两个音池音量控制
Two soundpool volume controls
我正在制作一个白噪声应用程序,我想独立控制每个声音的音量。这可能吗?
这是我现在的 onCreate。
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySound = new SoundPool(3, AudioManager.STREAM_MUSIC, 0);
whiteNoiseId = mySound.load(this, R.raw.whitenoise, 1);
rainId = mySound.load(this, R.raw.rain, 1);
audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
int curVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
SeekBar noiseVolumeControl = (SeekBar) findViewById(R.id.noiseSeekBar);
noiseVolumeControl.setMax(maxVolume);
noiseVolumeControl.setProgress(curVolume);
SeekBar rainVolumeControl = (SeekBar) findViewById(R.id.rainSeekBar);
rainVolumeControl.setMax(maxVolume);
rainVolumeControl.setProgress(curVolume);
noiseVolumeControl.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
rainVolumeControl.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
这只控制主音量,我希望能够降低一个并提高另一个。
谢谢!
应该使用 SoundPool.setVolume(int id,float leftVol,float rightVol);
方法。我没试过,不过我猜应该是:
mySound.setVolume(whiteNoiseId,0.2,0.2);
mySoundPool.setVolume(rainId,0.8,0.8);
我正在制作一个白噪声应用程序,我想独立控制每个声音的音量。这可能吗?
这是我现在的 onCreate。
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySound = new SoundPool(3, AudioManager.STREAM_MUSIC, 0);
whiteNoiseId = mySound.load(this, R.raw.whitenoise, 1);
rainId = mySound.load(this, R.raw.rain, 1);
audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
int curVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
SeekBar noiseVolumeControl = (SeekBar) findViewById(R.id.noiseSeekBar);
noiseVolumeControl.setMax(maxVolume);
noiseVolumeControl.setProgress(curVolume);
SeekBar rainVolumeControl = (SeekBar) findViewById(R.id.rainSeekBar);
rainVolumeControl.setMax(maxVolume);
rainVolumeControl.setProgress(curVolume);
noiseVolumeControl.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
rainVolumeControl.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
这只控制主音量,我希望能够降低一个并提高另一个。
谢谢!
应该使用 SoundPool.setVolume(int id,float leftVol,float rightVol);
方法。我没试过,不过我猜应该是:
mySound.setVolume(whiteNoiseId,0.2,0.2);
mySoundPool.setVolume(rainId,0.8,0.8);