OpenCV 以像素为单位获取坐标/半径
OpenCV get coordinates / radius in pixel
我有对图像应用一些变换以检测圆圈的代码
(GaussianBlur->cvtColor(gray)->canny->HoughCircles
)
结果我得到了vector<Vec3f> circles;
数组。
如果我用OpenCV绘制结果:
cv::Point center(cvRound(circles[i][0]), cvRound(circles[i][1]));
int radius = cvRound(circles[i][2]);
//circle center
circle( originalMat, center, 3, Scalar(0,255,0), -1, 8, 0 );
// circle outline
circle( originalMat, center, radius, Scalar(0,0,255), 1, 8, 0 );
看起来不错(见附图,蓝圈)
但是如果我不是通过 OpenCV 尝试绘制图像,我有另一个圆圈(有时是椭圆形)(附加图像上的红色圆圈):
UIGraphicsBeginImageContext(image.size); //the same size as original
[image drawAtPoint:CGPointZero];
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor redColor] setStroke];
CGRect circleRect = CGRectMake(circles[i][0] - circles[i][2] ,
circles[i][1] - circles[i][2],
circles[i][0] + circles[i][2],
circles[i][1] + circles[i][2]
);
circleRect = CGRectInset(circleRect, 5, 5);
CGContextStrokeEllipseInRect(ctx, circleRect);
UIImage *retImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
为什么会这样?如何获得以像素为单位的坐标和半径大小以正确绘制它?
p.s:UIImage
到 Mat
对话我得到了形式 documentation
CGRectMake
needs (x, y, width, height)
而不是 左上角 和 右下角 点的坐标。所以你需要改为:
CGRect circleRect = CGRectMake(circles[i][0] - circles[i][2] ,
circles[i][1] - circles[i][2],
2 * circles[i][2],
2 * circles[i][2]
);
我有对图像应用一些变换以检测圆圈的代码
(GaussianBlur->cvtColor(gray)->canny->HoughCircles
)
结果我得到了vector<Vec3f> circles;
数组。
如果我用OpenCV绘制结果:
cv::Point center(cvRound(circles[i][0]), cvRound(circles[i][1]));
int radius = cvRound(circles[i][2]);
//circle center
circle( originalMat, center, 3, Scalar(0,255,0), -1, 8, 0 );
// circle outline
circle( originalMat, center, radius, Scalar(0,0,255), 1, 8, 0 );
看起来不错(见附图,蓝圈)
但是如果我不是通过 OpenCV 尝试绘制图像,我有另一个圆圈(有时是椭圆形)(附加图像上的红色圆圈):
UIGraphicsBeginImageContext(image.size); //the same size as original
[image drawAtPoint:CGPointZero];
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor redColor] setStroke];
CGRect circleRect = CGRectMake(circles[i][0] - circles[i][2] ,
circles[i][1] - circles[i][2],
circles[i][0] + circles[i][2],
circles[i][1] + circles[i][2]
);
circleRect = CGRectInset(circleRect, 5, 5);
CGContextStrokeEllipseInRect(ctx, circleRect);
UIImage *retImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
为什么会这样?如何获得以像素为单位的坐标和半径大小以正确绘制它?
p.s:UIImage
到 Mat
对话我得到了形式 documentation
CGRectMake
needs (x, y, width, height)
而不是 左上角 和 右下角 点的坐标。所以你需要改为:
CGRect circleRect = CGRectMake(circles[i][0] - circles[i][2] ,
circles[i][1] - circles[i][2],
2 * circles[i][2],
2 * circles[i][2]
);