在 Firemonkey 中使用 JPG
Working with JPG into Firemonkey
我有一个压缩图像,我正在尝试接收它并在 android 平台上显示它,在 vcl 中我一直在做类似
的事情
procedure TForm1.CreateJpg(Data: string);
var
JpegStream: TMemoryStream;
JpegImage: TJPEGImage;
Bitmap: TBitmap;
tmpPos, tmpLen: integer;
pp: string;
begin
try
tmpPos := Pos('B]>', Data);
pp := Copy(Data, 5, tmpPos - 5);
tmpLen := StrToInt(pp);
Data := Copy(Data, tmpPos + 3, tmpLen);
Bitmap := TBitmap.Create;
try
JpegImage := TJPEGImage.Create;
try
JpegStream := TMemoryStream.Create;
try
TIdDecoderMIME.DecodeStream(Data, JpegStream);
JpegStream.Position := 0;
JpegImage.LoadFromStream(JpegStream);
finally
JpegStream.Free;
end;
with Bitmap do
begin
Canvas.Lock;
try
Width := JpegImage.Width;
Height := JpegImage.Height;
Canvas.StretchDraw(rect(0, 0, 200, 160), JpegImage);
finally
Canvas.Unlock;
end;
end;
finally
JpegImage.Free;
end;
img.Assign(Bitmap);
finally
Bitmap.Free;
end;
except
on E: Exception do
//
end;
end;
但我不能对 android 做同样的事情,因为没有 TJPEGIMAGE
库的声明 我不确定我是否可以在 [=13] 上做一些替代 JPEG
的事情=] 我对我必须做什么感到困惑
VCL 使用 TGraphic
派生的 类 来处理单个图像类型。但是,FireMonkey 中没有 TGraphic
的等价物。完整列表只有一个 TBitmap
class that supports multiple image types. Different FMX platforms support a different subset of image types (see Supported Image Formats)。幸运的是,JPG 是所有 FMX 平台都支持的仅有的两种图像类型之一(另一种是 PNG)。
您的 VCL 代码的 FMX 等效项如下所示:
procedure TForm1.CreateJpg(Data: string);
var
JpegStream: TMemoryStream;
Jpeg, Bitmap: TBitmap;
tmpPos, tmpLen: integer;
pp: string;
begin
try
tmpPos := Pos('B]>', Data);
pp := Copy(Data, 5, tmpPos - 5);
tmpLen := StrToInt(pp);
Data := Copy(Data, tmpPos + 3, tmpLen);
Bitmap := TBitmap.Create;
try
Jpeg := TBitmap.Create;
try
JpegStream := TMemoryStream.Create;
try
TIdDecoderMIME.DecodeStream(Data, JpegStream);
JpegStream.Position := 0;
Jpeg.LoadFromStream(JpegStream);
finally
JpegStream.Free;
end;
with Bitmap do
begin
SetSize(Jpeg.Width, Jpeg.Height);
if Canvas.BeginScene then
try
Canvas.DrawBitmap(Jpeg,
{$IF RTLVersion >= 31} // 10.1 Berlin or higher
Jpeg.BoundsF,
{$ELSE}
TRectF.Create(0, 0, Jpeg.Width, Jpeg.Height),
{$IFEND}
TRectF.Create(0, 0, 200, 160), 1.0);
finally
Canvas.EndScene;
end;
end;
finally
Jpeg.Free;
end;
img.Bitmap.Assign(Bitmap);
finally
Bitmap.Free;
end;
except
on E: Exception do
//
end;
end;
我有一个压缩图像,我正在尝试接收它并在 android 平台上显示它,在 vcl 中我一直在做类似
的事情procedure TForm1.CreateJpg(Data: string);
var
JpegStream: TMemoryStream;
JpegImage: TJPEGImage;
Bitmap: TBitmap;
tmpPos, tmpLen: integer;
pp: string;
begin
try
tmpPos := Pos('B]>', Data);
pp := Copy(Data, 5, tmpPos - 5);
tmpLen := StrToInt(pp);
Data := Copy(Data, tmpPos + 3, tmpLen);
Bitmap := TBitmap.Create;
try
JpegImage := TJPEGImage.Create;
try
JpegStream := TMemoryStream.Create;
try
TIdDecoderMIME.DecodeStream(Data, JpegStream);
JpegStream.Position := 0;
JpegImage.LoadFromStream(JpegStream);
finally
JpegStream.Free;
end;
with Bitmap do
begin
Canvas.Lock;
try
Width := JpegImage.Width;
Height := JpegImage.Height;
Canvas.StretchDraw(rect(0, 0, 200, 160), JpegImage);
finally
Canvas.Unlock;
end;
end;
finally
JpegImage.Free;
end;
img.Assign(Bitmap);
finally
Bitmap.Free;
end;
except
on E: Exception do
//
end;
end;
但我不能对 android 做同样的事情,因为没有 TJPEGIMAGE
库的声明 我不确定我是否可以在 [=13] 上做一些替代 JPEG
的事情=] 我对我必须做什么感到困惑
VCL 使用 TGraphic
派生的 类 来处理单个图像类型。但是,FireMonkey 中没有 TGraphic
的等价物。完整列表只有一个 TBitmap
class that supports multiple image types. Different FMX platforms support a different subset of image types (see Supported Image Formats)。幸运的是,JPG 是所有 FMX 平台都支持的仅有的两种图像类型之一(另一种是 PNG)。
您的 VCL 代码的 FMX 等效项如下所示:
procedure TForm1.CreateJpg(Data: string);
var
JpegStream: TMemoryStream;
Jpeg, Bitmap: TBitmap;
tmpPos, tmpLen: integer;
pp: string;
begin
try
tmpPos := Pos('B]>', Data);
pp := Copy(Data, 5, tmpPos - 5);
tmpLen := StrToInt(pp);
Data := Copy(Data, tmpPos + 3, tmpLen);
Bitmap := TBitmap.Create;
try
Jpeg := TBitmap.Create;
try
JpegStream := TMemoryStream.Create;
try
TIdDecoderMIME.DecodeStream(Data, JpegStream);
JpegStream.Position := 0;
Jpeg.LoadFromStream(JpegStream);
finally
JpegStream.Free;
end;
with Bitmap do
begin
SetSize(Jpeg.Width, Jpeg.Height);
if Canvas.BeginScene then
try
Canvas.DrawBitmap(Jpeg,
{$IF RTLVersion >= 31} // 10.1 Berlin or higher
Jpeg.BoundsF,
{$ELSE}
TRectF.Create(0, 0, Jpeg.Width, Jpeg.Height),
{$IFEND}
TRectF.Create(0, 0, 200, 160), 1.0);
finally
Canvas.EndScene;
end;
end;
finally
Jpeg.Free;
end;
img.Bitmap.Assign(Bitmap);
finally
Bitmap.Free;
end;
except
on E: Exception do
//
end;
end;