修复错误 (Haskell) 简单的蛇梯游戏

Fixing Errors (Haskell) Simple Snakes & Ladder Game

今天我来这里请求任何帮助来解决我在编译这个蛇与梯子游戏时留下的 5~ 个独特错误。我在下面提供了我遇到的错误以及代码。

我提供了我认为必要的所有信息,以便为我提供一些指导。先感谢您。非常感谢任何帮助。

Main.hs:10:88:
   Ambiguous occurrence ‘concat’
   It could refer to either 'Data.List.concat'
   imported from ‘Data.List’ at Main.hs:3:1-16
                                (and originally defined in ‘GHC.List’)
                             or ‘Data.Foldable.concat’,
                                imported from ‘Data.Foldable’ at Main.hs:5:1-20

Main.hs:10:96:
    Ambiguous occurrence ‘replicate’
    It could refer to either 'Data.List.replicate'
    imported from ‘Data.List.replicate’ at Main.hs:3:1-16
                               (and originally defined in ‘GHC.List’)
                            or ‘Data.Sequence.replicate’,
                               imported from ‘Data.Sequence’ at Main.hs:4:1-20

Main.hs:10:96:
    Ambiguous occurrence ‘elem’
    It could refer to either 'Data.List.elem'
    imported from ‘Data.List’ at Main.hs:3:1-16
                               (and originally defined in ‘GHC.List’)
                            or ‘Data.Foldable.elem’,
                                imported from ‘Data.Sequence’ at Main.hs:5:1-20

Main.hs:17:48:
  Not in scope: pos’
  Perhaps you meant ‘pos’ (line 14) 

Main.hs:43:37: Not in scope: ‘nums’

代码如下:

module Main where

import Data.List
import Data.Sequence
import Data.Foldable
import Control.Lens

data Game = G Int Int Int [Int] [Bool] [Bool] [Bool] [Int] [Property] Int
data Property = Int | E | A | D
displayRow game@(G rows cols nplayers pos e a d drolls props turn) n = unlines [ '+' : concat (replicate n "---+") , '|' : concat (replicate n "   |")]
display game@(G 0 cols nplayers pos e a d drolls props turn) = ""
display game@(G rows cols nplayers pos e a d drolls props turn) = (displayRow game cols) ++ display (G (rows - 1) cols nplayers pos e a d drolls props turn)
go game@(G rows cols nplayers pos e a d drolls props 0) _ = display game
go game@(G rows cols nplayers pos e a d drolls props turn) i
  | elem (rows*cols) pos = display game 
  | nplayers == i = go (G rows cols nplayers pos e a d drolls props (turn - 1)) 0 
  | otherwise = go (move (G rows cols nplayers pos' e a d (tail drolls) props turn) i roll) (i + 1) where
    roll = if d!!i then 2*(head drolls) else (head drolls)
move (G rows cols nplayers pos e a d drolls props turn) i j = case (elemIndex posij pos) of
  Just k -> (move (G rows cols nplayers pos' e' a' d' drolls props turn) k 1) 
  Nothing -> (G rows cols nplayers pos' e' a' d' drolls props turn) 
  where
    posij = if (pos!!i + j) > rows*cols then rows*cols else pos!!i + j 
    pos'
      | props!!posij > posij = if e!!i then pos & ix i .~ (2*(props!!posij) - posij) else pos & ix i .~ (props!!posij)
      | props!!posij < posij = if a!!i then pos & ix i .~ posij else pos & ix i .~ (props!!posij)
      | otherwise = pos & ix i .~ posij
    e'
      | props!!posij > posij = if e!!i then e & ix i .~ False else e
      | props!!posij == E = e & ix i .~ True
      | otherwise = e
    a'
      | props!!posij < posij = if a!!i then a & ix i .~ False else a
      | props!!posij == A = a & ix i .~ True
      | otherwise = a
    d' = if (props!!posij) == D then (d & ix i .~ True) else (d & ix i .~ False)
instance Show Game where
  show game@(G rows cols nplayers pos e a d drolls props turn) = go game 0 
build (l:ls) = build' (G 0 0 0 [] [] [] [] [] [] 0) (l:ls) where
  build' game (l:ls) = build' (update game l) ls
  build' game [] = game
  update (G rows cols nplayers pos e a d drolls props turn) s = case (words s) of
                    "board":l -> G (nums!!0) (nums!!1) nplayers pos e a d drolls [i | i <- [0..(nums!!0)*(nums!!1)]] turn
                    "players":l -> G rows cols (nums!!0) [0 | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] drolls props turn
                    "dice":l -> G rows cols nplayers pos e a d (cycle nums) props turn
                    "ladder":l -> G rows cols nplayers pos e a d drolls (props & ix (nums!!0) .~ (nums!!1)) turn
                    "snake":l -> G rows cols nplayers pos e a d drolls (props & ix (nums!!0) .~ (nums!!1)) turn
                    "powerup":"escalator":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const E) props) turn
                    "powerup":"antivenom":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const A) props) turn
                    "powerup":"double":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const D) props) turn
                    "turns":l -> G rows cols nplayers pos e a d nums props (turn + (nums!!0)) where
                      nums = map read l :: [Int]
readFrom input = build (lines input)
main = do
  input <- getContents
  putStr $ show $ readFrom input

这里是你的代码,为了完整性而格式化,并添加了类型签名:

module Main where

import Data.Foldable
import Control.Lens

data Game = G Int Int Int [Int] [Bool] [Bool] [Bool] [Int] [Property] Int

data Property = Int | E | A | D

displayRow :: Game -> Int -> String
displayRow game@(G rows cols nplayers pos e a d drolls props turn) n = unlines [ '+' : concat (replicate n "---+") , '|' : concat (replicate n "   |")]

display :: Game -> String
display game@(G 0 cols nplayers pos e a d drolls props turn) = ""
display game@(G rows cols nplayers pos e a d drolls props turn) = (displayRow game cols) ++ display (G (rows - 1) cols nplayers pos e a d drolls props turn)

go :: Game -> Int -> String
go game@(G rows cols nplayers pos e a d drolls props 0) _ = display game
go game@(G rows cols nplayers pos e a d drolls props turn) i
  | elem (rows*cols) pos = display game
  | nplayers == i = go (G rows cols nplayers pos e a d drolls props (turn - 1)) 0
  | otherwise = go (move (G rows cols nplayers pos' e a d (tail drolls) props turn) i roll) (i + 1)
    where
      roll = if d!!i then 2*(head drolls) else (head drolls)

move :: Game -> Int -> Int -> Game
move (G rows cols nplayers pos e a d drolls props turn) i j = case (elemIndex posij pos) of
  Just k -> (move (G rows cols nplayers pos' e' a' d' drolls props turn) k 1)
  Nothing -> (G rows cols nplayers pos' e' a' d' drolls props turn)
  where
    posij = if (pos!!i + j) > rows*cols then rows*cols else pos!!i + j
    pos'
      | props!!posij > posij = if e!!i then pos & ix i .~ (2*(props!!posij) - posij) else pos & ix i .~ (props!!posij)
      | props!!posij < posij = if a!!i then pos & ix i .~ posij else pos & ix i .~ (props!!posij)
      | otherwise = pos & ix i .~ posij
    e'
      | props!!posij > posij = if e!!i then e & ix i .~ False else e
      | props!!posij == E = e & ix i .~ True
      | otherwise = e
    a'
      | props!!posij < posij = if a!!i then a & ix i .~ False else a
      | props!!posij == A = a & ix i .~ True
      | otherwise = a
    d' = if (props!!posij) == D then (d & ix i .~ True) else (d & ix i .~ False)

instance Show Game where
  show game@(G rows cols nplayers pos e a d drolls props turn) = go game 0

build :: [String] -> Game
build (l:ls) = build' (G 0 0 0 [] [] [] [] [] [] 0) (l:ls) 
  where
    build' game (l:ls) = build' (update game l) ls
    build' game [] = game

update :: Game -> String -> Game
update (G rows cols nplayers pos e a d drolls props turn) s = case (words s) of
    "board":l -> G (nums!!0) (nums!!1) nplayers pos e a d drolls [i | i <- [0..(nums!!0)*(nums!!1)]] turn
    "players":l -> G rows cols (nums!!0) [0 | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] [False | _ <- [1..(nums!!0)]] drolls props turn
    "dice":l -> G rows cols nplayers pos e a d (cycle nums) props turn
    "ladder":l -> G rows cols nplayers pos e a d drolls (props & ix (nums!!0) .~ (nums!!1)) turn
    "snake":l -> G rows cols nplayers pos e a d drolls (props & ix (nums!!0) .~ (nums!!1)) turn
    "powerup":"escalator":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const E) props) turn
    "powerup":"antivenom":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const A) props) turn
    "powerup":"double":l -> G rows cols nplayers pos e a d drolls (over (elements (flip elem nums)) (const D) props) turn
    "turns":l -> G rows cols nplayers pos e a d nums props (turn + (nums!!0))
    where
      nums = map read l :: [Int]

readFrom :: String -> Game
readFrom input = build (lines input)

main :: IO ()
main = do
  input <- getContents
  putStr $ show $ readFrom input

你的错误是由于导入Data.ListData.Sequence造成的,它们都提供了与Prelude中的函数同名的函数,并且彼此之间存在名称冲突和歧义。

如果您遇到任何具体问题,请从此处着手并更新具体问题,并确保包含您为解决问题所做的努力。