如何绘制优步折线?

How to draw Uber polyline?

优步应用有一条弯曲的折线,甚至包括阴影。阴影可能只是黑色,带有连接两点的透明多段线。那很容易。但是第二条带曲线的折线,如何实现呢?这是贝塞尔曲线,还是像 setGeodesic(true) 这样的内置函数?

我查看了 google 地图示例并看到了有关圆形多段线的部分。这可以用来创建半圆吗?来自演示的代码片段。

PolylineOptions options = new PolylineOptions();
int radius = 5; //What is that?
int numPoints = 100;
double phase = 2 * Math.PI / numPoints;
for (int i = 0; i <= numPoints; i++) {
    options.add(new LatLng(SYDNEY.latitude + radius * Math.sin(i * phase),
            SYDNEY.longitude + radius * Math.cos(i * phase)));
}
int color = Color.RED;
mMap.addPolyline(options
        .color(color)
        .width(2));

我能够通过以下贝塞尔曲线计算实现这一点

    double cLat = ((start.latitude + end.latitude) / 2);
    double cLon = ((start.longitude + end.longitude) / 2);

    //add skew and arcHeight to move the midPoint
    if(Math.abs(start.longitude - end.longitude) < 0.0001){
        cLon -= 0.0195;
    } else {
        cLat += 0.0195;
    }

    double tDelta = 1.0/50;
    for (double t = 0;  t <= 1.0; t+=tDelta) {
        double oneMinusT = (1.0-t);
        double t2 = Math.pow(t, 2);
        double lon = oneMinusT * oneMinusT * start.longitude
                + 2 * oneMinusT * t * cLon
                + t2 * end.longitude;
        double lat = oneMinusT * oneMinusT * start.latitude
                + 2 * oneMinusT * t * cLat
                + t2 * end.latitude;
        alLatLng.add(new LatLng(lat, lon));
    }

    // draw polyline
    PolylineOptions line = new PolylineOptions();
    line.width(POLYGON_STROKE_WIDTH_PX);
    line.color(Color.RED);
    line.addAll(alLatLng);
    map.addPolyline(line);
 private fun plotPolyline(
    startLat: Double?,
    startLon: Double?,
    markerLat: Double?,
    markerLon: Double?
) {
    if (startLat == null || startLon == null || markerLat == null || markerLon == null) {
        return
    }
    var startPoint = LatLng(startLat, startLon)
    var endPoint = LatLng(markerLat, markerLon)
    val distance = SphericalUtil.computeDistanceBetween(startPoint, endPoint)
    val midPoint = SphericalUtil.interpolate(startPoint, endPoint, 0.5)
    val midToStartLocHeading = SphericalUtil.computeHeading(midPoint, startPoint)
    val controlPointAngle = 360.0 - (90.0 - midToStartLocHeading)
    val controlPoint = SphericalUtil.computeOffset(midPoint, distance / 2.0, controlPointAngle)
    var t = 0.0
    val polylineOptions = PolylineOptions()

    while (t <= 1.00) {
        val oneMinusT = 1.0 - t
        val lon: Double =
            oneMinusT * oneMinusT * startLon + 2 * oneMinusT * t * controlPoint.longitude + t * t * markerLon
        val lat: Double =
            oneMinusT * oneMinusT * startLat + 2 * oneMinusT * t * controlPoint.latitude + t * t * markerLat
        polylineOptions.add(LatLng(lat, lon))
        t += 0.05
    }

    polylineOptions.add(endPoint)

    // Draw polyline
    polyline?.remove()
    var pattern = listOf<PatternItem>(Gap(10.0f), Dash(10.0f))
    polyline = googleMap?.addPolyline(
        polylineOptions.width(10f).pattern(pattern)
            .geodesic(false)
    )
}