井字游戏问题?

Tic-Tac-Toe problems?

因此,对于我的编程基础 class 我的最后一个作业,我正在上学,你应该使用我们在 class 中学到的工具来创建你选择的程序。其中一个想法是剪刀石头布,但我认为这太基础了,所以我尝试制作一款井字游戏。

我终于完成了,我知道有很多更好的方法可以对此进行编程,使其更简单、重复更少、效率更高等。但是它有两个主要问题,我想看看它们是否可以修复.

我有一个问题,玩家可以在棋盘上继续相同的 spaces,即使那个 space 被选中。我在想,如果我制作一个董事会列表,记录人们在董事会上的位置,然后检查他们试图反对的地方,我可以做第一部分,但我不知道我将如何检查它在哪里他们正试图离开。

我还有一个问题,一旦 win 为真,它仍将 运行 程序的其余部分,直到它再次回到 while 命令的开头。我明白它为什么这样做但是有没有办法绕过它或者让它在 "true".

时自动停止

我试图查看两个不同的 while 命令是否可以工作,但我认为它只会产生更多问题。谢谢您的帮助!

#Jacob Gilger
#4/20/17
#Drawing a house with elif

import turtle

def X1(t):
    t.penup()
    t.setposition(-95,10)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-60,10)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)    
def X2(t):
    t.penup()
    t.setposition(-45,10)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-10,10)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)
def X3(t):
    t.penup()
    t.setposition(5,10)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(40,10)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)
def X4(t):
    t.penup()
    t.setposition(-95,60)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-60,60)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)    
def X5(t):
    t.penup()
    t.setposition(-45,60)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-10,60)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)
def X6(t):
    t.penup()
    t.setposition(5,60)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(40,60)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)    
def X7(t):
    t.penup()
    t.setposition(-95,110)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-60,110)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)
def X8(t):
    t.penup()
    t.setposition(-45,110)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(-10,110)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)    
def X9(t):
    t.penup()
    t.setposition(5,110)
    t.pendown()
    t.left(45)
    t.forward(50)
    t.penup()
    t.setposition(40,110)
    t.pendown()
    t.left(90)
    t.forward(50)
    t.right(135)

def O1(t):
    t.penup()
    t.setposition(-77.5,10)
    t.pendown()
    t.circle(17.5)
def O2(t):
    t.penup()
    t.setposition(-27.5,10)
    t.pendown()
    t.circle(17.5)
def O3(t):
    t.penup()
    t.setposition(22.5,10)
    t.pendown()
    t.circle(17.5)
def O4(t):
    t.penup()
    t.setposition(-77.5,60)
    t.pendown()
    t.circle(17.5)
def O5(t):
    t.penup()
    t.setposition(-27.5,60)
    t.pendown()
    t.circle(17.5)
def O6(t):
    t.penup()
    t.setposition(22.5,60)
    t.pendown()
    t.circle(17.5)
def O7(t):
    t.penup()
    t.setposition(-77.5,110)
    t.pendown()
    t.circle(17.5)
def O8(t):
    t.penup()
    t.setposition(-27.5,110)
    t.pendown()
    t.circle(17.5)
def O9(t):
    t.penup()
    t.setposition(22.5,110)
    t.pendown()
    t.circle(17.5)

def menu():
    print("-----------------------------")
    print("|       ~Tic-Tac-Toe~       |")
    print("|      1 ~ Bottom Left      |")
    print("|     2 ~ Bottom Center     |")
    print("|     3 ~ Bottom Right      |")
    print("|      4 ~ Middle Left      |")
    print("|     5 ~ Middle Center     |")
    print("|     6 ~ Middle Right      |")
    print("|       7 ~ Top Left        |")
    print("|      8 ~ Top Center       |")
    print("|       9 ~ Top Right       |")
    print("-----------------------------")

def main():

    t=turtle.Turtle()
    t.speed(0)
    t.hideturtle()

    x=-50
    y=100

    for loop in range(2):
        t.penup()
        t.setposition(-100,y)
        t.pendown()
        t.forward(150)
        y=y-50
    t.right(90)
    for loop in range(2):
        t.penup()
        t.setposition(x, 150)
        t.pendown()
        t.forward(150)
        x=x+50
    t.left(90)

    playerOne=[]
    playerTwo=[]
    winPossible=[1,2,3]
    winPossible2=[4,5,6]
    winPossible3=[7,8,9]
    winPossible4=[1,4,7]
    winPossible5=[2,5,8]
    winPossible6=[3,6,9]
    winPossible7=[1,5,9]
    winPossible8=[3,5,7]

    menu()

    win="false"
    while(win != "true"):

        option=input("Choose where to draw an X.")
        if(option=="1"):
            X1(t)
            playerOne.append(1)
        elif(option=="2"):
            X2(t)
            playerOne.append(2)
        elif(option=="3"):
            X3(t)
            playerOne.append(3)
        elif(option=="4"):
            X4(t)
            playerOne.append(4)
        elif(option=="5"):
            X5(t)
            playerOne.append(5)
        elif(option=="6"):
            X6(t)
            playerOne.append(6)
        elif(option=="7"):
            X7(t)
            playerOne.append(7)
        elif(option=="8"):
            X8(t)
            playerOne.append(8)
        elif(option=="9"):
            X9(t)
            playerOne.append(9)
        elif(option=="end"):
            win="true"

        option=input("Choose where to draw an O.")
        if(option=="1"):
            O1(t)
            playerTwo.append(1)
        elif(option=="2"):
            O2(t)
            playerTwo.append(2)
        elif(option=="3"):
            O3(t)
            playerTwo.append(3)
        elif(option=="4"):
            O4(t)
            playerTwo.append(4)
        elif(option=="5"):
            O5(t)
            playerTwo.append(5)
        elif(option=="6"):
            O6(t)
            playerTwo.append(6)
        elif(option=="7"):
            O7(t)
            playerTwo.append(7)
        elif(option=="8"):
            O8(t)
            playerTwo.append(8)
        elif(option=="9"):
            O9(t)
            playerTwo.append(9)
        elif(option=="end"):
            win="true"

        t.penup()
        t.forward(10)
        #pointless forward so O will be drawn now instead of later

        if(set(playerOne)>=set(winPossible)):
            win="true"
        elif(set(playerOne)>=set(winPossible2)):
            win="true"
        elif(set(playerOne)>=set(winPossible3)):
            win="true"
        elif(set(playerOne)>=set(winPossible4)):
            win="true"
        elif(set(playerOne)>=set(winPossible5)):
            win="true"
        elif(set(playerOne)>=set(winPossible6)):
            win="true"
        elif(set(playerOne)>=set(winPossible7)):
            win="true"
        elif(set(playerOne)>=set(winPossible8)):
            win="true"

        if(set(playerTwo)>=set(winPossible)):
            win="true"
        elif(set(playerTwo)>=set(winPossible2)):
            win="true"
        elif(set(playerTwo)>=set(winPossible3)):
            win="true"
        elif(set(playerTwo)>=set(winPossible4)):
            win="true"
        elif(set(playerTwo)>=set(winPossible5)):
            win="true"
        elif(set(playerTwo)>=set(winPossible6)):
            win="true"
        elif(set(playerTwo)>=set(winPossible7)):
            win="true"
        elif(set(playerTwo)>=set(winPossible8)):
            win="true"

main()

I have a problem that a player can go on the same spaces on the board even if that space is taken.

这是您可以使用的创可贴。此代码在哪里:

option=input("Choose where to draw an X.")

改为:

option = None
while not option or int(option) in playerOne or int(option) in playerTwo:
    option = input("Choose where to draw an X.")

执行相同但略有修改的操作,修复您找到的位置:

option=input("Choose where to draw an O.")

这不是最佳选择,但可以帮助您克服这个特殊障碍。

I also had a problem that once win was true it will still run the rest of the program until it gets back to the start of the while command again.

这需要您将测试逻辑封装到一个函数中,正如其他人在他们的评论中指出的那样,并在每个玩家的移动之后应用它,而不是在两个玩家移动之后应用它。