在 Java 中的多线程应用程序中移动 images/shape
Moving images/shape in a muti threading apps in Java
美好的一天,我是 Whosebug 和 Java 编程的新手。我目前有一个需要多线程的学校项目,我只需要您就如何修复我的代码提出建议。我花了太多时间寻找有关如何使用线程创建移动的多个图像的答案。我知道我快要找到解决方案了,但是我 运行 没时间了,因为提交很快就要到了。我相信如果我向 Java 中更了解的人寻求帮助,我会更有效率。
非常感谢。
下面是我目前的代码,看起来图像在移动时会闪烁。
// Bounce.java
import javax.swing.JFrame;
public class Bounce {
public static void main(String args[]) {
myBall s = new myBall(10, 20, 2, 2);
myBall s1 = new myBall(100, 10, 2, 2);
myBall s2 = new myBall(40, 10, 2, 2);
JFrame f = new JFrame();
f.add(s);
f.add(s1);
f.add(s2);
f.setVisible(true);
f.setSize(600, 400);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Moving Ball");
}
}
下一个代码在单独的文件中。
// myBall.java
import java.awt.*;
import java.awt.geom.Ellipse2D;
import javax.swing.*;
public class myBall extends JPanel implements Runnable {
private Thread animator;
int x = 0, y = 0, velX = 2, velY = 2;
Timer t;
public myBall(int x, int y, int velX, int velY) {
JFrame jf = new JFrame();
jf.setSize(600,400);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(this);
jf.setVisible(true);
this.x = (int )(Math.random() * 560);
this.y = (int )(Math.random() * 360);
this.velX = velX;
this.velY = velY;
}
@Override
public void addNotify() {
super.addNotify();
animator = new Thread(this);
animator.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
Ellipse2D ellipse = new Ellipse2D.Double(x, y, 40, 40);
g2.fill(ellipse);
}
public void cycle() {
if(x < 0 || x > 560) {
velX = -velX;
}
if(y < 0 || y > 360) {
velY = -velY;
}
x += velX;
y += velY;
System.out.println(x);
}
@Override
public void run() {
while(true) {
for (int i = 0; i < 600; i++) {
cycle();
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
}
}
给你。我通常不这样做,但你问得很好,你的代码也很干净,所以我认为你在这方面做了很多工作。
public class Start {
public static void main(String args[]) {
JFrame f = new JFrame();
Gui gui = new Gui();
gui.addBalls();
f.add(gui);
f.setSize(600, 400);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Moving Ball");
f.setVisible(true);
}
}
Class 界面:
public class Gui extends JPanel implements Runnable {
private Thread animator;
int x = 0, y = 0, velX = 2, velY = 2;
Timer t;
ArrayList<myBall> myBalls = new ArrayList<>();
@Override
public void addNotify() {
super.addNotify();
animator = new Thread(this);
animator.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (myBall ball: myBalls) {
int x = ball.getX();
int y = ball.getY();
Ellipse2D ellipse = new Ellipse2D.Double(x, y, 40, 40);
g2.fill(ellipse);
}
}
public void cycle() {
for (myBall ball: myBalls) {
int x = ball.getX();
int y = ball.getY();
if(x < 0 || x > 560) {
ball.reverseX();
}
if(y < 0 || y > 360) {
ball.reverseY();
}
ball.move();
System.out.println(x);
}
}
@Override
public void run() {
while(true) {
for (int i = 0; i < 600; i++) {
cycle();
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
}
public void addBalls() {
for (int i = 0; i < 4; i++) {
int x = (int )(Math.random() * 560);
int y = (int )(Math.random() * 360);
int velX = -5;
int velY = 5;
myBalls.add(new myBall(x, y, velX, velY));
}
}
}
Class球:
public class myBall {
int x;
int y;
int velX;
int velY;
public myBall(int x, int y, int velX, int velY) {
this.x = (int )(Math.random() * 560);
this.y = (int )(Math.random() * 360);
this.velX = velX;
this.velY = velY;
}
public void move() {
x+=velX;
y+=velY;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void reverseX() {
velX = -velX;
}
public void reverseY() {
velY = -velY;
}
}
美好的一天,我是 Whosebug 和 Java 编程的新手。我目前有一个需要多线程的学校项目,我只需要您就如何修复我的代码提出建议。我花了太多时间寻找有关如何使用线程创建移动的多个图像的答案。我知道我快要找到解决方案了,但是我 运行 没时间了,因为提交很快就要到了。我相信如果我向 Java 中更了解的人寻求帮助,我会更有效率。
非常感谢。
下面是我目前的代码,看起来图像在移动时会闪烁。
// Bounce.java
import javax.swing.JFrame;
public class Bounce {
public static void main(String args[]) {
myBall s = new myBall(10, 20, 2, 2);
myBall s1 = new myBall(100, 10, 2, 2);
myBall s2 = new myBall(40, 10, 2, 2);
JFrame f = new JFrame();
f.add(s);
f.add(s1);
f.add(s2);
f.setVisible(true);
f.setSize(600, 400);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Moving Ball");
}
}
下一个代码在单独的文件中。
// myBall.java
import java.awt.*;
import java.awt.geom.Ellipse2D;
import javax.swing.*;
public class myBall extends JPanel implements Runnable {
private Thread animator;
int x = 0, y = 0, velX = 2, velY = 2;
Timer t;
public myBall(int x, int y, int velX, int velY) {
JFrame jf = new JFrame();
jf.setSize(600,400);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(this);
jf.setVisible(true);
this.x = (int )(Math.random() * 560);
this.y = (int )(Math.random() * 360);
this.velX = velX;
this.velY = velY;
}
@Override
public void addNotify() {
super.addNotify();
animator = new Thread(this);
animator.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
Ellipse2D ellipse = new Ellipse2D.Double(x, y, 40, 40);
g2.fill(ellipse);
}
public void cycle() {
if(x < 0 || x > 560) {
velX = -velX;
}
if(y < 0 || y > 360) {
velY = -velY;
}
x += velX;
y += velY;
System.out.println(x);
}
@Override
public void run() {
while(true) {
for (int i = 0; i < 600; i++) {
cycle();
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
}
}
给你。我通常不这样做,但你问得很好,你的代码也很干净,所以我认为你在这方面做了很多工作。
public class Start {
public static void main(String args[]) {
JFrame f = new JFrame();
Gui gui = new Gui();
gui.addBalls();
f.add(gui);
f.setSize(600, 400);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Moving Ball");
f.setVisible(true);
}
}
Class 界面:
public class Gui extends JPanel implements Runnable {
private Thread animator;
int x = 0, y = 0, velX = 2, velY = 2;
Timer t;
ArrayList<myBall> myBalls = new ArrayList<>();
@Override
public void addNotify() {
super.addNotify();
animator = new Thread(this);
animator.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (myBall ball: myBalls) {
int x = ball.getX();
int y = ball.getY();
Ellipse2D ellipse = new Ellipse2D.Double(x, y, 40, 40);
g2.fill(ellipse);
}
}
public void cycle() {
for (myBall ball: myBalls) {
int x = ball.getX();
int y = ball.getY();
if(x < 0 || x > 560) {
ball.reverseX();
}
if(y < 0 || y > 360) {
ball.reverseY();
}
ball.move();
System.out.println(x);
}
}
@Override
public void run() {
while(true) {
for (int i = 0; i < 600; i++) {
cycle();
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
}
public void addBalls() {
for (int i = 0; i < 4; i++) {
int x = (int )(Math.random() * 560);
int y = (int )(Math.random() * 360);
int velX = -5;
int velY = 5;
myBalls.add(new myBall(x, y, velX, velY));
}
}
}
Class球:
public class myBall {
int x;
int y;
int velX;
int velY;
public myBall(int x, int y, int velX, int velY) {
this.x = (int )(Math.random() * 560);
this.y = (int )(Math.random() * 360);
this.velX = velX;
this.velY = velY;
}
public void move() {
x+=velX;
y+=velY;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void reverseX() {
velX = -velX;
}
public void reverseY() {
velY = -velY;
}
}