Interactjs 旋转移动位置
Interactjs rotation shifts the position
我正在尝试使用 interactjs 旋转、调整大小和拖动图像。
我正在使用双指缩放来调整大小。
旋转图像后,拖动功能无法正常工作并将图像定位在错误的坐标上。
我还尝试在旋转之前将 img 移动 (width/2,height/2) 以使其保持其位置,但这停止了调整大小和旋转功能。
这是我正在使用的代码。
双指缩放和旋转仅适用于触摸 phone :
Here 是 fiddle(请检查 Phone 以进行双指缩放和旋转)。
HTML
<div style="display:flex;flex-direction:row;border:solid grey 2px;border-radius:20px;position:relative;float:left;background-color:silver;width:100%">
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-12-02/19220-50b6c96d8aa44ed1511a962bae279f25.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5895-37981e6fff910eef9907adaf99faa6b6.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5728-08fc043472bfa4cc9ba6d7c4a90324e0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-11-30/17784-d2820ac7614e8f4eeb755c38bdccadc0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5728-08fc043472bfa4cc9ba6d7c4a90324e0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5895-37981e6fff910eef9907adaf99faa6b6.png" style="width:150px; height:150px;" />
</div>
<div style="display:flex;flex-direction:row;justify-content:space-between;align-items:center;border:solid grey 2px;border-radius:20px;position:relative;float:left;background-color:silver;height:50px;width:150px">
<button id="save" style="width:50px" />
<button id="savetwo" style="height:40px;border-radius:20px;width:70px">Save Image</button>
</div>
<br />
</div>
</div>
脚本
$(document).ready(function(){
$(".Choice").click(function () {
console.log($(this));
var url = '"' + $(this)[0].src + '"';
var index = url.indexOf("http://");
console.log(url);
var modurl = url.substring(index, url.length - 1);
console.log(url);
$(".ChoiceImage").attr("src", modurl);//url appends src to the current uri so I had to split it(suggest alternative )
});
var scale = 1,angle=0;
var gestureArea = document.getElementById('gesture-area');
var scaleElement = document.getElementById('chosenOne');
var scaleElementParent = scaleElement.parentElement;
interact(gestureArea).gesturable({
onstart: function(event) {
},
onmove: function(event) {
angle += event.da;
scale = scale * (1 + event.ds);
scaleElement.style.webkitTransform =
scaleElement.style.transform =
'scale(' + scale + ') rotate('+ angle + 'deg)';
scaleElementParent.style.webkitTransform =
scaleElementParent.style.transform =
'scale(' + scale + ') rotate('+ angle + 'deg)';
dragMoveListener(event);
},
onend: function(event) {
}
}).draggable({ onmove: dragMoveListener });
function dragMoveListener(event) {
var target = event.target.children[0];
console.log(target);
// keep the dragged position in the data-x/data-y attributes
x = (parseFloat(target.getAttribute('data-x')) || 0) + event.dx,
y = (parseFloat(target.getAttribute('data-y')) || 0) + event.dy;
// translate the element
target.style.webkitTransform =
target.style.transform =
'translate(' + x + 'px, ' + y + 'px)';
// update the posiion attributes
target.setAttribute('data-x', x);
target.setAttribute('data-y', y);
}
// this is used later in the resizing and gesture demos
window.dragMoveListener = dragMoveListener;
});
用户单击图像列表中的图像以执行操作。
提前致谢
您的主要问题是缩放和旋转图像 AND“手势区域。
所以如果旋转手势检测元素,interac.js
只会误解动作。
我稍微清理了代码...并从此答案中删除了所有未使用的元素,例如按钮...
这是完整的代码和 CodePen 在移动设备上试用它。
console.clear();
$(".Choice").click(function() {
$(".ChoiceImage").attr("src", $(this).attr("src"));
});
var scale = 1,
angle=0,
gestureArea = $('#gestureArea')[0],
scaleElement = $('.ChoiceImage'),
scaleElementParent = $('#gestureArea');
// Scale and rotate
interact(gestureArea).gesturable({
onstart: function(event) {
},
onmove: function(event) {
angle += event.da;
scale = scale * (1+event.ds);
scaleElement.css({'transform':'scale(' + scale + ') rotate('+ angle + 'deg)'});
//scaleElementParent.css({'transform':'scale(' + scale + ') rotate('+ angle + 'deg)'});
dragMoveListener(event);
},
onend: function(event) {
}
}).draggable({ onmove: dragMoveListener });
// Drag
function dragMoveListener(event) {
var target = $(event.target);
// keep the dragged position in the data-x/data-y attributes
x = (parseFloat(target.attr('data-x')) || 0) + event.dx;
y = (parseFloat(target.attr('data-y')) || 0) + event.dy;
// translate the element
target.css({'transform':'translate(' + x + 'px, ' + y + 'px)'});
// update the posiion attributes
target.attr('data-x', x);
target.attr('data-y', y);
}
// this is used later in the resizing and gesture demos
window.dragMoveListener = dragMoveListener;
#gestureArea{
position:relative;
z-index:999;
width:150px;
height:150px;
background-color:transparent;
border:none;
padding: 0px 0px 0px 0px;
}
.container{
display:flex;
flex-direction:row;
border:solid grey 2px;
border-radius:20px;
position:relative;
float:left;
background-color:silver;
width:100%;
position:fixed;
bottom:0;
}
img{
width:150px;
height:150px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/interact.js/1.2.8/interact.min.js"></script>
<div id="gestureArea">
<img id="chosenOne" class="ChoiceImage resize-drag">
</div>
<div class="container">
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-12-02/19220-50b6c96d8aa44ed1511a962bae279f25.png">
</div>
我正在尝试使用 interactjs 旋转、调整大小和拖动图像。
我正在使用双指缩放来调整大小。
旋转图像后,拖动功能无法正常工作并将图像定位在错误的坐标上。
我还尝试在旋转之前将 img 移动 (width/2,height/2) 以使其保持其位置,但这停止了调整大小和旋转功能。
这是我正在使用的代码。
双指缩放和旋转仅适用于触摸 phone :
Here 是 fiddle(请检查 Phone 以进行双指缩放和旋转)。
HTML
<div style="display:flex;flex-direction:row;border:solid grey 2px;border-radius:20px;position:relative;float:left;background-color:silver;width:100%">
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-12-02/19220-50b6c96d8aa44ed1511a962bae279f25.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5895-37981e6fff910eef9907adaf99faa6b6.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5728-08fc043472bfa4cc9ba6d7c4a90324e0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-11-30/17784-d2820ac7614e8f4eeb755c38bdccadc0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5728-08fc043472bfa4cc9ba6d7c4a90324e0.png" style="width:150px; height:150px;" />
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-04-27/5895-37981e6fff910eef9907adaf99faa6b6.png" style="width:150px; height:150px;" />
</div>
<div style="display:flex;flex-direction:row;justify-content:space-between;align-items:center;border:solid grey 2px;border-radius:20px;position:relative;float:left;background-color:silver;height:50px;width:150px">
<button id="save" style="width:50px" />
<button id="savetwo" style="height:40px;border-radius:20px;width:70px">Save Image</button>
</div>
<br />
</div>
</div>
脚本
$(document).ready(function(){
$(".Choice").click(function () {
console.log($(this));
var url = '"' + $(this)[0].src + '"';
var index = url.indexOf("http://");
console.log(url);
var modurl = url.substring(index, url.length - 1);
console.log(url);
$(".ChoiceImage").attr("src", modurl);//url appends src to the current uri so I had to split it(suggest alternative )
});
var scale = 1,angle=0;
var gestureArea = document.getElementById('gesture-area');
var scaleElement = document.getElementById('chosenOne');
var scaleElementParent = scaleElement.parentElement;
interact(gestureArea).gesturable({
onstart: function(event) {
},
onmove: function(event) {
angle += event.da;
scale = scale * (1 + event.ds);
scaleElement.style.webkitTransform =
scaleElement.style.transform =
'scale(' + scale + ') rotate('+ angle + 'deg)';
scaleElementParent.style.webkitTransform =
scaleElementParent.style.transform =
'scale(' + scale + ') rotate('+ angle + 'deg)';
dragMoveListener(event);
},
onend: function(event) {
}
}).draggable({ onmove: dragMoveListener });
function dragMoveListener(event) {
var target = event.target.children[0];
console.log(target);
// keep the dragged position in the data-x/data-y attributes
x = (parseFloat(target.getAttribute('data-x')) || 0) + event.dx,
y = (parseFloat(target.getAttribute('data-y')) || 0) + event.dy;
// translate the element
target.style.webkitTransform =
target.style.transform =
'translate(' + x + 'px, ' + y + 'px)';
// update the posiion attributes
target.setAttribute('data-x', x);
target.setAttribute('data-y', y);
}
// this is used later in the resizing and gesture demos
window.dragMoveListener = dragMoveListener;
});
用户单击图像列表中的图像以执行操作。
提前致谢
您的主要问题是缩放和旋转图像 AND“手势区域。
所以如果旋转手势检测元素,interac.js
只会误解动作。
我稍微清理了代码...并从此答案中删除了所有未使用的元素,例如按钮...
这是完整的代码和 CodePen 在移动设备上试用它。
console.clear();
$(".Choice").click(function() {
$(".ChoiceImage").attr("src", $(this).attr("src"));
});
var scale = 1,
angle=0,
gestureArea = $('#gestureArea')[0],
scaleElement = $('.ChoiceImage'),
scaleElementParent = $('#gestureArea');
// Scale and rotate
interact(gestureArea).gesturable({
onstart: function(event) {
},
onmove: function(event) {
angle += event.da;
scale = scale * (1+event.ds);
scaleElement.css({'transform':'scale(' + scale + ') rotate('+ angle + 'deg)'});
//scaleElementParent.css({'transform':'scale(' + scale + ') rotate('+ angle + 'deg)'});
dragMoveListener(event);
},
onend: function(event) {
}
}).draggable({ onmove: dragMoveListener });
// Drag
function dragMoveListener(event) {
var target = $(event.target);
// keep the dragged position in the data-x/data-y attributes
x = (parseFloat(target.attr('data-x')) || 0) + event.dx;
y = (parseFloat(target.attr('data-y')) || 0) + event.dy;
// translate the element
target.css({'transform':'translate(' + x + 'px, ' + y + 'px)'});
// update the posiion attributes
target.attr('data-x', x);
target.attr('data-y', y);
}
// this is used later in the resizing and gesture demos
window.dragMoveListener = dragMoveListener;
#gestureArea{
position:relative;
z-index:999;
width:150px;
height:150px;
background-color:transparent;
border:none;
padding: 0px 0px 0px 0px;
}
.container{
display:flex;
flex-direction:row;
border:solid grey 2px;
border-radius:20px;
position:relative;
float:left;
background-color:silver;
width:100%;
position:fixed;
bottom:0;
}
img{
width:150px;
height:150px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/interact.js/1.2.8/interact.min.js"></script>
<div id="gestureArea">
<img id="chosenOne" class="ChoiceImage resize-drag">
</div>
<div class="container">
<img class="Choice" src="http://gifmemorecreativity.com/images/design/small/2014-12-02/19220-50b6c96d8aa44ed1511a962bae279f25.png">
</div>