Android FireBase - 连接到游戏服务排行榜
Android FireBase - Connect to Game Service Leaderboard
我已经使用 firebase 登录 activity 以连接 google。用户可以毫无问题地登录现在我想在另一个 activity 上显示排行榜,但是,当我检查用户是否已登录并尝试显示排行榜时,我收到错误消息:
E/UncaughtException: java.lang.IllegalStateException: GoogleApiClient
must be connected.
如何使用 firebase 连接 GoogleApiClient
?我试过使用 mGoogleApiClient.connect(GoogleApiClient.SIGN_IN_MODE_OPTIONAL);
但这也不起作用。
这里是我的代码:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_achievements);
// Configure Google Sign In
GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestIdToken(getString(R.string.default_web_client_id))
.requestEmail()
.build();
mGoogleApiClient = new GoogleApiClient.Builder(this)
.enableAutoManage(this, new GoogleApiClient.OnConnectionFailedListener() {
@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
// connection failed, should be handled
}
})
.addApi(Auth.GOOGLE_SIGN_IN_API, gso)
.build();
mAuth = FirebaseAuth.getInstance();
mAuthListener = new FirebaseAuth.AuthStateListener() {
@Override
public void onAuthStateChanged(@NonNull FirebaseAuth firebaseAuth) {
FirebaseUser user = firebaseAuth.getCurrentUser();
if (user != null) {
// User is signed in
Log.d(TAG, "onAuthStateChanged:signed_in:" + user.getUid());
////// is crashing googleapiclient not connected
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mGoogleApiClient,
getString(R.string.leaderboard_la_classifica)), REQUEST_LEADERBOARD);
} else {
// User is signed out
}
// ...
}
};
}
有关详细信息,请参阅 https://firebase.google.com/docs/auth/android/google-signin。
构建客户端时需要使用GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.fragment_firebase_games_signin);
String webclientId = getString(R.string.web_client_id);
GoogleSignInOptions options =
new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN)
.requestServerAuthCode(webclientId)
.requestEmail()
.requestIdToken()
.build();
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.addApi(Auth.GOOGLE_SIGN_IN_API, options)
.addConnectionCallbacks(this)
.build();
}
然后开始显式登录开始登录 Intent:
private void signIn() {
Intent signInIntent =
Auth.GoogleSignInApi.getSignInIntent(mGoogleApiClient);
startActivityForResult(signInIntent, RC_SIGN_IN);
}
您还应该使用自动管理的客户端,或者只需在 onStart()
中调用 mGoogleApiClient.connect(GoogleApiClient.SIGN_IN_MODE_OPTIONAL);
并在 onStop()
中断开连接。
在onActivityResult中,处理显式登录意图的结果:
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
// Result returned from launching the Intent from GoogleSignInApi.getSignInIntent(...);
if (requestCode == RC_SIGN_IN) {
GoogleSignInResult result = Auth.GoogleSignInApi.getSignInResultFromIntent(data);
if (result.isSuccess()) {
// Google Sign In was successful, authenticate with Firebase
GoogleSignInAccount acct = result.getSignInAccount();
completeFirebaseAuth(acct);
// At this point, the Games API can be called.
} else {
// Google Sign In failed, update UI appropriately
// ...
}
}
}
正在完成 Firebase 身份验证:
private void completeFirebaseAuth(GoogleSignInAccount acct) {
AuthCredential credential = GoogleAuthProvider.getCredential(acct.getIdToken(), null);
FirebaseAuth mAuth = FirebaseAuth.getInstance();
mAuth.signInWithCredential(credential)
.addOnCompleteListener(this, new
OnCompleteListener<AuthResult>() {
@Override
public void onComplete(@NonNull Task<AuthResult> task) {
Log.d(TAG, "signInWithCredential:onComplete:" + task.isSuccessful());
// If sign in fails, display a message to the user. If sign in succeeds
// the auth state listener will be notified and logic to handle the
// signed in user can be handled in the listener.
if (!task.isSuccessful()) {
Log.w(TAG, "signInWithCredential", task.getException());
}
// ...
}
});
}
您需要处理的另一种情况是静默登录,它发生在恢复应用程序时:
@Override
public void onConnected(@Nullable Bundle bundle) {
// Handle the silent sign-in case.
if (mGoogleApiClient.hasConnectedApi(Games.API)) {
Auth.GoogleSignInApi.silentSignIn(mGoogleApiClient).setResultCallback(
new ResultCallback<GoogleSignInResult>() {
@Override
public void onResult(
@NonNull GoogleSignInResult googleSignInResult) {
if (googleSignInResult.isSuccess()) {
completePlayGamesAuth(
googleSignInResult.getSignInAccount());
} else {
Log.e(TAG, "Error with silentSignIn: " +
googleSignInResult.getStatus());
}
}
}
);
}
}
我已经使用 firebase 登录 activity 以连接 google。用户可以毫无问题地登录现在我想在另一个 activity 上显示排行榜,但是,当我检查用户是否已登录并尝试显示排行榜时,我收到错误消息:
E/UncaughtException: java.lang.IllegalStateException: GoogleApiClient must be connected.
如何使用 firebase 连接 GoogleApiClient
?我试过使用 mGoogleApiClient.connect(GoogleApiClient.SIGN_IN_MODE_OPTIONAL);
但这也不起作用。
这里是我的代码:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_achievements);
// Configure Google Sign In
GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestIdToken(getString(R.string.default_web_client_id))
.requestEmail()
.build();
mGoogleApiClient = new GoogleApiClient.Builder(this)
.enableAutoManage(this, new GoogleApiClient.OnConnectionFailedListener() {
@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
// connection failed, should be handled
}
})
.addApi(Auth.GOOGLE_SIGN_IN_API, gso)
.build();
mAuth = FirebaseAuth.getInstance();
mAuthListener = new FirebaseAuth.AuthStateListener() {
@Override
public void onAuthStateChanged(@NonNull FirebaseAuth firebaseAuth) {
FirebaseUser user = firebaseAuth.getCurrentUser();
if (user != null) {
// User is signed in
Log.d(TAG, "onAuthStateChanged:signed_in:" + user.getUid());
////// is crashing googleapiclient not connected
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mGoogleApiClient,
getString(R.string.leaderboard_la_classifica)), REQUEST_LEADERBOARD);
} else {
// User is signed out
}
// ...
}
};
}
有关详细信息,请参阅 https://firebase.google.com/docs/auth/android/google-signin。
构建客户端时需要使用GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.fragment_firebase_games_signin);
String webclientId = getString(R.string.web_client_id);
GoogleSignInOptions options =
new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN)
.requestServerAuthCode(webclientId)
.requestEmail()
.requestIdToken()
.build();
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.addApi(Auth.GOOGLE_SIGN_IN_API, options)
.addConnectionCallbacks(this)
.build();
}
然后开始显式登录开始登录 Intent:
private void signIn() {
Intent signInIntent =
Auth.GoogleSignInApi.getSignInIntent(mGoogleApiClient);
startActivityForResult(signInIntent, RC_SIGN_IN);
}
您还应该使用自动管理的客户端,或者只需在 onStart()
中调用 mGoogleApiClient.connect(GoogleApiClient.SIGN_IN_MODE_OPTIONAL);
并在 onStop()
中断开连接。
在onActivityResult中,处理显式登录意图的结果:
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
// Result returned from launching the Intent from GoogleSignInApi.getSignInIntent(...);
if (requestCode == RC_SIGN_IN) {
GoogleSignInResult result = Auth.GoogleSignInApi.getSignInResultFromIntent(data);
if (result.isSuccess()) {
// Google Sign In was successful, authenticate with Firebase
GoogleSignInAccount acct = result.getSignInAccount();
completeFirebaseAuth(acct);
// At this point, the Games API can be called.
} else {
// Google Sign In failed, update UI appropriately
// ...
}
}
}
正在完成 Firebase 身份验证:
private void completeFirebaseAuth(GoogleSignInAccount acct) {
AuthCredential credential = GoogleAuthProvider.getCredential(acct.getIdToken(), null);
FirebaseAuth mAuth = FirebaseAuth.getInstance();
mAuth.signInWithCredential(credential)
.addOnCompleteListener(this, new
OnCompleteListener<AuthResult>() {
@Override
public void onComplete(@NonNull Task<AuthResult> task) {
Log.d(TAG, "signInWithCredential:onComplete:" + task.isSuccessful());
// If sign in fails, display a message to the user. If sign in succeeds
// the auth state listener will be notified and logic to handle the
// signed in user can be handled in the listener.
if (!task.isSuccessful()) {
Log.w(TAG, "signInWithCredential", task.getException());
}
// ...
}
});
}
您需要处理的另一种情况是静默登录,它发生在恢复应用程序时:
@Override
public void onConnected(@Nullable Bundle bundle) {
// Handle the silent sign-in case.
if (mGoogleApiClient.hasConnectedApi(Games.API)) {
Auth.GoogleSignInApi.silentSignIn(mGoogleApiClient).setResultCallback(
new ResultCallback<GoogleSignInResult>() {
@Override
public void onResult(
@NonNull GoogleSignInResult googleSignInResult) {
if (googleSignInResult.isSuccess()) {
completePlayGamesAuth(
googleSignInResult.getSignInAccount());
} else {
Log.e(TAG, "Error with silentSignIn: " +
googleSignInResult.getStatus());
}
}
}
);
}
}