Three.js FirstPersonControl 什么都不做
Three.js FirstPersonControl does nothing
我实现了以下简短脚本:
var screenWidth = window.innerWidth;
var screenHeight = window.innerHeight;
var camera;
var controls;
var scene;
var renderer;
var container;
var controls;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
var light;
var floor;
var movingGeometry;
function setup()
{
var viewAngle = 45;
var aspect = screenWidth / screenHeight;
var near = 0.1;
var far = 20000;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(viewAngle, aspect, near, far);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
scene.add(camera);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 70;
controls.lookSpeed = 0.05;
controls.noFly = true;
controls.lookVertical = false;
renderer = new THREE.WebGLRenderer();
renderer.setSize(screenWidth, screenHeight);
container = document.getElementById('canvas');
container.appendChild( renderer.domElement );
createLight();
createFloor();
createSkyBox();
createGeometry();
animate();
}
function createLight()
{
light = new THREE.PointLight(0xffffff);
light.position.set(0,250,0);
scene.add(light);
}
function createFloor()
{
var floorMaterial = new THREE.MeshLambertMaterial({color: 0x00FF00});
floor = new THREE.Mesh(new THREE.BoxGeometry(1000, 1000, 3, 1, 1, 1), floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
}
function createSkyBox()
{
var skyBoxGeometry = new THREE.BoxGeometry(10000, 10000, 10000);
var skyBoxMaterial = new THREE.MeshBasicMaterial({color: 0x0000FF, side: THREE.BackSide});
var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial);
scene.add(skyBox);
}
function createGeometry()
{
var material = new THREE.MeshNormalMaterial();
var geometry = new THREE.BoxGeometry(50, 50, 50);
movingGeometry = new THREE.Mesh(geometry, material);
movingGeometry.position.set(0, 28, 0);
scene.add(movingGeometry);
}
function animate()
{
requestAnimationFrame(animate);
render();
update();
}
function render()
{
renderer.render(scene, camera);
controls.update();
}
function update()
{
var delta = clock.getDelta(); // seconds.
var moveDistance = 200 * delta; // 200 pixels per second
var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second
if (keyboard.pressed("W"))
{
movingGeometry.translateZ(-moveDistance);
}
if (keyboard.pressed("S"))
{
movingGeometry.translateZ(moveDistance);
}
if (keyboard.pressed("A"))
{
movingGeometry.rotateOnAxis(new THREE.Vector3(0,1,0), rotateAngle);
}
if (keyboard.pressed("D"))
{
movingGeometry.rotateOnAxis(new THREE.Vector3(0,1,0), -rotateAngle);
}
var relativeCameraOffset = new THREE.Vector3(0,50,200);
var cameraOffset = relativeCameraOffset.applyMatrix4(movingGeometry.matrixWorld);
camera.position.x = cameraOffset.x;
camera.position.y = cameraOffset.y;
camera.position.z = cameraOffset.z;
camera.lookAt(movingGeometry.position);
}
我想实现一个贴在物体上的相机。如果我使用 'w'、'a'、's'、'd',我可以移动物体并且相机跟随。但我也希望能够通过左键单击 + 拖动来旋转相机(在其位置),我还想通过右键单击 + 拖动来旋转对象(典型的第一人称行为)。
所以我将 Three.js 中的 FirstPersonControls 添加到相机中。结果:当我使用鼠标或点击或任何东西时没有任何反应,我也不知道我需要做什么来通过右键单击和拖动来旋转对象。
有人可以帮忙吗?
乍一看,您似乎无法覆盖相机 lookAt
因为在 update()
你这样做:
camera.lookAt(movingGeometry.position);
项目清单
您的执行顺序是:
- 动画
- (你的)渲染
- (threejs) 渲染
- (threejs) 控件更新
- (你的)更新
并且在您的更新中,您覆盖了从第一人称控件看的相机。
我实现了以下简短脚本:
var screenWidth = window.innerWidth;
var screenHeight = window.innerHeight;
var camera;
var controls;
var scene;
var renderer;
var container;
var controls;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
var light;
var floor;
var movingGeometry;
function setup()
{
var viewAngle = 45;
var aspect = screenWidth / screenHeight;
var near = 0.1;
var far = 20000;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(viewAngle, aspect, near, far);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
scene.add(camera);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 70;
controls.lookSpeed = 0.05;
controls.noFly = true;
controls.lookVertical = false;
renderer = new THREE.WebGLRenderer();
renderer.setSize(screenWidth, screenHeight);
container = document.getElementById('canvas');
container.appendChild( renderer.domElement );
createLight();
createFloor();
createSkyBox();
createGeometry();
animate();
}
function createLight()
{
light = new THREE.PointLight(0xffffff);
light.position.set(0,250,0);
scene.add(light);
}
function createFloor()
{
var floorMaterial = new THREE.MeshLambertMaterial({color: 0x00FF00});
floor = new THREE.Mesh(new THREE.BoxGeometry(1000, 1000, 3, 1, 1, 1), floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
}
function createSkyBox()
{
var skyBoxGeometry = new THREE.BoxGeometry(10000, 10000, 10000);
var skyBoxMaterial = new THREE.MeshBasicMaterial({color: 0x0000FF, side: THREE.BackSide});
var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial);
scene.add(skyBox);
}
function createGeometry()
{
var material = new THREE.MeshNormalMaterial();
var geometry = new THREE.BoxGeometry(50, 50, 50);
movingGeometry = new THREE.Mesh(geometry, material);
movingGeometry.position.set(0, 28, 0);
scene.add(movingGeometry);
}
function animate()
{
requestAnimationFrame(animate);
render();
update();
}
function render()
{
renderer.render(scene, camera);
controls.update();
}
function update()
{
var delta = clock.getDelta(); // seconds.
var moveDistance = 200 * delta; // 200 pixels per second
var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second
if (keyboard.pressed("W"))
{
movingGeometry.translateZ(-moveDistance);
}
if (keyboard.pressed("S"))
{
movingGeometry.translateZ(moveDistance);
}
if (keyboard.pressed("A"))
{
movingGeometry.rotateOnAxis(new THREE.Vector3(0,1,0), rotateAngle);
}
if (keyboard.pressed("D"))
{
movingGeometry.rotateOnAxis(new THREE.Vector3(0,1,0), -rotateAngle);
}
var relativeCameraOffset = new THREE.Vector3(0,50,200);
var cameraOffset = relativeCameraOffset.applyMatrix4(movingGeometry.matrixWorld);
camera.position.x = cameraOffset.x;
camera.position.y = cameraOffset.y;
camera.position.z = cameraOffset.z;
camera.lookAt(movingGeometry.position);
}
我想实现一个贴在物体上的相机。如果我使用 'w'、'a'、's'、'd',我可以移动物体并且相机跟随。但我也希望能够通过左键单击 + 拖动来旋转相机(在其位置),我还想通过右键单击 + 拖动来旋转对象(典型的第一人称行为)。
所以我将 Three.js 中的 FirstPersonControls 添加到相机中。结果:当我使用鼠标或点击或任何东西时没有任何反应,我也不知道我需要做什么来通过右键单击和拖动来旋转对象。
有人可以帮忙吗?
乍一看,您似乎无法覆盖相机 lookAt
因为在 update()
你这样做:
camera.lookAt(movingGeometry.position);
项目清单
您的执行顺序是:
- 动画
- (你的)渲染
- (threejs) 渲染
- (threejs) 控件更新
- (你的)更新
并且在您的更新中,您覆盖了从第一人称控件看的相机。