如何调试 C# 和 PHP 之间的客户端-服务器问题?

How to debug client-server issue between C# and PHP?

我的新项目需要客户端-服务器架构我从 msdn 和 Stack Overflow 收集了一些代码,看起来更像:

C#:

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously
public class StateObject {
    // Client  socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 1024;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener {
    // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);

    public AsynchronousSocketListener() {
    }

    public static void StartListening() {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[1024];

        // Establish the local endpoint for the socket.
        // The DNS name of the computer
        // running the listener is "host.contoso.com".
        IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 5412);

        // Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections.
        try {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            while (true) {
                // Set the event to nonsignaled state.
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(
                    new AsyncCallback(AcceptCallback),
                    listener);

                // Wait until a connection is made before continuing.
                allDone.WaitOne();
            }

        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar) {
        // Signal the main thread to continue.
        allDone.Set();

        // Get the socket that handles the client request.
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        // Create the state object.
        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
            new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar) {
        String content = String.Empty;

        // Retrieve the state object and the handler socket
        // from the asynchronous state object.
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        // Read data from the client socket. 
        int bytesRead = handler.EndReceive(ar);
        Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);

        if (bytesRead > 0) {
            // There  might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read 
            // more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1) {
                // All the data has been read from the 
                // client. Display it on the console.
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                    content.Length, content);
                // Echo the data back to the client.
                Send(handler, content);
            } else {
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data) {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar) {
        try {
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }


    public static int Main(String[] args) {
        StartListening();
        return 0;
    }
}

PHP

<?php
$fp = fsockopen("XXX.XX.XXX.247", XXXX, $errno, $errstr, 30);
if (!$fp) {
    echo "$errstr ($errno)<br />\n";
} else {
    fwrite($fp, "You message");
    while (!feof($fp)) {
        echo fgets($fp, 128);
    }
    fclose($fp);
}
?>

我的问题是 php 向 c# 服务器发送数据,但它告诉我服务器收到 0 字节意味着没有数据。所以我可以ping它,没有别的。这真的很烦人。我真的不需要服务器的响应(虽然这很好,但我需要服务器来实际接收数据)。 这是示例 c# 输出:

你的代码没问题。您在错误的位置执行 Console.WriteLine,因此 content 尚未设置为传入数据。

public static void ReadCallback(IAsyncResult ar) {
    /* ---- content is initialized as an empty string ---- */
    String content = String.Empty;

    /* snip */

    // Read data from the client socket. 
    int bytesRead = handler.EndReceive(ar);

    /* ---- content is still String.Empty here! ---- */
    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);

    if (bytesRead > 0) {
        /* snip  */

        /* ---- content is set to the incoming data here ---- */
        content = state.sb.ToString();

        /* snip */
    }

    /* ---- Add this line and you will see the correct results ---- */
    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);

}