swift/scenekit 从 SCNScene 和 overlaySKScene 获取触摸事件时出现问题

swift/scenekit problems getting touch events from SCNScene and overlaySKScene

下午好,我正在尝试弄清楚如何从 SCNNode 和 SKSpriteNode 从覆盖有 SKScene 的 SCNScene 获取触摸通知。

import UIKit
import SceneKit
class GameViewController: UIViewController {
var scnView:SCNView!
var scnScene:SCNScene!
var sprite: spritekitHUD!
var cameraNode: SCNNode!
var shape: SCNNode!


override func viewDidLoad() {
    super.viewDidLoad()
    setupScene()
     }

func setupScene() {
    scnView = self.view as! SCNView
    scnView.delegate = self
    scnView.allowsCameraControl = true
    scnScene = SCNScene(named: "art.scnassets/scene.scn")
    scnView.scene = scnScene
    sprite=spritekitHUD(size: self.view.bounds.size, game: self)
    scnView.overlaySKScene=sprite
    cameraNode = scnScene.rootNode.childNode(withName: "camera",
                                              recursively: true)!
    shape=scnScene.rootNode.childNode(withName: "shape", recursively: true)
    shape.name="ThreeDShape"
    }

 override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
 let touch = touches.first!
 let location = touch.location(in: scnView)
 let hitResults = scnView.hitTest(location, options: nil)
 if let result = hitResults.first {
      handleTouchFor(node: result.node)
     }
  }

func handleTouchFor(node: SCNNode) {
  if node.name == "ThreeDShape" {
         print("SCNNode Touched")
    }
  }
}

这是我的 Spritekit 覆盖场景

import Foundation
import SpriteKit

class spritekitHUD: SKScene{

var game:GameViewController!
var shapeNode: SKSpriteNode!

init(size: CGSize, game: GameViewController){
    super.init(size: size)
    self.backgroundColor = UIColor.white

    let spriteSize = size.width/12
    self.shapeNode= SKSpriteNode(imageNamed: "shapeNode")
    self.shapeNode.size = CGSize(width: spriteSize, height: spriteSize)
    self.shapeNode.position = CGPoint(x: spriteSize + 8, y: spriteSize + 8)
    self.shapeNode.name="test"
    self.game=game


    self.addChild(self.pauseNode)

}

required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    guard let touch=touches.first else{
        return
    }
    let location=touch.location(in: self)
    if self.atPoint(location).name=="test" {
     print("Spritekit node pressed")
    }
 }
}

因此,我可以成功地收到有关我的 spritenode 已在我的 overlaySKScene 上被触摸的通知,但我无法弄清楚如何收到我的 SCNode 已被触摸的通知。如果你不能有 2 个 touchesbegan 函数,有没有人知道如何同时处理 3d 事件和 2d 事件?

感谢您的帮助!!

这是"lifted"直接来自Xcode的游戏模板......

在您的 viewDidLoad 中添加手势识别器:

       // add a tap gesture recognizer
       let tapGesture = UITapGestureRecognizer(target: self, action:  
           #selector(handleTap(_:)))
        scnView.addGestureRecognizer(tapGesture)

    func handleTap(_ gestureRecognize: UIGestureRecognizer) {
    // retrieve the SCNView
    let scnView = self.view as! SCNView

    // check what nodes are tapped
    let p = gestureRecognize.location(in: scnView)
    let hitResults = scnView.hitTest(p, options: [:])
    // check that we clicked on at least one object
    if hitResults.count > 0 {
        // retrieved the first clicked object
        let result: AnyObject = hitResults[0]

        // result.node is the node that the user tapped on
        // perform any actions you want on it


    }
}

你可以在spritekitHUD中实现这个方法:

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) 
{
   game.touchesBegan(touches, with: event)
}

如果您想使用 SCNViewSKScene 叠加层用于用户控件,(例如,您想在 SKScene 叠加层中实现一个 "consumes" 触摸的按钮),但也有不点击控件的触摸以通过并在底层 SCNView 中注册,您必须这样做:在 SKScene 叠加层本身上将 isUserInteractionEnabled 设置为 false,但是然后 true 在该叠加层中您想用作按钮的任何单个元素上。

let overlay = SKScene(fileNamed: "overlay")
overlay?.isUserInteractionEnabled = false
let pauseButton = overlay?.childNode(withName: "pauseButton") as? Button 
// Button is a subclass of SKSpriteNode that overrides touchesEnded
pauseButton?.isUserInteractionEnabled = true
sceneView.overlaySKScene = overlay

如果用户触摸按钮,按钮的触摸事件(touchesBegantouchesEnded 等)将触发并消耗触摸(底层手势识别器 仍然开火)。但是,如果他们触摸按钮外部,触摸将传递到底层 SCNView。