从 CultureInfo 获取当前系统语言给出了错误的结果

Get current system language from CultureInfo gives wrong results

我想从 Windows 获取当前系统语言。我找到了数以千计的答案,例如 Get current language in CultureInfo,建议使用 System.Globalization 和 CultureInfo 或 Thread.CurrentThread...但解决方案不起作用。

我在 Windows 7 和 Windows 10 上测试了几乎所有解决方案,我总是得到:"en-US".

这是我的 Windows 7 设置的屏幕截图:Region and Language Settings from my Windows 7。

我找到了一个可行的解决方案,但我认为 System.Globalization 是更好的方法,我也希望 "de-DE" 而不是 "de-de" 结果。

 [DllImport("kernel32.dll")]
 static extern int GetUserGeoID(int geoId);
 [DllImport("kernel32.dll")]
 static extern int GetGeoInfo(int geoid, int GeoType, StringBuilder lpGeoData, int cchData, int langid);
 [DllImport("kernel32.dll")]
 static extern int GetUserDefaultLCID();

 private const int GEOCLASS_NATION = 16;
 //SYSGEOTYPE
 private const int GEO_NATION = 1;
 private const int GEO_LATITUDE = 2;
 private const int GEO_LONGITUDE = 3;
 private const int GEO_ISO2 = 4;
 private const int GEO_ISO3 = 5;
 private const int GEO_RFC1766 = 6;
 private const int GEO_LCID = 7;
 private const int GEO_FRIENDLYNAME = 8;
 private const int GEO_OFFICIALNAME = 9;
 private const int GEO_TIMEZONES = 10;
 private const int GEO_OFFICIALLANGUAGES = 11;

 public string language;

 // ***********************************************************

 // Code 
 int geoId = GetUserGeoID(GEOCLASS_NATION);
 int lcid = GetUserDefaultLCID();
 StringBuilder bldr = new StringBuilder(50);
 GetGeoInfo(geoId, GEO_RFC1766, bldr, bldr.Capacity, lcid);

 Debug.Log(lcid);

 language = bldr.ToString();

有谁知道我必须做什么才能让 CultureInfo 工作?

编辑:我忘了说我还在 HKEY_USERS\[Any Folder]\Control Panel\International 上检查了我的注册表,并且所有语言都已正确设置 LocaleName = de-DE。

我用这个 post in the unity3D forum 解决了我的问题。不好意思我没有指出我用的是Unity,但是我不知道程序可以有这样的效果。

[System.Runtime.InteropServices.DllImport("kernel32.dll")]
static extern int GetUserDefaultLCID();

//*************************************************************************

CultureInfo culture = CultureInfo.GetCultureInfo(GetUserDefaultLCID());
Thread.CurrentThread.CurrentCulture = culture;
Thread.CurrentThread.CurrentUICulture = culture;

language = culture.ToString();