如何为 swift 中的 marquee/scrolling 文本效果创建一个简单的 UILabel 子类?
How to make a simple UILabel subclass for marquee/scrolling text effect in swift?
正如您在上面看到的,我尝试编写一个简单的 (!) UILabel subclass 代码,以便在标签文本太长时制作选取框或滚动文本效果。我知道那里已经有不错的 classes(例如 https://cocoapods.org/pods/MarqueeLabel),但我想自己做 :)
在下方您可以看到我当前的 class。
我也无法解决新标签向右滚动的问题,但还有第三个标签不应该存在。我认为这是标签本身。但是,当我尝试用该标签替换第一个附加标签时,我将无法工作。我希望它不会太混乱:/
对我来说很重要的是,我只需将故事板中的 class 分配给标签。这样就不需要去添加代码,例如在视图控制器中(在插座旁边)。我希望我想要的很清楚 :D
再说一遍:
- UILabel
的简单子class
- 滚动标签
- 在其他 classes 中应该无需任何附加代码即可工作(例如更改标签文本的出口除外,...)
(这是我的第一个自己的子class,请随时教我正确的做法:))
非常感谢!
目前还不完美,但这是我目前的 class:
import UIKit
class LoopLabel: UILabel {
var labelText : String?
var rect0: CGRect!
var rect1: CGRect!
var labelArray = [UILabel]()
var isStop = false
var timeInterval: TimeInterval!
let leadingBuffer = CGFloat(25.0)
let loopStartDelay = 2.0
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.lineBreakMode = .byClipping
}
override var text: String? {
didSet {
labelText = text
setup()
}
}
func setup() {
let label = UILabel()
label.frame = CGRect.zero
label.text = labelText
timeInterval = TimeInterval((labelText?.characters.count)! / 5)
let sizeOfText = label.sizeThatFits(CGSize.zero)
let textIsTooLong = sizeOfText.width > frame.size.width ? true : false
rect0 = CGRect(x: leadingBuffer, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
rect1 = CGRect(x: rect0.origin.x + rect0.size.width, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
label.frame = rect0
super.clipsToBounds = true
labelArray.append(label)
self.addSubview(label)
self.frame = CGRect(origin: self.frame.origin, size: CGSize(width: 0, height: 0))
if textIsTooLong {
let additionalLabel = UILabel(frame: rect1)
additionalLabel.text = labelText
self.addSubview(additionalLabel)
labelArray.append(additionalLabel)
animateLabelText()
}
}
func animateLabelText() {
if(!isStop) {
let labelAtIndex0 = labelArray[0]
let labelAtIndex1 = labelArray[1]
UIView.animate(withDuration: timeInterval, delay: loopStartDelay, options: [.curveLinear], animations: {
labelAtIndex0.frame = CGRect(x: -self.rect0.size.width,y: 0,width: self.rect0.size.width,height: self.rect0.size.height)
labelAtIndex1.frame = CGRect(x: labelAtIndex0.frame.origin.x + labelAtIndex0.frame.size.width,y: 0,width: labelAtIndex1.frame.size.width,height: labelAtIndex1.frame.size.height)
}, completion: { finishied in
labelAtIndex0.frame = self.rect1
labelAtIndex1.frame = self.rect0
self.labelArray[0] = labelAtIndex1
self.labelArray[1] = labelAtIndex0
self.animateLabelText()
})
} else {
self.layer.removeAllAnimations()
}
}
}
首先,如果您不需要从外部访问变量,我会将变量设为私有,尤其是 labelText(因为您使用的是要设置的计算 属性 文本)。
其次,由于您将标签添加为子视图,我宁愿使用 UIView 作为容器而不是 UILabel。情节提要中的唯一区别是添加视图而不是标签。
第三,如果您使用这种方法,则不应将(视图的)框架设置为零。
类似的东西会做:
import UIKit
class LoopLabelView: UIView {
private var labelText : String?
private var rect0: CGRect!
private var rect1: CGRect!
private var labelArray = [UILabel]()
private var isStop = false
private var timeInterval: TimeInterval!
private let leadingBuffer = CGFloat(25.0)
private let loopStartDelay = 2.0
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
var text: String? {
didSet {
labelText = text
setup()
}
}
func setup() {
self.backgroundColor = UIColor.yellow
let label = UILabel()
label.text = labelText
label.frame = CGRect.zero
timeInterval = TimeInterval((labelText?.characters.count)! / 5)
let sizeOfText = label.sizeThatFits(CGSize.zero)
let textIsTooLong = sizeOfText.width > frame.size.width ? true : false
rect0 = CGRect(x: leadingBuffer, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
rect1 = CGRect(x: rect0.origin.x + rect0.size.width, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
label.frame = rect0
super.clipsToBounds = true
labelArray.append(label)
self.addSubview(label)
//self.frame = CGRect(origin: self.frame.origin, size: CGSize(width: 0, height: 0))
if textIsTooLong {
let additionalLabel = UILabel(frame: rect1)
additionalLabel.text = labelText
self.addSubview(additionalLabel)
labelArray.append(additionalLabel)
animateLabelText()
}
}
func animateLabelText() {
if(!isStop) {
let labelAtIndex0 = labelArray[0]
let labelAtIndex1 = labelArray[1]
UIView.animate(withDuration: timeInterval, delay: loopStartDelay, options: [.curveLinear], animations: {
labelAtIndex0.frame = CGRect(x: -self.rect0.size.width,y: 0,width: self.rect0.size.width,height: self.rect0.size.height)
labelAtIndex1.frame = CGRect(x: labelAtIndex0.frame.origin.x + labelAtIndex0.frame.size.width,y: 0,width: labelAtIndex1.frame.size.width,height: labelAtIndex1.frame.size.height)
}, completion: { finishied in
labelAtIndex0.frame = self.rect1
labelAtIndex1.frame = self.rect0
self.labelArray[0] = labelAtIndex1
self.labelArray[1] = labelAtIndex0
self.animateLabelText()
})
} else {
self.layer.removeAllAnimations()
}
}
}
正如您在上面看到的,我尝试编写一个简单的 (!) UILabel subclass 代码,以便在标签文本太长时制作选取框或滚动文本效果。我知道那里已经有不错的 classes(例如 https://cocoapods.org/pods/MarqueeLabel),但我想自己做 :)
在下方您可以看到我当前的 class。 我也无法解决新标签向右滚动的问题,但还有第三个标签不应该存在。我认为这是标签本身。但是,当我尝试用该标签替换第一个附加标签时,我将无法工作。我希望它不会太混乱:/
对我来说很重要的是,我只需将故事板中的 class 分配给标签。这样就不需要去添加代码,例如在视图控制器中(在插座旁边)。我希望我想要的很清楚 :D
再说一遍:
- UILabel 的简单子class
- 滚动标签
- 在其他 classes 中应该无需任何附加代码即可工作(例如更改标签文本的出口除外,...)
(这是我的第一个自己的子class,请随时教我正确的做法:))
非常感谢!
目前还不完美,但这是我目前的 class:
import UIKit
class LoopLabel: UILabel {
var labelText : String?
var rect0: CGRect!
var rect1: CGRect!
var labelArray = [UILabel]()
var isStop = false
var timeInterval: TimeInterval!
let leadingBuffer = CGFloat(25.0)
let loopStartDelay = 2.0
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.lineBreakMode = .byClipping
}
override var text: String? {
didSet {
labelText = text
setup()
}
}
func setup() {
let label = UILabel()
label.frame = CGRect.zero
label.text = labelText
timeInterval = TimeInterval((labelText?.characters.count)! / 5)
let sizeOfText = label.sizeThatFits(CGSize.zero)
let textIsTooLong = sizeOfText.width > frame.size.width ? true : false
rect0 = CGRect(x: leadingBuffer, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
rect1 = CGRect(x: rect0.origin.x + rect0.size.width, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
label.frame = rect0
super.clipsToBounds = true
labelArray.append(label)
self.addSubview(label)
self.frame = CGRect(origin: self.frame.origin, size: CGSize(width: 0, height: 0))
if textIsTooLong {
let additionalLabel = UILabel(frame: rect1)
additionalLabel.text = labelText
self.addSubview(additionalLabel)
labelArray.append(additionalLabel)
animateLabelText()
}
}
func animateLabelText() {
if(!isStop) {
let labelAtIndex0 = labelArray[0]
let labelAtIndex1 = labelArray[1]
UIView.animate(withDuration: timeInterval, delay: loopStartDelay, options: [.curveLinear], animations: {
labelAtIndex0.frame = CGRect(x: -self.rect0.size.width,y: 0,width: self.rect0.size.width,height: self.rect0.size.height)
labelAtIndex1.frame = CGRect(x: labelAtIndex0.frame.origin.x + labelAtIndex0.frame.size.width,y: 0,width: labelAtIndex1.frame.size.width,height: labelAtIndex1.frame.size.height)
}, completion: { finishied in
labelAtIndex0.frame = self.rect1
labelAtIndex1.frame = self.rect0
self.labelArray[0] = labelAtIndex1
self.labelArray[1] = labelAtIndex0
self.animateLabelText()
})
} else {
self.layer.removeAllAnimations()
}
}
}
首先,如果您不需要从外部访问变量,我会将变量设为私有,尤其是 labelText(因为您使用的是要设置的计算 属性 文本)。
其次,由于您将标签添加为子视图,我宁愿使用 UIView 作为容器而不是 UILabel。情节提要中的唯一区别是添加视图而不是标签。
第三,如果您使用这种方法,则不应将(视图的)框架设置为零。
类似的东西会做:
import UIKit
class LoopLabelView: UIView {
private var labelText : String?
private var rect0: CGRect!
private var rect1: CGRect!
private var labelArray = [UILabel]()
private var isStop = false
private var timeInterval: TimeInterval!
private let leadingBuffer = CGFloat(25.0)
private let loopStartDelay = 2.0
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
var text: String? {
didSet {
labelText = text
setup()
}
}
func setup() {
self.backgroundColor = UIColor.yellow
let label = UILabel()
label.text = labelText
label.frame = CGRect.zero
timeInterval = TimeInterval((labelText?.characters.count)! / 5)
let sizeOfText = label.sizeThatFits(CGSize.zero)
let textIsTooLong = sizeOfText.width > frame.size.width ? true : false
rect0 = CGRect(x: leadingBuffer, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
rect1 = CGRect(x: rect0.origin.x + rect0.size.width, y: 0, width: sizeOfText.width, height: self.bounds.size.height)
label.frame = rect0
super.clipsToBounds = true
labelArray.append(label)
self.addSubview(label)
//self.frame = CGRect(origin: self.frame.origin, size: CGSize(width: 0, height: 0))
if textIsTooLong {
let additionalLabel = UILabel(frame: rect1)
additionalLabel.text = labelText
self.addSubview(additionalLabel)
labelArray.append(additionalLabel)
animateLabelText()
}
}
func animateLabelText() {
if(!isStop) {
let labelAtIndex0 = labelArray[0]
let labelAtIndex1 = labelArray[1]
UIView.animate(withDuration: timeInterval, delay: loopStartDelay, options: [.curveLinear], animations: {
labelAtIndex0.frame = CGRect(x: -self.rect0.size.width,y: 0,width: self.rect0.size.width,height: self.rect0.size.height)
labelAtIndex1.frame = CGRect(x: labelAtIndex0.frame.origin.x + labelAtIndex0.frame.size.width,y: 0,width: labelAtIndex1.frame.size.width,height: labelAtIndex1.frame.size.height)
}, completion: { finishied in
labelAtIndex0.frame = self.rect1
labelAtIndex1.frame = self.rect0
self.labelArray[0] = labelAtIndex1
self.labelArray[1] = labelAtIndex0
self.animateLabelText()
})
} else {
self.layer.removeAllAnimations()
}
}
}