无法使用 xBIM 从 IFC 中提取三角几何
cannot extract triangulated geometry from IFC using xBIM
我正在尝试使用此代码提取 IFC 文件中所有几何体的三角网格
我已经用 ifcstore.open...
加载了模型
var context = new Xbim3DModelContext(model);
context.CreateContext();
//var geometries = context.ShapeGeometries();
//XbimShapeTriangulation mesh = null;
var geometries = context.ShapeInstances();
foreach (var g in geometries)
{
//var ms = new MemoryStream(((IXbimShapeGeometryData)g).ShapeData);
//var br = new BinaryReader(ms);
//mesh = br.ReadShapeTriangulation();
////mesh = mesh.Transform(((XbimShapeInstance)g).Transformation);
//Console.WriteLine(g.Format + " | " + g.ShapeLabel);
//Console.WriteLine(mesh.Faces.Count() + " | " + mesh.Vertices.Count());
var tri = context.ShapeGeometryMeshOf(g);
Console.WriteLine(tri.TriangleIndexCount + " | " + tri.ToString());
}
如果我使用上面代码的注释部分,网格 returns 没有被三角化。格式为 PolyHedronBinary。
如果我使用 context.ShapeGeometryMeshOf() 方法,则会抛出异常:几何类型无效。
请帮我对模型的几何形状进行三角测量。
我也阅读了 XbimWindowsUI/Xbim.Presentation/MeshGeometry3DExtensions.cs 中的方法 "read",但我无法弄清楚我必须通过 "m3d" 参数 ?
/// <summary>
/// Reads a triangulated model from an array of bytes and adds the mesh
/// to the current state
/// </summary>
/// <param name="m3D"></param>
/// <param name="mesh">byte array of XbimGeometryType.PolyhedronBinary Data</param>
/// <param name="transform">Transforms the mesh to the new position if not null</param>
public static void Read(
this MeshGeometry3D m3D,
byte[] mesh,
XbimMatrix3D? transform = null)
如果有人可以提供/指出此方法的示例用法,那就太好了。
我需要在 Unity 中重建 IFC 模型,因此我需要三角网格数据。
另外建议是否有更有效的方法 and/or 以更简单的方式实现此目的!
为此,我使用了 xBIM GIT 存储库中的一些代码:
IfcStore model = IfcStore.Open(ifcFileName);
if (model.GeometryStore.IsEmpty)
{
var context = new Xbim3DModelContext(model);
context.CreateContext();
}
foreach (var ifcElement in model.Instances.OfType<IfcElement>())
{
XbimModelPositioningCollection modelPositions = new XbimModelPositioningCollection();
short userDefinedId = 0;
model.UserDefinedId = userDefinedId;
modelPositions.AddModel(model.ReferencingModel);
if (model.IsFederation)
{
foreach (var refModel in model.ReferencedModels)
{
refModel.Model.UserDefinedId = ++userDefinedId;
var v = refModel.Model as IfcStore;
if (v != null)
modelPositions.AddModel(v.ReferencingModel);
}
}
var modelBounds = modelPositions.GetEnvelopeInMeters();
var p = modelBounds.Centroid();
var modelTranslation = new XbimVector3D(-p.X, -p.Y, -p.Z);
var oneMeter = model.ModelFactors.OneMetre;
var translation = XbimMatrix3D.CreateTranslation(modelTranslation * oneMeter);
var scaling = XbimMatrix3D.CreateScale(1 / oneMeter);
var transform = translation * scaling;
var mat = GetStyleFromXbimModel(ifcElement);
var m = GetGeometry(ifcElement, transform, mat);
var myRetTuple = WriteTriangles(m);
}`
WriteTriangle 函数:
private Tuple<Point3D> WriteTriangles(IXbimMeshGeometry3D wpfMeshGeometry3D)
{
var axesMeshBuilder = new MeshBuilder();
var pos = wpfMeshGeometry3D.Positions.ToArray();
var nor = wpfMeshGeometry3D.Normals.ToArray();
var areasum = 0.00;
for (var i = 0; i < wpfMeshGeometry3D.TriangleIndices.Count; i += 3)
{
var p1 = wpfMeshGeometry3D.TriangleIndices[i];
var p2 = wpfMeshGeometry3D.TriangleIndices[i + 1];
var p3 = wpfMeshGeometry3D.TriangleIndices[i + 2];
if (nor[p1] == nor[p2] && nor[p1] == nor[p3]) // same normals
{
var cnt = FindCentroid(new[] { pos[p1], pos[p2], pos[p3] });
CreateNormal(cnt, nor[p1], axesMeshBuilder);
}
else
{
CreateNormal(pos[p1], nor[p1], axesMeshBuilder);
CreateNormal(pos[p2], nor[p2], axesMeshBuilder);
CreateNormal(pos[p3], nor[p3], axesMeshBuilder);
}
var point1 = new Point3D(pos[p1].X, pos[p1].Y, pos[p1].Z);
var point2 = new Point3D(pos[p2].X, pos[p2].Y, pos[p2].Z);
var point3 = new Point3D(pos[p3].X, pos[p3].Y, pos[p3].Z);
}
return Tuple.Create(point1, point2, point3);
}
以及 xBIM GeometryHandler 中的一些其他方法:
private static XbimPoint3D FindCentroid(XbimPoint3D[] p)
{
double x = 0;
double y = 0;
double z = 0;
var n = 0;
foreach (var item in p)
{
x += item.X;
y += item.Y;
z += item.Z;
n++;
}
if (n <= 0)
return new XbimPoint3D(x, y, z);
x /= n;
y /= n;
z /= n;
return new XbimPoint3D(x, y, z);
}
private static void CreateNormal(XbimPoint3D pnt, XbimVector3D vector3D, MeshBuilder axesMeshBuilder)
{
var cnt = new Point3D() { X = pnt.X, Y = pnt.Y, Z = pnt.Z };
var path = new List<Point3D> { cnt };
const double nrmRatio = .2;
path.Add(
new Point3D(
cnt.X + vector3D.X * nrmRatio,
cnt.Y + vector3D.Y * nrmRatio,
cnt.Z + vector3D.Z * nrmRatio
));
const double lineThickness = 0.001;
axesMeshBuilder.AddTube(path, lineThickness, 9, false);
}
private static WpfMeshGeometry3D GetGeometry(IPersistEntity selection, XbimMatrix3D modelTransform, Material mat)
{
var tgt = new WpfMeshGeometry3D(mat, mat);
tgt.BeginUpdate();
using (var geomstore = selection.Model.GeometryStore)
{
using (var geomReader = geomstore.BeginRead())
{
foreach (var shapeInstance in geomReader.ShapeInstancesOfEntity(selection).Where(x => x.RepresentationType == XbimGeometryRepresentationType.OpeningsAndAdditionsIncluded))
{
IXbimShapeGeometryData shapegeom = geomReader.ShapeGeometry(shapeInstance.ShapeGeometryLabel);
if (shapegeom.Format != (byte)XbimGeometryType.PolyhedronBinary)
continue;
var transform = shapeInstance.Transformation * modelTransform;
tgt.Add(
shapegeom.ShapeData,
shapeInstance.IfcTypeId,
shapeInstance.IfcProductLabel,
shapeInstance.InstanceLabel,
transform,
(short)selection.Model.UserDefinedId
);
}
}
}
tgt.EndUpdate();
return tgt;
}
private static DiffuseMaterial GetStyleFromXbimModel(IIfcProduct item, double opacity = 1)
{
var context = new Xbim3DModelContext(item.Model);
var productShape = context.ShapeInstancesOf(item)
.Where(s => s.RepresentationType != XbimGeometryRepresentationType.OpeningsAndAdditionsExcluded)
.ToList();
var wpfMaterial = GetWpfMaterial(item.Model, productShape.Count > 0 ? productShape[0].StyleLabel : 0);
var newmaterial = wpfMaterial.Clone();
((DiffuseMaterial)newmaterial).Brush.Opacity = opacity;
return newmaterial as DiffuseMaterial;
}
private static Material GetWpfMaterial(IModel model, int styleId)
{
var sStyle = model.Instances[styleId] as IIfcSurfaceStyle;
var wpfMaterial = new WpfMaterial();
if (sStyle != null)
{
var texture = XbimTexture.Create(sStyle);
texture.DefinedObjectId = styleId;
wpfMaterial.CreateMaterial(texture);
return wpfMaterial;
}
var defautMaterial = ModelDataProvider.DefaultMaterials;
Material material;
if (defautMaterial.TryGetValue(model.GetType().Name, out material))
{
return material;
}
var color = new XbimColour("red", 1, 1, 1);
wpfMaterial.CreateMaterial(color);
return wpfMaterial;
}
我正在尝试使用此代码提取 IFC 文件中所有几何体的三角网格 我已经用 ifcstore.open...
加载了模型var context = new Xbim3DModelContext(model);
context.CreateContext();
//var geometries = context.ShapeGeometries();
//XbimShapeTriangulation mesh = null;
var geometries = context.ShapeInstances();
foreach (var g in geometries)
{
//var ms = new MemoryStream(((IXbimShapeGeometryData)g).ShapeData);
//var br = new BinaryReader(ms);
//mesh = br.ReadShapeTriangulation();
////mesh = mesh.Transform(((XbimShapeInstance)g).Transformation);
//Console.WriteLine(g.Format + " | " + g.ShapeLabel);
//Console.WriteLine(mesh.Faces.Count() + " | " + mesh.Vertices.Count());
var tri = context.ShapeGeometryMeshOf(g);
Console.WriteLine(tri.TriangleIndexCount + " | " + tri.ToString());
}
如果我使用上面代码的注释部分,网格 returns 没有被三角化。格式为 PolyHedronBinary。
如果我使用 context.ShapeGeometryMeshOf() 方法,则会抛出异常:几何类型无效。
请帮我对模型的几何形状进行三角测量。
我也阅读了 XbimWindowsUI/Xbim.Presentation/MeshGeometry3DExtensions.cs 中的方法 "read",但我无法弄清楚我必须通过 "m3d" 参数 ?
/// <summary>
/// Reads a triangulated model from an array of bytes and adds the mesh
/// to the current state
/// </summary>
/// <param name="m3D"></param>
/// <param name="mesh">byte array of XbimGeometryType.PolyhedronBinary Data</param>
/// <param name="transform">Transforms the mesh to the new position if not null</param>
public static void Read(
this MeshGeometry3D m3D,
byte[] mesh,
XbimMatrix3D? transform = null)
如果有人可以提供/指出此方法的示例用法,那就太好了。
我需要在 Unity 中重建 IFC 模型,因此我需要三角网格数据。
另外建议是否有更有效的方法 and/or 以更简单的方式实现此目的!
为此,我使用了 xBIM GIT 存储库中的一些代码:
IfcStore model = IfcStore.Open(ifcFileName);
if (model.GeometryStore.IsEmpty)
{
var context = new Xbim3DModelContext(model);
context.CreateContext();
}
foreach (var ifcElement in model.Instances.OfType<IfcElement>())
{
XbimModelPositioningCollection modelPositions = new XbimModelPositioningCollection();
short userDefinedId = 0;
model.UserDefinedId = userDefinedId;
modelPositions.AddModel(model.ReferencingModel);
if (model.IsFederation)
{
foreach (var refModel in model.ReferencedModels)
{
refModel.Model.UserDefinedId = ++userDefinedId;
var v = refModel.Model as IfcStore;
if (v != null)
modelPositions.AddModel(v.ReferencingModel);
}
}
var modelBounds = modelPositions.GetEnvelopeInMeters();
var p = modelBounds.Centroid();
var modelTranslation = new XbimVector3D(-p.X, -p.Y, -p.Z);
var oneMeter = model.ModelFactors.OneMetre;
var translation = XbimMatrix3D.CreateTranslation(modelTranslation * oneMeter);
var scaling = XbimMatrix3D.CreateScale(1 / oneMeter);
var transform = translation * scaling;
var mat = GetStyleFromXbimModel(ifcElement);
var m = GetGeometry(ifcElement, transform, mat);
var myRetTuple = WriteTriangles(m);
}`
WriteTriangle 函数:
private Tuple<Point3D> WriteTriangles(IXbimMeshGeometry3D wpfMeshGeometry3D)
{
var axesMeshBuilder = new MeshBuilder();
var pos = wpfMeshGeometry3D.Positions.ToArray();
var nor = wpfMeshGeometry3D.Normals.ToArray();
var areasum = 0.00;
for (var i = 0; i < wpfMeshGeometry3D.TriangleIndices.Count; i += 3)
{
var p1 = wpfMeshGeometry3D.TriangleIndices[i];
var p2 = wpfMeshGeometry3D.TriangleIndices[i + 1];
var p3 = wpfMeshGeometry3D.TriangleIndices[i + 2];
if (nor[p1] == nor[p2] && nor[p1] == nor[p3]) // same normals
{
var cnt = FindCentroid(new[] { pos[p1], pos[p2], pos[p3] });
CreateNormal(cnt, nor[p1], axesMeshBuilder);
}
else
{
CreateNormal(pos[p1], nor[p1], axesMeshBuilder);
CreateNormal(pos[p2], nor[p2], axesMeshBuilder);
CreateNormal(pos[p3], nor[p3], axesMeshBuilder);
}
var point1 = new Point3D(pos[p1].X, pos[p1].Y, pos[p1].Z);
var point2 = new Point3D(pos[p2].X, pos[p2].Y, pos[p2].Z);
var point3 = new Point3D(pos[p3].X, pos[p3].Y, pos[p3].Z);
}
return Tuple.Create(point1, point2, point3);
}
以及 xBIM GeometryHandler 中的一些其他方法:
private static XbimPoint3D FindCentroid(XbimPoint3D[] p)
{
double x = 0;
double y = 0;
double z = 0;
var n = 0;
foreach (var item in p)
{
x += item.X;
y += item.Y;
z += item.Z;
n++;
}
if (n <= 0)
return new XbimPoint3D(x, y, z);
x /= n;
y /= n;
z /= n;
return new XbimPoint3D(x, y, z);
}
private static void CreateNormal(XbimPoint3D pnt, XbimVector3D vector3D, MeshBuilder axesMeshBuilder)
{
var cnt = new Point3D() { X = pnt.X, Y = pnt.Y, Z = pnt.Z };
var path = new List<Point3D> { cnt };
const double nrmRatio = .2;
path.Add(
new Point3D(
cnt.X + vector3D.X * nrmRatio,
cnt.Y + vector3D.Y * nrmRatio,
cnt.Z + vector3D.Z * nrmRatio
));
const double lineThickness = 0.001;
axesMeshBuilder.AddTube(path, lineThickness, 9, false);
}
private static WpfMeshGeometry3D GetGeometry(IPersistEntity selection, XbimMatrix3D modelTransform, Material mat)
{
var tgt = new WpfMeshGeometry3D(mat, mat);
tgt.BeginUpdate();
using (var geomstore = selection.Model.GeometryStore)
{
using (var geomReader = geomstore.BeginRead())
{
foreach (var shapeInstance in geomReader.ShapeInstancesOfEntity(selection).Where(x => x.RepresentationType == XbimGeometryRepresentationType.OpeningsAndAdditionsIncluded))
{
IXbimShapeGeometryData shapegeom = geomReader.ShapeGeometry(shapeInstance.ShapeGeometryLabel);
if (shapegeom.Format != (byte)XbimGeometryType.PolyhedronBinary)
continue;
var transform = shapeInstance.Transformation * modelTransform;
tgt.Add(
shapegeom.ShapeData,
shapeInstance.IfcTypeId,
shapeInstance.IfcProductLabel,
shapeInstance.InstanceLabel,
transform,
(short)selection.Model.UserDefinedId
);
}
}
}
tgt.EndUpdate();
return tgt;
}
private static DiffuseMaterial GetStyleFromXbimModel(IIfcProduct item, double opacity = 1)
{
var context = new Xbim3DModelContext(item.Model);
var productShape = context.ShapeInstancesOf(item)
.Where(s => s.RepresentationType != XbimGeometryRepresentationType.OpeningsAndAdditionsExcluded)
.ToList();
var wpfMaterial = GetWpfMaterial(item.Model, productShape.Count > 0 ? productShape[0].StyleLabel : 0);
var newmaterial = wpfMaterial.Clone();
((DiffuseMaterial)newmaterial).Brush.Opacity = opacity;
return newmaterial as DiffuseMaterial;
}
private static Material GetWpfMaterial(IModel model, int styleId)
{
var sStyle = model.Instances[styleId] as IIfcSurfaceStyle;
var wpfMaterial = new WpfMaterial();
if (sStyle != null)
{
var texture = XbimTexture.Create(sStyle);
texture.DefinedObjectId = styleId;
wpfMaterial.CreateMaterial(texture);
return wpfMaterial;
}
var defautMaterial = ModelDataProvider.DefaultMaterials;
Material material;
if (defautMaterial.TryGetValue(model.GetType().Name, out material))
{
return material;
}
var color = new XbimColour("red", 1, 1, 1);
wpfMaterial.CreateMaterial(color);
return wpfMaterial;
}