viewer.impl.hitTestViewport 返回对象中的 Three.Face3 是什么?
What is the Three.Face3 in viewer.impl.hitTestViewport returned object?
viewer.impl.hitTestViewport()
返回的对象中的Three.face是什么?
这是一个例子:
代表什么?
我不能马上回答这个问题。但是我可以肯定地说的是如何在观察器中实现光线追踪,即如何定义要发射的光线以及如何在Forge模型中确定与它相交的three.js个对象。 GitHub:
上的 ForgeFader 项目演示了这一点
只需查看 three.js viewer implementation 中的源代码,第 #8228 行。
// File:src/core/Face3.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
this.a = a;
this.b = b;
this.c = c;
this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
this.vertexNormals = normal instanceof Array ? normal : [];
this.color = color instanceof THREE.Color ? color : new THREE.Color();
this.vertexColors = color instanceof Array ? color : [];
this.vertexTangents = [];
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
};
THREE.Face3.prototype = {
constructor: THREE.Face3,
clone: function () {
var face = new THREE.Face3( this.a, this.b, this.c );
face.normal.copy( this.normal );
face.color.copy( this.color );
face.materialIndex = this.materialIndex;
for ( var i = 0, il = this.vertexNormals.length; i < il; i ++ ) {
face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
}
for ( var i = 0, il = this.vertexColors.length; i < il; i ++ ) {
face.vertexColors[ i ] = this.vertexColors[ i ].clone();
}
for ( var i = 0, il = this.vertexTangents.length; i < il; i ++ ) {
face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
}
return face;
}
};
另请查看 three.js Face3 文档:
Triangular face used in Geometry. These are created automatically for all standard geometry types, however if you are building a custom geometry you will have to create them manually.
viewer.impl.hitTestViewport()
返回的对象中的Three.face是什么?
这是一个例子:
代表什么?
我不能马上回答这个问题。但是我可以肯定地说的是如何在观察器中实现光线追踪,即如何定义要发射的光线以及如何在Forge模型中确定与它相交的three.js个对象。 GitHub:
上的 ForgeFader 项目演示了这一点只需查看 three.js viewer implementation 中的源代码,第 #8228 行。
// File:src/core/Face3.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
this.a = a;
this.b = b;
this.c = c;
this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
this.vertexNormals = normal instanceof Array ? normal : [];
this.color = color instanceof THREE.Color ? color : new THREE.Color();
this.vertexColors = color instanceof Array ? color : [];
this.vertexTangents = [];
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
};
THREE.Face3.prototype = {
constructor: THREE.Face3,
clone: function () {
var face = new THREE.Face3( this.a, this.b, this.c );
face.normal.copy( this.normal );
face.color.copy( this.color );
face.materialIndex = this.materialIndex;
for ( var i = 0, il = this.vertexNormals.length; i < il; i ++ ) {
face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
}
for ( var i = 0, il = this.vertexColors.length; i < il; i ++ ) {
face.vertexColors[ i ] = this.vertexColors[ i ].clone();
}
for ( var i = 0, il = this.vertexTangents.length; i < il; i ++ ) {
face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
}
return face;
}
};
另请查看 three.js Face3 文档:
Triangular face used in Geometry. These are created automatically for all standard geometry types, however if you are building a custom geometry you will have to create them manually.