我的高分有时与我的分数不符
My highscore doesn't match my points at sometimes
当我以 5 分击中盖帽时,我的分数 (poang) 达到高分。他们不会更新相同,有时点(poang)将是 18 和高分将是 20.
(抱歉我的英语不好)
- poang = 分
- linje = 行
- liv = 生命
- boll = 球
- poang = 分
- blockröd = blockred
blockgrön = blockgreen
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteFont spritefont;
Texture2D linje_texture;
Texture2D linjeliten_texture;
Texture2D boll_texture;
Texture2D blockröd_texture;
Texture2D blockgrön_texture;
Texture2D gameover_texture;
Rectangle linje_rect;
Rectangle linjeliten_rect;
Rectangle boll_rect;
Rectangle blockröd_rect;
Rectangle blockgrön_rect;
Rectangle gameover_rect;
Vector2 linje_speed;
Vector2 linjeliten_speed;
Vector2 boll_speed;
Random random;
StreamReader sr;
StreamWriter sw;
int liv = 3;
int poang = 0;
int highscore;
List<Rectangle> block = new List<Rectangle>();
List<Rectangle> block2 = new List<Rectangle>();
bool Start = false;
bool holdingleft = false;
bool holdingright = false;
bool resetballspeed = false;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 760;
graphics.PreferredBackBufferHeight = 620;
}
protected override void Initialize()
{
random = new Random();
linje_speed.X = 6f;
linjeliten_speed.X = 6f;
boll_speed.X = random.Next(-1, 1);
boll_speed.Y = 7f;
sr = new StreamReader("highscore.txt");
highscore = int.Parse(sr.ReadLine());
sr.Close();
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
spritefont = Content.Load<SpriteFont>("Fonts/Myfont");
linje_texture = Content.Load<Texture2D>("Pics/linje-lång");
linjeliten_texture = Content.Load<Texture2D>("Pics/linje");
boll_texture = Content.Load<Texture2D>("Pics/boll");
blockgrön_texture = Content.Load<Texture2D>("Pics/block-grön");
blockröd_texture = Content.Load<Texture2D>("Pics/block-röd");
gameover_texture = Content.Load<Texture2D>("Pics/GameOver");
linje_rect = new Rectangle((Window.ClientBounds.Width - linje_texture.Width) / 2, 580, linje_texture.Width, linje_texture.Height);
linjeliten_rect = new Rectangle((Window.ClientBounds.Width - linjeliten_texture.Width) / 2, 580, linjeliten_texture.Width, linjeliten_texture.Height);
boll_rect = new Rectangle((Window.ClientBounds.Width - boll_texture.Width) / 2, 556, boll_texture.Width, boll_texture.Height);
gameover_rect = new Rectangle((Window.ClientBounds.Width / 2) - (gameover_texture.Width / 2), (Window.ClientBounds.Height / 2) - gameover_texture.Height / 2, gameover_texture.Width, gameover_texture.Height);
block.Add(blockgrön_rect);
block2.Add(blockröd_rect);
for (int i = 1; i < 2; i++)
{
for (int g = 1; g < 13; g++)
{
block2.Add(new Rectangle((g * 63) - 60, (i * 20), blockröd_texture.Width, blockröd_texture.Height));
}
}
for (int i = 1; i < 4; i++)
{
for (int g = 1; g < 13; g++)
{
block.Add(new Rectangle((g * 63) - 60, (i * 20) + 20, blockgrön_texture.Width, blockgrön_texture.Height));
}
}
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
{
if (poang == highscore)
{
sw = new StreamWriter("highscore.txt");
sw.WriteLine(poang);
sw.Close();
}
Exit();
}
if (Start == true)
{
boll_rect.X += (int)boll_speed.X;
boll_rect.Y += (int)boll_speed.Y;
}
if (Start == false)
{
boll_rect.X = linje_rect.X + ((linje_texture.Width / 2) - (boll_texture.Width / 2)); //how the ball condition is to the long line
boll_rect.X = linjeliten_rect.X + ((linjeliten_texture.Width / 2) - (boll_texture.Width / 2)); //the same but ball condition to small line
}
if (boll_rect.X > Window.ClientBounds.Width - boll_texture.Width || boll_rect.X < 0)
boll_speed.X *= -1;
if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height || boll_rect.Y < 0)
boll_speed.Y *= -1;
if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height)
{
liv -= 1;
Start = false;
boll_rect.X = (Window.ClientBounds.Width - boll_texture.Width) / 2;
boll_rect.Y = 556;
linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width) / 2;
linje_rect.Y = 580;
linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width) / 2;
linjeliten_rect.Y = 580;
}
KeyboardState ks = Keyboard.GetState();
if (ks.IsKeyDown(Keys.Left))
{
linje_rect.X -= (int)linje_speed.X;
linjeliten_rect.X -= (int)linjeliten_speed.X;
holdingleft = true;
}
else if (ks.IsKeyDown(Keys.Right))
{
linje_rect.X += (int)linje_speed.X;
linjeliten_rect.X += (int)linjeliten_speed.X;
holdingright = true;
}
else if (ks.IsKeyDown(Keys.Space))
{
Start = true;
}
if (ks.Equals(new KeyboardState()))
{
resetballspeed = true;
}
if (linje_rect.X > Window.ClientBounds.Width - linje_texture.Width)
linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width);
if (linjeliten_rect.X > Window.ClientBounds.Width - linjeliten_texture.Width)
linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width);
if (linje_rect.X < 0)
linje_rect.X = 0;
if (linjeliten_rect.X < 0)
linjeliten_rect.X = 0;
if (linje_rect.Intersects(boll_rect))
{
boll_speed.Y *= -1;
boll_rect.Y += (int)boll_speed.Y;
if (holdingleft == true)
{
boll_speed.X -= 2;
}
else if (holdingright == true)
{
boll_speed.X += 2;
}
else if (resetballspeed == true)
{
boll_speed.X = 1;
}
}
if (linjeliten_rect.Intersects(boll_rect))
{
boll_speed.Y *= -1;
boll_rect.Y += (int)boll_speed.Y;
if (holdingleft == true)
{
boll_speed.X -= 1;
}
else if (holdingright == true)
{
boll_speed.X += 1;
}
else if (resetballspeed == true)
{
boll_speed.X = 1;
}
}
for (int j = 1; j < block.Count; j++)
{
if (boll_rect.Intersects(block[j]))
{
boll_speed.Y *= -1;
poang += 1;
block.RemoveAt(j);
if (poang > highscore)
{
highscore++;
}
}
}
for (int k = 1; k < block2.Count; k++)
{
if (boll_rect.Intersects(block2[k]))
{
boll_speed.Y *= -1;
poang += 5;
block2.RemoveAt(k);
if (poang > highscore)
{
highscore += 5;
}
}
}
holdingleft = false;
holdingright = false;
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin();
if (liv > 0)
{
if (poang < 10)
{
spriteBatch.Draw(linje_texture, linje_rect, Color.White);
}
else if (poang > 9)
{
spriteBatch.Draw(linjeliten_texture, linjeliten_rect, Color.White);
}
spriteBatch.Draw(boll_texture, boll_rect, Color.White);
spriteBatch.DrawString(spritefont, "Lives left: " + liv, Vector2.Zero, Color.White);
spriteBatch.DrawString(spritefont, "Points: " + poang, new Vector2(350, 0), Color.White);
spriteBatch.DrawString(spritefont, "Highscore: " + highscore, new Vector2(660, 0), Color.White);
foreach (Rectangle g in block)
{
spriteBatch.Draw(blockgrön_texture, g, Color.White);
}
foreach (Rectangle t in block2)
{
spriteBatch.Draw(blockröd_texture, t, Color.White);
}
}
else if (liv == 0)
{
spriteBatch.Draw(gameover_texture, gameover_rect, Color.White);
if (poang == highscore)
{
sw = new StreamWriter("highscore.txt");
sw.WriteLine(poang);
sw.Close();
}
}
spriteBatch.End();
base.Draw(gameTime);
}
}
这些部分有问题:
for (int j = 1; j < block.Count; j++) //loopar igenom alla block
{
if (boll_rect.Intersects(block[j])) //om bollen träffar rutorna
{
boll_speed.Y *= -1;
poang += 1;
block.RemoveAt(j); //tar bort gröna blocket man träffar
if (poang > 9)
{
linje_rect.Width = 60;
}
if (poang > highscore)
{
highscore++;
}
}
}
for (int k = 1; k < block2.Count; k++)
{
if (boll_rect.Intersects(block2[k]))
{
boll_speed.Y *= -1;
poang += 5;
block2.RemoveAt(k);
if (poang > highscore)
{
highscore += 5;
}
block2.RemoveAt(k);
}
}
将highscore++;
替换为highscore = poang;
和highscore += 5;
与highscore = poang;
以避免高分和当前分数不匹配。
当我以 5 分击中盖帽时,我的分数 (poang) 达到高分。他们不会更新相同,有时点(poang)将是 18 和高分将是 20.
(抱歉我的英语不好)
- poang = 分
- linje = 行
- liv = 生命
- boll = 球
- poang = 分
- blockröd = blockred
blockgrön = blockgreen
public class Game1 : Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; SpriteFont spritefont; Texture2D linje_texture; Texture2D linjeliten_texture; Texture2D boll_texture; Texture2D blockröd_texture; Texture2D blockgrön_texture; Texture2D gameover_texture; Rectangle linje_rect; Rectangle linjeliten_rect; Rectangle boll_rect; Rectangle blockröd_rect; Rectangle blockgrön_rect; Rectangle gameover_rect; Vector2 linje_speed; Vector2 linjeliten_speed; Vector2 boll_speed; Random random; StreamReader sr; StreamWriter sw; int liv = 3; int poang = 0; int highscore; List<Rectangle> block = new List<Rectangle>(); List<Rectangle> block2 = new List<Rectangle>(); bool Start = false; bool holdingleft = false; bool holdingright = false; bool resetballspeed = false; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 760; graphics.PreferredBackBufferHeight = 620; } protected override void Initialize() { random = new Random(); linje_speed.X = 6f; linjeliten_speed.X = 6f; boll_speed.X = random.Next(-1, 1); boll_speed.Y = 7f; sr = new StreamReader("highscore.txt"); highscore = int.Parse(sr.ReadLine()); sr.Close(); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spritefont = Content.Load<SpriteFont>("Fonts/Myfont"); linje_texture = Content.Load<Texture2D>("Pics/linje-lång"); linjeliten_texture = Content.Load<Texture2D>("Pics/linje"); boll_texture = Content.Load<Texture2D>("Pics/boll"); blockgrön_texture = Content.Load<Texture2D>("Pics/block-grön"); blockröd_texture = Content.Load<Texture2D>("Pics/block-röd"); gameover_texture = Content.Load<Texture2D>("Pics/GameOver"); linje_rect = new Rectangle((Window.ClientBounds.Width - linje_texture.Width) / 2, 580, linje_texture.Width, linje_texture.Height); linjeliten_rect = new Rectangle((Window.ClientBounds.Width - linjeliten_texture.Width) / 2, 580, linjeliten_texture.Width, linjeliten_texture.Height); boll_rect = new Rectangle((Window.ClientBounds.Width - boll_texture.Width) / 2, 556, boll_texture.Width, boll_texture.Height); gameover_rect = new Rectangle((Window.ClientBounds.Width / 2) - (gameover_texture.Width / 2), (Window.ClientBounds.Height / 2) - gameover_texture.Height / 2, gameover_texture.Width, gameover_texture.Height); block.Add(blockgrön_rect); block2.Add(blockröd_rect); for (int i = 1; i < 2; i++) { for (int g = 1; g < 13; g++) { block2.Add(new Rectangle((g * 63) - 60, (i * 20), blockröd_texture.Width, blockröd_texture.Height)); } } for (int i = 1; i < 4; i++) { for (int g = 1; g < 13; g++) { block.Add(new Rectangle((g * 63) - 60, (i * 20) + 20, blockgrön_texture.Width, blockgrön_texture.Height)); } } } protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { if (poang == highscore) { sw = new StreamWriter("highscore.txt"); sw.WriteLine(poang); sw.Close(); } Exit(); } if (Start == true) { boll_rect.X += (int)boll_speed.X; boll_rect.Y += (int)boll_speed.Y; } if (Start == false) { boll_rect.X = linje_rect.X + ((linje_texture.Width / 2) - (boll_texture.Width / 2)); //how the ball condition is to the long line boll_rect.X = linjeliten_rect.X + ((linjeliten_texture.Width / 2) - (boll_texture.Width / 2)); //the same but ball condition to small line } if (boll_rect.X > Window.ClientBounds.Width - boll_texture.Width || boll_rect.X < 0) boll_speed.X *= -1; if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height || boll_rect.Y < 0) boll_speed.Y *= -1; if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height) { liv -= 1; Start = false; boll_rect.X = (Window.ClientBounds.Width - boll_texture.Width) / 2; boll_rect.Y = 556; linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width) / 2; linje_rect.Y = 580; linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width) / 2; linjeliten_rect.Y = 580; } KeyboardState ks = Keyboard.GetState(); if (ks.IsKeyDown(Keys.Left)) { linje_rect.X -= (int)linje_speed.X; linjeliten_rect.X -= (int)linjeliten_speed.X; holdingleft = true; } else if (ks.IsKeyDown(Keys.Right)) { linje_rect.X += (int)linje_speed.X; linjeliten_rect.X += (int)linjeliten_speed.X; holdingright = true; } else if (ks.IsKeyDown(Keys.Space)) { Start = true; } if (ks.Equals(new KeyboardState())) { resetballspeed = true; } if (linje_rect.X > Window.ClientBounds.Width - linje_texture.Width) linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width); if (linjeliten_rect.X > Window.ClientBounds.Width - linjeliten_texture.Width) linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width); if (linje_rect.X < 0) linje_rect.X = 0; if (linjeliten_rect.X < 0) linjeliten_rect.X = 0; if (linje_rect.Intersects(boll_rect)) { boll_speed.Y *= -1; boll_rect.Y += (int)boll_speed.Y; if (holdingleft == true) { boll_speed.X -= 2; } else if (holdingright == true) { boll_speed.X += 2; } else if (resetballspeed == true) { boll_speed.X = 1; } } if (linjeliten_rect.Intersects(boll_rect)) { boll_speed.Y *= -1; boll_rect.Y += (int)boll_speed.Y; if (holdingleft == true) { boll_speed.X -= 1; } else if (holdingright == true) { boll_speed.X += 1; } else if (resetballspeed == true) { boll_speed.X = 1; } } for (int j = 1; j < block.Count; j++) { if (boll_rect.Intersects(block[j])) { boll_speed.Y *= -1; poang += 1; block.RemoveAt(j); if (poang > highscore) { highscore++; } } } for (int k = 1; k < block2.Count; k++) { if (boll_rect.Intersects(block2[k])) { boll_speed.Y *= -1; poang += 5; block2.RemoveAt(k); if (poang > highscore) { highscore += 5; } } } holdingleft = false; holdingright = false; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (liv > 0) { if (poang < 10) { spriteBatch.Draw(linje_texture, linje_rect, Color.White); } else if (poang > 9) { spriteBatch.Draw(linjeliten_texture, linjeliten_rect, Color.White); } spriteBatch.Draw(boll_texture, boll_rect, Color.White); spriteBatch.DrawString(spritefont, "Lives left: " + liv, Vector2.Zero, Color.White); spriteBatch.DrawString(spritefont, "Points: " + poang, new Vector2(350, 0), Color.White); spriteBatch.DrawString(spritefont, "Highscore: " + highscore, new Vector2(660, 0), Color.White); foreach (Rectangle g in block) { spriteBatch.Draw(blockgrön_texture, g, Color.White); } foreach (Rectangle t in block2) { spriteBatch.Draw(blockröd_texture, t, Color.White); } } else if (liv == 0) { spriteBatch.Draw(gameover_texture, gameover_rect, Color.White); if (poang == highscore) { sw = new StreamWriter("highscore.txt"); sw.WriteLine(poang); sw.Close(); } } spriteBatch.End(); base.Draw(gameTime); } }
这些部分有问题:
for (int j = 1; j < block.Count; j++) //loopar igenom alla block
{
if (boll_rect.Intersects(block[j])) //om bollen träffar rutorna
{
boll_speed.Y *= -1;
poang += 1;
block.RemoveAt(j); //tar bort gröna blocket man träffar
if (poang > 9)
{
linje_rect.Width = 60;
}
if (poang > highscore)
{
highscore++;
}
}
}
for (int k = 1; k < block2.Count; k++)
{
if (boll_rect.Intersects(block2[k]))
{
boll_speed.Y *= -1;
poang += 5;
block2.RemoveAt(k);
if (poang > highscore)
{
highscore += 5;
}
block2.RemoveAt(k);
}
}
将highscore++;
替换为highscore = poang;
和highscore += 5;
与highscore = poang;
以避免高分和当前分数不匹配。