如何在 Xcode 中跟踪多个触摸

How to track multiple touches in Xcode

最近我正在制作一个可以同时拖动多个对象的应用程序。我曾尝试使用 UIPanGestureRecognizer 来获取手指触摸的坐标,但我无法知道哪个触摸属于哪个手指。

我需要支持四指同时平移,互不干扰使用Objective-C。

我已经搜索了一段时间的解决方案,但他们显示的答案对我不起作用。任何帮助将不胜感激。

同样的问题我纠结了很久,终于解决了。以下是我的 DrawView.m 中的代码,它是 UIView 的子类,可以支持使用 drawRect: 绘图。

#import "DrawView.h"

#define MAX_TOUCHES 4

@interface DrawView() {

    bool touchInRect[MAX_TOUCHES];
    CGRect rects[MAX_TOUCHES];
    UITouch *savedTouches[MAX_TOUCHES];
}

@end

@implementation DrawView

-(id)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if (self) {
        // Initialization code
        self.multipleTouchEnabled = YES;
        for (int i=0; i<MAX_TOUCHES; i++) {
            rects[i] = CGRectMake(200, 200, 50 ,50);
            savedTouches[i] = NULL;
            touchInRect[i] = false;
        }
    }
    return self;
}

- (void)drawRect:(CGRect)rect {
    // Drawing code
    [[UIColor blueColor] set];
    CGContextRef context = UIGraphicsGetCurrentContext();

    for (int i=0; i<MAX_TOUCHES; i++) {
        CGContextFillRect(context, rects[i]);
        CGContextStrokePath(context);
    }
}

#pragma mark - Handle Touches

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    NSArray *allTouches = [touches allObjects];
    for (int i=0; i<[allTouches count]; i++) {
        UITouch *touch = allTouches[i];
        CGPoint newPoint = [touch locationInView:self];

        for (int j=0; j<MAX_TOUCHES; j++) {
            if (CGRectContainsPoint(rects[j], newPoint) && !touchInRect[j]) {
                touchInRect[j] = true;
                savedTouches[j] = touch;
                break;
            }
        }
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

    NSArray *allTouches = [touches allObjects];
    for (int i=0; i<[allTouches count]; i++) {
        UITouch *touch = allTouches[i];
        CGPoint newPoint = [touch locationInView:self];

        for (int j=0; j<MAX_TOUCHES; j++) {
            if (touch == savedTouches[j]) {
                rects[j] = [self rectWithSize:rects[j].size andCenter:newPoint];
                [self setNeedsDisplay];
                break;
            }
        }
    }
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

    NSArray *allTouches = [touches allObjects];
    for (int i=0; i<[allTouches count]; i++) {
        UITouch *touch = allTouches[i];

        for (int j=0; j<MAX_TOUCHES; j++) {
            if (touch == savedTouches[j]) {
                touchInRect[j] = false;
                savedTouches[j] = NULL;
                break;
            }
        }
    }
}


- (CGRect)rectWithSize:(CGSize)size andCenter:(CGPoint)point {
    return CGRectMake(point.x - size.width/2, point.y - size.height/2, size.width, size.height);
}

@end

我把MAX_TOUCHES设置为4,所以屏幕上会有四个对象。其基本概念是在调用 touchesBegan:: 时将每个 UITouch ID 存储在 savedTouches 数组中,然后在调用 touchesMoved:: 时将每个 ID 与屏幕上的触摸进行比较。

只需将代码粘贴到您的 .m 文件中即可。示例结果显示在这里:

希望对您有所帮助:)