将图像拆分为 Swift 中的网格
Splitting an image into a grid in Swift
我试图通过将图像分成 100x100 的网格来将图像分成 10'000 个较小的图像。当我 运行 代码时,我收到一个 Error_Bad_Instruction.
import Cocoa
import CoreImage
public class Image {
public var image: CGImage?
public func divide() -> [CGImage] {
var tiles: [CGImage] = []
for x in 0...100 {
for y in 0...100 {
let tile = image?.cropping(to: CGRect(x: (image?.width)!/x, y: (image?.height)!/y, width: (image?.width)! / 100, height: (image?.height)! / 100 ))
tiles.append(tile!)
}
}
return tiles
}
public init(image: CGImage) {
self.image = image
}
}
var img = Image(image: (NSImage(named: "aus-regions.jpg")?.cgImage(forProposedRect: nil, context: nil, hints: nil))!)
var a = img.divide()
您发布的代码存在一些问题:
- 强制环绕图像
- 循环包括 100 - 你只需要 99。或者如评论所建议的那样:
for x in 0..<100
- 你在第一步中除以 0
- 您的算法未形成网格。
我已经更新以获得网格,使用我计算机上的图像,宽度和高度仅为 10,因为使用 100 太长了。
import Cocoa
import CoreImage
let times = 10
public class Image {
public var image: CGImage?
public func divide() -> [CGImage] {
var tiles: [CGImage] = []
for x in 0..<times {
for y in 0..<times {
let tile = image?.cropping(to: CGRect(x: x * (image?.width)!/times, y: y * (image?.height)!/times, width: (image?.width)! / times, height: (image?.height)! / times ))
tiles.append(tile!)
}
}
return tiles
}
public init(image: CGImage) {
self.image = image
}
}
if let image = NSImage(named: "bg.jpg")?.cgImage(forProposedRect: nil, context: nil, hints: nil) {
var img = Image(image: image)
var a = img.divide()
}
我试图通过将图像分成 100x100 的网格来将图像分成 10'000 个较小的图像。当我 运行 代码时,我收到一个 Error_Bad_Instruction.
import Cocoa
import CoreImage
public class Image {
public var image: CGImage?
public func divide() -> [CGImage] {
var tiles: [CGImage] = []
for x in 0...100 {
for y in 0...100 {
let tile = image?.cropping(to: CGRect(x: (image?.width)!/x, y: (image?.height)!/y, width: (image?.width)! / 100, height: (image?.height)! / 100 ))
tiles.append(tile!)
}
}
return tiles
}
public init(image: CGImage) {
self.image = image
}
}
var img = Image(image: (NSImage(named: "aus-regions.jpg")?.cgImage(forProposedRect: nil, context: nil, hints: nil))!)
var a = img.divide()
您发布的代码存在一些问题:
- 强制环绕图像
- 循环包括 100 - 你只需要 99。或者如评论所建议的那样:
for x in 0..<100
- 你在第一步中除以 0
- 您的算法未形成网格。
我已经更新以获得网格,使用我计算机上的图像,宽度和高度仅为 10,因为使用 100 太长了。
import Cocoa
import CoreImage
let times = 10
public class Image {
public var image: CGImage?
public func divide() -> [CGImage] {
var tiles: [CGImage] = []
for x in 0..<times {
for y in 0..<times {
let tile = image?.cropping(to: CGRect(x: x * (image?.width)!/times, y: y * (image?.height)!/times, width: (image?.width)! / times, height: (image?.height)! / times ))
tiles.append(tile!)
}
}
return tiles
}
public init(image: CGImage) {
self.image = image
}
}
if let image = NSImage(named: "bg.jpg")?.cgImage(forProposedRect: nil, context: nil, hints: nil) {
var img = Image(image: image)
var a = img.divide()
}