将 CameraView 中的图像与 Overlay 结合起来。 (Swift 3)?
Combining Images in CameraView with Overlay. (Swift 3)?
我刚刚解决了这个问题。感谢一些出色的帮助让我走上了正确的轨道。
这是我现在的代码。
基本上,我现在可以使用绘制的叠加层和 cameraPreview 制作图像。但还不能将它们结合起来。我能找到的有用代码似乎很少,可以简单地做到这一点。
所以重要的部分是顶部的扩展块,以及对
func saveToCamera() 在代码底部附近。
简而言之,我认为我现在拥有我需要的两个图像。 myImage 的快照出现在白色背景上 - 所以不确定这是否自然 - 或不自然。这就是它在模拟器上的显示方式。所以这可能是自然的。
图片 1. 屏幕截图。
图片2.根据说明保存的myImage图片。
import UIKit
import AVFoundation
import Foundation
// extension must be outside class
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: (image?.cgImage)!)
}
}
class ViewController: UIViewController {
@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!
@IBOutlet weak var shapeLayer: UIView!
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?
//var shapeLayer : CALayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================
let midX = self.view.bounds.midX
let midY = self.view.bounds.midY
for index in 1...10 {
let circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat((index * 10)), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayerPath = CAShapeLayer()
shapeLayerPath.path = circlePath.cgPath
//change the fill color
shapeLayerPath.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayerPath.strokeColor = UIColor.blue.cgColor
//you can change the line width
shapeLayerPath.lineWidth = 0.5
// add the blue-circle layer to the shapeLayer ImageView
shapeLayer.layer.addSublayer(shapeLayerPath)
}
print("Shape layer drawn")
//=====================
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}
@IBAction func actionCameraCapture(_ sender: AnyObject) {
print("Camera button pressed")
saveToCamera()
}
func beginSession() {
do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
catch {
print("error: \(error.localizedDescription)")
}
guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame
captureSession.startRunning()
print("Capture session running")
self.view.addSubview(navigationBar)
//self.view.addSubview(imgOverlay)
self.view.addSubview(btnCapture)
// shapeLayer ImageView is already a subview created in IB
// but this will bring it to the front
self.view.addSubview(shapeLayer)
}
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
// cameraImage is the camera preview image.
// I need to combine/merge it with the myImage that is actually the blue circles.
// This converts the UIView of the bllue circles to an image. Uses 'extension' at top of code.
let myImage = UIImage(view: self.shapeLayer)
print("converting myImage to an image")
UIImageWriteToSavedPhotosAlbum(cameraImage, nil, nil, nil)
}
}
})
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
好的,差不多解决了。重要的代码在这里。生成的图像稍微有点歪斜,但我会努力解决这个问题,除非有人能找到很好的修复方法。
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
// cameraImage is the camera preview image.
// I need to combine/merge it with the myImage that is actually the blue circles.
// This converts the UIView of the bllue circles to an image. Uses 'extension' at top of code.
let myImage = UIImage(view: self.shapeLayer)
print("converting myImage to an image")
let newImage = self.composite(image:cameraImage, overlay:(myImage), scaleOverlay:true)
UIImageWriteToSavedPhotosAlbum(newImage!, nil, nil, nil)
}
}
})
}
}
func composite(image:UIImage, overlay:(UIImage), scaleOverlay: Bool = false)->UIImage?{
UIGraphicsBeginImageContext(image.size)
var rect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
image.draw(in: rect)
if scaleOverlay == false {
rect = CGRect(x: 0, y: 0, width: overlay.size.width, height: overlay.size.height)
}
overlay.draw(in: rect)
return UIGraphicsGetImageFromCurrentImageContext()
}
生成的保存图像。
试一试...不是组合叠加视图,而是绘制圆圈并组合输出:
import UIKit
import AVFoundation
import Foundation
class CameraWithTargetViewController: UIViewController {
@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!
@IBOutlet weak var shapeLayer: UIView!
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?
//var shapeLayer : CALayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}
@IBAction func actionCameraCapture(_ sender: AnyObject) {
print("Camera button pressed")
saveToCamera()
}
func beginSession() {
do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
catch {
print("error: \(error.localizedDescription)")
}
guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame
imgOverlay.frame = self.view.frame
imgOverlay.image = self.drawCirclesOnImage(fromImage: nil, targetSize: imgOverlay.bounds.size)
self.view.bringSubview(toFront: navigationBar)
self.view.bringSubview(toFront: imgOverlay)
self.view.bringSubview(toFront: btnCapture)
// don't use shapeLayer anymore...
// self.view.bringSubview(toFront: shapeLayer)
captureSession.startRunning()
print("Capture session running")
}
func getImageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: size.width, height: size.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
func drawCirclesOnImage(fromImage: UIImage? = nil, targetSize: CGSize? = CGSize.zero) -> UIImage? {
if fromImage == nil && targetSize == CGSize.zero {
return nil
}
var tmpimg: UIImage?
if targetSize == CGSize.zero {
tmpimg = fromImage
} else {
tmpimg = getImageWithColor(color: UIColor.clear, size: targetSize!)
}
guard let img = tmpimg else {
return nil
}
let imageSize = img.size
let scale: CGFloat = 0
UIGraphicsBeginImageContextWithOptions(imageSize, false, scale)
img.draw(at: CGPoint.zero)
let w = imageSize.width
let midX = imageSize.width / 2
let midY = imageSize.height / 2
// red circles - radius in %
let circleRads = [ 0.07, 0.13, 0.17, 0.22, 0.29, 0.36, 0.40, 0.48, 0.60, 0.75 ]
// center "dot" - radius is 1.5%
var circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat(w * 0.015), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
UIColor.red.setFill()
circlePath.stroke()
circlePath.fill()
// blue circle is between first and second red circles
circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: w * CGFloat((circleRads[0] + circleRads[1]) / 2.0), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
UIColor.blue.setStroke()
circlePath.lineWidth = 2.5
circlePath.stroke()
UIColor.red.setStroke()
for pct in circleRads {
let rad = w * CGFloat(pct)
circlePath = UIBezierPath(arcCenter: CGPoint(x: midX, y: midY), radius: CGFloat(rad), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
circlePath.lineWidth = 2.5
circlePath.stroke()
}
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
if let nImage = self.drawCirclesOnImage(fromImage: cameraImage, targetSize: CGSize.zero) {
UIImageWriteToSavedPhotosAlbum(nImage, nil, nil, nil)
}
}
}
})
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我刚刚解决了这个问题。感谢一些出色的帮助让我走上了正确的轨道。 这是我现在的代码。
基本上,我现在可以使用绘制的叠加层和 cameraPreview 制作图像。但还不能将它们结合起来。我能找到的有用代码似乎很少,可以简单地做到这一点。
所以重要的部分是顶部的扩展块,以及对 func saveToCamera() 在代码底部附近。 简而言之,我认为我现在拥有我需要的两个图像。 myImage 的快照出现在白色背景上 - 所以不确定这是否自然 - 或不自然。这就是它在模拟器上的显示方式。所以这可能是自然的。
图片 1. 屏幕截图。
图片2.根据说明保存的myImage图片。
import UIKit
import AVFoundation
import Foundation
// extension must be outside class
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: (image?.cgImage)!)
}
}
class ViewController: UIViewController {
@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!
@IBOutlet weak var shapeLayer: UIView!
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?
//var shapeLayer : CALayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================
let midX = self.view.bounds.midX
let midY = self.view.bounds.midY
for index in 1...10 {
let circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat((index * 10)), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayerPath = CAShapeLayer()
shapeLayerPath.path = circlePath.cgPath
//change the fill color
shapeLayerPath.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayerPath.strokeColor = UIColor.blue.cgColor
//you can change the line width
shapeLayerPath.lineWidth = 0.5
// add the blue-circle layer to the shapeLayer ImageView
shapeLayer.layer.addSublayer(shapeLayerPath)
}
print("Shape layer drawn")
//=====================
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}
@IBAction func actionCameraCapture(_ sender: AnyObject) {
print("Camera button pressed")
saveToCamera()
}
func beginSession() {
do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
catch {
print("error: \(error.localizedDescription)")
}
guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame
captureSession.startRunning()
print("Capture session running")
self.view.addSubview(navigationBar)
//self.view.addSubview(imgOverlay)
self.view.addSubview(btnCapture)
// shapeLayer ImageView is already a subview created in IB
// but this will bring it to the front
self.view.addSubview(shapeLayer)
}
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
// cameraImage is the camera preview image.
// I need to combine/merge it with the myImage that is actually the blue circles.
// This converts the UIView of the bllue circles to an image. Uses 'extension' at top of code.
let myImage = UIImage(view: self.shapeLayer)
print("converting myImage to an image")
UIImageWriteToSavedPhotosAlbum(cameraImage, nil, nil, nil)
}
}
})
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
好的,差不多解决了。重要的代码在这里。生成的图像稍微有点歪斜,但我会努力解决这个问题,除非有人能找到很好的修复方法。
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
// cameraImage is the camera preview image.
// I need to combine/merge it with the myImage that is actually the blue circles.
// This converts the UIView of the bllue circles to an image. Uses 'extension' at top of code.
let myImage = UIImage(view: self.shapeLayer)
print("converting myImage to an image")
let newImage = self.composite(image:cameraImage, overlay:(myImage), scaleOverlay:true)
UIImageWriteToSavedPhotosAlbum(newImage!, nil, nil, nil)
}
}
})
}
}
func composite(image:UIImage, overlay:(UIImage), scaleOverlay: Bool = false)->UIImage?{
UIGraphicsBeginImageContext(image.size)
var rect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
image.draw(in: rect)
if scaleOverlay == false {
rect = CGRect(x: 0, y: 0, width: overlay.size.width, height: overlay.size.height)
}
overlay.draw(in: rect)
return UIGraphicsGetImageFromCurrentImageContext()
}
生成的保存图像。
试一试...不是组合叠加视图,而是绘制圆圈并组合输出:
import UIKit
import AVFoundation
import Foundation
class CameraWithTargetViewController: UIViewController {
@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!
@IBOutlet weak var shapeLayer: UIView!
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?
//var shapeLayer : CALayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}
@IBAction func actionCameraCapture(_ sender: AnyObject) {
print("Camera button pressed")
saveToCamera()
}
func beginSession() {
do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
catch {
print("error: \(error.localizedDescription)")
}
guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame
imgOverlay.frame = self.view.frame
imgOverlay.image = self.drawCirclesOnImage(fromImage: nil, targetSize: imgOverlay.bounds.size)
self.view.bringSubview(toFront: navigationBar)
self.view.bringSubview(toFront: imgOverlay)
self.view.bringSubview(toFront: btnCapture)
// don't use shapeLayer anymore...
// self.view.bringSubview(toFront: shapeLayer)
captureSession.startRunning()
print("Capture session running")
}
func getImageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: size.width, height: size.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
func drawCirclesOnImage(fromImage: UIImage? = nil, targetSize: CGSize? = CGSize.zero) -> UIImage? {
if fromImage == nil && targetSize == CGSize.zero {
return nil
}
var tmpimg: UIImage?
if targetSize == CGSize.zero {
tmpimg = fromImage
} else {
tmpimg = getImageWithColor(color: UIColor.clear, size: targetSize!)
}
guard let img = tmpimg else {
return nil
}
let imageSize = img.size
let scale: CGFloat = 0
UIGraphicsBeginImageContextWithOptions(imageSize, false, scale)
img.draw(at: CGPoint.zero)
let w = imageSize.width
let midX = imageSize.width / 2
let midY = imageSize.height / 2
// red circles - radius in %
let circleRads = [ 0.07, 0.13, 0.17, 0.22, 0.29, 0.36, 0.40, 0.48, 0.60, 0.75 ]
// center "dot" - radius is 1.5%
var circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat(w * 0.015), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
UIColor.red.setFill()
circlePath.stroke()
circlePath.fill()
// blue circle is between first and second red circles
circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: w * CGFloat((circleRads[0] + circleRads[1]) / 2.0), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
UIColor.blue.setStroke()
circlePath.lineWidth = 2.5
circlePath.stroke()
UIColor.red.setStroke()
for pct in circleRads {
let rad = w * CGFloat(pct)
circlePath = UIBezierPath(arcCenter: CGPoint(x: midX, y: midY), radius: CGFloat(rad), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
circlePath.lineWidth = 2.5
circlePath.stroke()
}
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
if let nImage = self.drawCirclesOnImage(fromImage: cameraImage, targetSize: CGSize.zero) {
UIImageWriteToSavedPhotosAlbum(nImage, nil, nil, nil)
}
}
}
})
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}