d3js 如何获得旋转矩形的角坐标?
d3js how to get rotated rect's corner coordinates?
我是 d3js 的新手,在这里感觉有点不知所措。我试图弄清楚如何查询旋转矩形的角坐标,以便我可以在该位置放置一个圆圈(最终我将使用它作为到 link 到其他节点的线的起始坐标) .
这是一张显示我正在尝试做的事情的图片:
目前,我正在获取下方 svg 边界左侧的圆圈,我正在尝试将其大致放置在 x 下方的位置。
这是我的圈子代码:
let rx = node.attr("x");
let ry = node.attr("y");
g.append("circle")
.attr("cx",rx)
.attr("cy",ry)
.attr("r",5);
这是我的 jsFiddle:jsFiddle 和 Stack Overflow 片段
let d3Root = 'd3-cpm';
let w = document.documentElement.clientWidth;
let h = document.documentElement.clientHeight;
//TODO put type any
let eData = {
width: 180,
height: 180,
padding: 80,
fill: '#E0E0E0',
stroke: '#c3c5c5',
strokeWidth: 3,
hoverFill: '#1958b5',
hoverStroke: '#0046ad',
hoverTextColor: '#fff',
rx: 18,
ry: 18,
rotate: 45,
label: 'Decision Node',
textFill: 'black',
textHoverFill: 'white'
};
let cWidth;
let cHeight = h;
d3.select(d3Root)
.append("div")
.attr("id", "d3-root")
.html(function () {
let _txt = "Hello From D3! <br/>Frame Width: ";
let _div = d3.select(this);
let _w = _div.style("width");
cWidth = parseInt(_div.style("width"));
_txt += cWidth + "<br/> ViewPort Width: " + w;
return _txt;
});
let svg = d3.select(d3Root)
.append("svg")
.attr("width", cWidth)
.attr("height", cHeight)
.call(d3.zoom()
//.scaleExtent([1 / 2, 4])
.on("zoom", zoomed));
;
let g = svg.append("g")
.on("mouseover", function (d) {
d3.select(this)
.style("cursor", "pointer");
d3.select(this).select("rect")
.style("fill", eData.hoverFill)
.style("stroke", eData.hoverStroke);
d3.select(this).select("text")
.style("fill", eData.textHoverFill);
})
.on("mouseout", function (d) {
d3.select(this)
.style("cursor", "default");
d3.select(this).select("rect")
.style("fill", eData.fill)
.style("stroke", eData.stroke);
d3.select(this).select("text")
.style("fill", eData.textFill);
});
let node = g.append("rect")
.attr("width", eData.width)
.attr("height", eData.height)
.attr("fill", eData.fill)
.attr("stroke", eData.stroke)
.attr("stroke-width", eData.strokeWidth)
.attr("rx", eData.rx)
.attr("ry", eData.ry)
.attr("y", eData.padding)
.attr('transform', function () {
let _x = calcXLoc();
console.log(_x);
return "translate(" + _x + "," + "0) rotate(45)";
})
.on("click", ()=> {
console.log("rect clicked");
d3.event.stopPropagation();
//this.nodeClicked();
});
let nText = g.append('text')
.text(eData.label)
.style('fill', eData.textFill)
.attr('x', calcXLoc() - 50)
.attr('y', eData.width + 10)
.attr("text-anchor", "middle")
.on("click", ()=> {
console.log("text clicked");
d3.event.stopPropagation();
//this.nodeClicked();
});
let rx = node.attr("x");
let ry = node.attr("y");
g.append("circle")
.attr("cx",rx)
.attr("cy",ry)
.attr("r",5);
function calcXLoc() {
return (cWidth / 2 - eData.width / 2) + eData.width;
}
function zoomed() {
g.attr("transform", d3.event.transform);
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<d3-cpm></d3-cpm>
您正在对 rect
应用 transform
来定位和旋转它。它没有 x
属性,因此返回时未定义。这让你更接近:
let rx = parseInt(node.attr("x"), 10) | 0;
let ry = parseInt(node.attr("y"), 10) | 0;
let height = parseInt(node.attr("height"), 10) | 0;
let transform = node.attr("transform");
g.append("circle")
.attr("cx",rx + height)
.attr("cy",ry + height)
.attr("transform", transform)
.attr("r",5);
但请注意,这会变得有点笨拙且难以处理 - 如果您的数据以这样一种方式建模,即圆形点也在那里处理并且可能以某种方式进行建模,那就更好了derived/transformed 始终如一....
已更新 fiddle:https://jsfiddle.net/dcw48tk6/7/
图片:
我是 d3js 的新手,在这里感觉有点不知所措。我试图弄清楚如何查询旋转矩形的角坐标,以便我可以在该位置放置一个圆圈(最终我将使用它作为到 link 到其他节点的线的起始坐标) .
这是一张显示我正在尝试做的事情的图片:
目前,我正在获取下方 svg 边界左侧的圆圈,我正在尝试将其大致放置在 x 下方的位置。
这是我的圈子代码:
let rx = node.attr("x");
let ry = node.attr("y");
g.append("circle")
.attr("cx",rx)
.attr("cy",ry)
.attr("r",5);
这是我的 jsFiddle:jsFiddle 和 Stack Overflow 片段
let d3Root = 'd3-cpm';
let w = document.documentElement.clientWidth;
let h = document.documentElement.clientHeight;
//TODO put type any
let eData = {
width: 180,
height: 180,
padding: 80,
fill: '#E0E0E0',
stroke: '#c3c5c5',
strokeWidth: 3,
hoverFill: '#1958b5',
hoverStroke: '#0046ad',
hoverTextColor: '#fff',
rx: 18,
ry: 18,
rotate: 45,
label: 'Decision Node',
textFill: 'black',
textHoverFill: 'white'
};
let cWidth;
let cHeight = h;
d3.select(d3Root)
.append("div")
.attr("id", "d3-root")
.html(function () {
let _txt = "Hello From D3! <br/>Frame Width: ";
let _div = d3.select(this);
let _w = _div.style("width");
cWidth = parseInt(_div.style("width"));
_txt += cWidth + "<br/> ViewPort Width: " + w;
return _txt;
});
let svg = d3.select(d3Root)
.append("svg")
.attr("width", cWidth)
.attr("height", cHeight)
.call(d3.zoom()
//.scaleExtent([1 / 2, 4])
.on("zoom", zoomed));
;
let g = svg.append("g")
.on("mouseover", function (d) {
d3.select(this)
.style("cursor", "pointer");
d3.select(this).select("rect")
.style("fill", eData.hoverFill)
.style("stroke", eData.hoverStroke);
d3.select(this).select("text")
.style("fill", eData.textHoverFill);
})
.on("mouseout", function (d) {
d3.select(this)
.style("cursor", "default");
d3.select(this).select("rect")
.style("fill", eData.fill)
.style("stroke", eData.stroke);
d3.select(this).select("text")
.style("fill", eData.textFill);
});
let node = g.append("rect")
.attr("width", eData.width)
.attr("height", eData.height)
.attr("fill", eData.fill)
.attr("stroke", eData.stroke)
.attr("stroke-width", eData.strokeWidth)
.attr("rx", eData.rx)
.attr("ry", eData.ry)
.attr("y", eData.padding)
.attr('transform', function () {
let _x = calcXLoc();
console.log(_x);
return "translate(" + _x + "," + "0) rotate(45)";
})
.on("click", ()=> {
console.log("rect clicked");
d3.event.stopPropagation();
//this.nodeClicked();
});
let nText = g.append('text')
.text(eData.label)
.style('fill', eData.textFill)
.attr('x', calcXLoc() - 50)
.attr('y', eData.width + 10)
.attr("text-anchor", "middle")
.on("click", ()=> {
console.log("text clicked");
d3.event.stopPropagation();
//this.nodeClicked();
});
let rx = node.attr("x");
let ry = node.attr("y");
g.append("circle")
.attr("cx",rx)
.attr("cy",ry)
.attr("r",5);
function calcXLoc() {
return (cWidth / 2 - eData.width / 2) + eData.width;
}
function zoomed() {
g.attr("transform", d3.event.transform);
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<d3-cpm></d3-cpm>
您正在对 rect
应用 transform
来定位和旋转它。它没有 x
属性,因此返回时未定义。这让你更接近:
let rx = parseInt(node.attr("x"), 10) | 0;
let ry = parseInt(node.attr("y"), 10) | 0;
let height = parseInt(node.attr("height"), 10) | 0;
let transform = node.attr("transform");
g.append("circle")
.attr("cx",rx + height)
.attr("cy",ry + height)
.attr("transform", transform)
.attr("r",5);
但请注意,这会变得有点笨拙且难以处理 - 如果您的数据以这样一种方式建模,即圆形点也在那里处理并且可能以某种方式进行建模,那就更好了derived/transformed 始终如一....
已更新 fiddle:https://jsfiddle.net/dcw48tk6/7/
图片: