将随机数的 return 值存储为局部变量?
Storing the return value of a random number as a local variable?
所以我正在通过创建口袋妖怪战斗模拟器(使用 JOption 面板)来练习基本 Java。
我正在使用以下方法将神奇宝贝的攻击值作为最大值,并为简单起见将最小值设置为 0。
public static int randomDamage(int min, int max) {
int range = (max - min) + 1;
int randomDamage = (int)(Math.random() * range) + min;
return randomDamage;
这是我调用方法的地方。
public static void battle(Pokemon pokemon1, Pokemon pokemon2) {
showMessageDialog(null, pokemon2.name + "'s stats are: \n Health: "
+ pokemon2.health + "\n Attack: " + pokemon2.attack + "\n Speed: " + pokemon2.speed);
showMessageDialog(null, pokemon1.name + " begins the fight against " + pokemon2.name);
do {
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon1.name + " attacks " + pokemon2.name);
pokemon2.health = pokemon2.health - randomDamage(0,pokemon1.attack);
showMessageDialog(null, pokemon1.name + " does " + pokemon1.randomDamage + " damage to " +
pokemon2.name + " and " + pokemon2.name + " has " + pokemon2.health + " left.");
}
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon2.name + " attacks " + pokemon1.name);
pokemon1.health = pokemon1.health - pokemon2.attack;
showMessageDialog(null, pokemon2.name + " does " + pokemon2.attack + " damage to " +
pokemon1.name + " and " + pokemon1.name + " has " + pokemon1.health + " left.");
}
} while (pokemon1.health > 0 && pokemon2.health > 0);
if (pokemon1.health < 1) showMessageDialog(null, pokemon1.name + " has been reduced to 0 health. "
+ pokemon1.name + " has lost the fight.");
else showMessageDialog(null, pokemon2.name + " has been reduced to 0 health. "
+ pokemon2.name + " has lost the fight.");
}
伤害似乎是随机的,正如我预期的那样,但它总是说 "Charmander does 0 damage to Rattata and Rattata has x health left"。
是否可以从生命值中减去 randomDamage 值,然后在我的 JOption 中显示该值 window?
谢谢!
如果你想多次使用它,你需要先存储 randomDamage
的 return 值(即在 pokemonX.randomDamage
中)。
示例(假设 Pokemon
有一个 int randomDamage
成员):
pokemon1.randomDamage = randomDamage(0,pokemon1.attack);
pokemon2.health = pokemon2.health - pokemon1.randomDamage;
showMessageDialog(null, pokemon1.name + " does " + pokemon1.randomDamage + " damage to " + pokemon2.name + " and " + pokemon2.name + " has " + pokemon2.health + " left.");
所以我正在通过创建口袋妖怪战斗模拟器(使用 JOption 面板)来练习基本 Java。
我正在使用以下方法将神奇宝贝的攻击值作为最大值,并为简单起见将最小值设置为 0。
public static int randomDamage(int min, int max) {
int range = (max - min) + 1;
int randomDamage = (int)(Math.random() * range) + min;
return randomDamage;
这是我调用方法的地方。
public static void battle(Pokemon pokemon1, Pokemon pokemon2) {
showMessageDialog(null, pokemon2.name + "'s stats are: \n Health: "
+ pokemon2.health + "\n Attack: " + pokemon2.attack + "\n Speed: " + pokemon2.speed);
showMessageDialog(null, pokemon1.name + " begins the fight against " + pokemon2.name);
do {
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon1.name + " attacks " + pokemon2.name);
pokemon2.health = pokemon2.health - randomDamage(0,pokemon1.attack);
showMessageDialog(null, pokemon1.name + " does " + pokemon1.randomDamage + " damage to " +
pokemon2.name + " and " + pokemon2.name + " has " + pokemon2.health + " left.");
}
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon2.name + " attacks " + pokemon1.name);
pokemon1.health = pokemon1.health - pokemon2.attack;
showMessageDialog(null, pokemon2.name + " does " + pokemon2.attack + " damage to " +
pokemon1.name + " and " + pokemon1.name + " has " + pokemon1.health + " left.");
}
} while (pokemon1.health > 0 && pokemon2.health > 0);
if (pokemon1.health < 1) showMessageDialog(null, pokemon1.name + " has been reduced to 0 health. "
+ pokemon1.name + " has lost the fight.");
else showMessageDialog(null, pokemon2.name + " has been reduced to 0 health. "
+ pokemon2.name + " has lost the fight.");
}
伤害似乎是随机的,正如我预期的那样,但它总是说 "Charmander does 0 damage to Rattata and Rattata has x health left"。
是否可以从生命值中减去 randomDamage 值,然后在我的 JOption 中显示该值 window?
谢谢!
如果你想多次使用它,你需要先存储 randomDamage
的 return 值(即在 pokemonX.randomDamage
中)。
示例(假设 Pokemon
有一个 int randomDamage
成员):
pokemon1.randomDamage = randomDamage(0,pokemon1.attack);
pokemon2.health = pokemon2.health - pokemon1.randomDamage;
showMessageDialog(null, pokemon1.name + " does " + pokemon1.randomDamage + " damage to " + pokemon2.name + " and " + pokemon2.name + " has " + pokemon2.health + " left.");