具有无响应 keyPressEvent 的 QGraphicsPixmapItem
QGraphicsPixmapItem with non-responsive keyPressEvent
我正在尝试实现一个基本游戏...
我按下键盘按钮,但我添加到我的 QGraphicsScene 的 QGraphicsPixmapItem
不动,我实现了一个keyPressedEvent函数...
我想在按下某个键时移动像素图项目。
代码如下....
marioChar.h(我的像素图项的头文件)
class marioChar : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
public:
bool flying;
explicit marioChar(QPixmap pic);
void keyPressEvent(QKeyEvent *event);
signals:
public slots:
};
这是 keypressEvent 处理程序的实现:
void marioChar::keyPressEvent(QKeyEvent *event)
{
if(event->key()==Qt::Key_Right)
{
if(x()<380)
{
this->setPos(this->x()+20,this->y());
}
}
}
This is part of the game class where i add the pixmap item to the scene
game::game(int difficulty_Level)
{
set_Level(difficulty_Level);
set_Num_Of_Coins(0);
set_Score(0);
QGraphicsScene *scene = new QGraphicsScene();
header = new QGraphicsTextItem();
header->setZValue(1000);
timer = new QTimer();
time = new QTime();
time->start();
updateDisplay();
scene->addItem(header);
connect(timer,SIGNAL(timeout()),this,SLOT(updateDisplay()));
timer->start(500);
QGraphicsView *view = new QGraphicsView(scene);
scene->setSceneRect(0,0,1019,475);
QColor skyBlue;
skyBlue.setRgb(135,206,235);
view->setBackgroundBrush(QBrush(skyBlue));
QGraphicsRectItem *floor = new QGraphicsRectItem(0,460,1024,20);
floor->setBrush(Qt::black);
scene->addItem(floor);
player= new marioChar(QPixmap("MarioF.png"));
player->setPos(0,330);
player->setZValue(1003);
scene->addItem(player);
view->setFixedSize(1024,480);
view->show();
player->setFocus();
}
提前致谢
您的 QGraphicsPixmapItem
不应继承自 QObject
。您应该创建一个控制器来管理您的 QGraphicsPixmapItem
并将发出信号并处理游戏中所有 QGraphicsPixmapItem
的插槽。
如果您想让图形项监听按键事件,您需要为图形项设置 QGraphicsItem::ItemIsFocusable
标志。
来自文档:
以及QGraphicsItem::ItemIsFocusable
标志的说明:
从你说:
"set the QGraphicsItem::ItemIsFocusable flag to your marioChar object"
我正在尝试实现一个基本游戏...
我按下键盘按钮,但我添加到我的 QGraphicsScene 的 QGraphicsPixmapItem 不动,我实现了一个keyPressedEvent函数...
我想在按下某个键时移动像素图项目。
代码如下....
marioChar.h(我的像素图项的头文件)
class marioChar : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
public:
bool flying;
explicit marioChar(QPixmap pic);
void keyPressEvent(QKeyEvent *event);
signals:
public slots:
};
这是 keypressEvent 处理程序的实现:
void marioChar::keyPressEvent(QKeyEvent *event)
{
if(event->key()==Qt::Key_Right)
{
if(x()<380)
{
this->setPos(this->x()+20,this->y());
}
}
}
This is part of the game class where i add the pixmap item to the scene
game::game(int difficulty_Level)
{
set_Level(difficulty_Level);
set_Num_Of_Coins(0);
set_Score(0);
QGraphicsScene *scene = new QGraphicsScene();
header = new QGraphicsTextItem();
header->setZValue(1000);
timer = new QTimer();
time = new QTime();
time->start();
updateDisplay();
scene->addItem(header);
connect(timer,SIGNAL(timeout()),this,SLOT(updateDisplay()));
timer->start(500);
QGraphicsView *view = new QGraphicsView(scene);
scene->setSceneRect(0,0,1019,475);
QColor skyBlue;
skyBlue.setRgb(135,206,235);
view->setBackgroundBrush(QBrush(skyBlue));
QGraphicsRectItem *floor = new QGraphicsRectItem(0,460,1024,20);
floor->setBrush(Qt::black);
scene->addItem(floor);
player= new marioChar(QPixmap("MarioF.png"));
player->setPos(0,330);
player->setZValue(1003);
scene->addItem(player);
view->setFixedSize(1024,480);
view->show();
player->setFocus();
}
提前致谢
您的 QGraphicsPixmapItem
不应继承自 QObject
。您应该创建一个控制器来管理您的 QGraphicsPixmapItem
并将发出信号并处理游戏中所有 QGraphicsPixmapItem
的插槽。
如果您想让图形项监听按键事件,您需要为图形项设置 QGraphicsItem::ItemIsFocusable
标志。
来自文档:
以及QGraphicsItem::ItemIsFocusable
标志的说明:
从你说: "set the QGraphicsItem::ItemIsFocusable flag to your marioChar object"