在 SceneKit 中,SCNLightTypeAmbient 类型的 SCNLight 是否会忽略 categoryBitMask 参数?
In SceneKit, does an SCNLight of type SCNLightTypeAmbient ignore the categoryBitMask parameter?
好像是!
这里忽略了categoryBitMask:
ambientLight = [SCNLight light];
ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000];
ambientLight.type = SCNLightTypeAmbient;
ambientLight.categoryBitMask = 1;
有效!
ambientLight = [SCNLight light];
ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000];
ambientLight.type = SCNLightTypeOmni;
ambientLight.categoryBitMask = 1;
没错,环境光的categoryBitMask被忽略了(缺少文档)。请注意,您可以配置材质以忽略环境照明:
aMaterial.locksAmbientWithDiffuse = NO;
aMaterial.ambient.contents = blackColor; (the default)
好像是!
这里忽略了categoryBitMask:
ambientLight = [SCNLight light];
ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000];
ambientLight.type = SCNLightTypeAmbient;
ambientLight.categoryBitMask = 1;
有效!
ambientLight = [SCNLight light];
ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000];
ambientLight.type = SCNLightTypeOmni;
ambientLight.categoryBitMask = 1;
没错,环境光的categoryBitMask被忽略了(缺少文档)。请注意,您可以配置材质以忽略环境照明:
aMaterial.locksAmbientWithDiffuse = NO;
aMaterial.ambient.contents = blackColor; (the default)