闪烁太多
Flickers too much
我想写一个简单的撞车游戏。但它闪烁太多。我
创建了 5 个线程,但我在这里只给出了一个。所以,我不得不经常使用 repaint() 方法。现在,我不知道如何停止这种闪烁。
提前致谢:)
帧数
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.JFrame;
public class Frame extends JFrame implements KeyListener {
int bcx = Game.bx;
int bcy = Game.by;
int oc1x = Game.o1x;
int oc1y = Game.o1y;
int oc2x = Game.o2x;
int oc2y = Game.o2y;
int oc3x = Game.o3x;
int oc3y = Game.o3y;
int oc4x = Game.o4x;
int oc4y = Game.o4y;
int oc5x = Game.o5x;
int oc5y = Game.o5y;
Rectangle rbc, roc1, roc2, roc3, roc4, roc5, rs1, rs2, rs3;
Frame() {
super("Clash101");
setSize(1000, 1000);
setLayout(new FlowLayout());
// setFocusable(true);
addKeyListener(this);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
move();
Label l1 = new Label("Score");
l1.setBounds(50, 50, 50, 25);
add(l1);
}
public void paint(Graphics g) {
if ((Game.score % 5 == 0) && (Game.speed > 1) && (Game.stat == true)) {
Game.speed--;
Game.stat = false;
}
rbc = new Rectangle(bcx, bcy, 55, 105);
roc1 = new Rectangle(oc1x, oc1y, 55, 105);
roc2 = new Rectangle(oc2x, oc2y, 55, 105);
roc3 = new Rectangle(oc3x, oc3y, 55, 105);
roc4 = new Rectangle(oc4x, oc4y, 55, 105);
roc5 = new Rectangle(oc5x, oc5y, 55, 105);
rs1 = new Rectangle(275, 70, 451, 30);
rs2 = new Rectangle(245, 70, 30, 910);
rs3 = new Rectangle(726, 70, 30, 910);
if ((rbc.intersects(roc1) == true) || (rbc.intersects(roc2) == true) || (rbc.intersects(roc3) == true)
|| (rbc.intersects(roc4) == true) || (rbc.intersects(roc5) == true) || (rbc.intersects(rs1) == true)
|| (rbc.intersects(rs2) == true) || (rbc.intersects(rs3) == true)) {
System.out.println("Collision");
System.out.println("Score: " + Game.score);
System.out.println("Speed: " + Game.speed);
System.exit(0);
}
g.setColor(Color.WHITE);
g.fillRect(0, 0, 1000, 1000);
g.setColor(Color.BLACK);
g.drawRect(275, 100, 450, 850);
g.drawRect(365, 100, 90, 850);
g.drawRect(545, 100, 90, 850);
Toolkit t = Toolkit.getDefaultToolkit();
Image blueCar = t.getImage("blue_car.png");
Image orangeCar = t.getImage("orange_car.png");
if ((Game.rn1 == 1) || (Game.rn2 == 1) || (Game.rn3 == 1) || (Game.rn4 == 1) || (Game.rn5 == 1)) {
g.drawImage(orangeCar, oc1x, oc1y, this);
}
if ((Game.rn1 == 2) || (Game.rn2 == 2) || (Game.rn3 == 2) || (Game.rn4 == 2) || (Game.rn5 == 2)) {
g.drawImage(orangeCar, oc2x, oc2y, this);
}
if ((Game.rn1 == 3) || (Game.rn2 == 3) || (Game.rn3 == 3) || (Game.rn4 == 3) || (Game.rn5 == 3)) {
g.drawImage(orangeCar, oc3x, oc3y, this);
}
if ((Game.rn1 == 4) || (Game.rn2 == 4) || (Game.rn3 == 4) || (Game.rn4 == 4) || (Game.rn5 == 4)) {
g.drawImage(orangeCar, oc4x, oc4y, this);
}
if ((Game.rn1 == 5) || (Game.rn2 == 5) || (Game.rn3 == 5) || (Game.rn4 == 5) || (Game.rn5 == 5)) {
g.drawImage(orangeCar, oc5x, oc5y, this);
}
g.drawImage(blueCar, bcx, bcy, this);
g.setColor(Color.BLACK);
g.fillRect(275, 70, 451, 30);
g.fillRect(275, 950, 451, 30);
g.fillRect(245, 70, 30, 910);
g.fillRect(726, 70, 30, 910);
g.setColor(Color.WHITE);
g.fillRect(275, 980, 451, 100);
g.fillRect(275, 0, 451, 69);
}
public void keyPressed(KeyEvent ke) {
int key = ke.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
bcx = bcx - 10;
}
if (key == KeyEvent.VK_RIGHT) {
bcx = bcx + 10;
}
if (key == KeyEvent.VK_UP) {
bcy = bcy - 10;
}
if (key == KeyEvent.VK_DOWN) {
if (bcy >= 835) {
bcy = bcy;
} else {
bcy = bcy + 10;
}
}
}
public void keyTyped(KeyEvent ke) { }
public void keyReleased(KeyEvent ke) { }
public void move() {
// int s=Game.speed;
Thread t1 = new Thread() {
public void run() {
while (true) {
int s = Game.speed;
Random rand = new Random();
while (true) {
Game.rn1 = rand.nextInt(5) + 1;
if ((Game.rn1 != Game.rn2) && (Game.rn1 != Game.rn3) && (Game.rn1 != Game.rn4)
&& (Game.rn1 != Game.rn5)) {
break;
}
}
if (Game.rn1 == 1) {
Game.score++;
Game.stat = true;
oc1y = Game.o1y;
while (oc1y < 1000) {
oc1y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 2) {
Game.score++;
Game.stat = true;
oc2y = Game.o2y;
while (oc2y < 1000) {
oc2y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 3) {
Game.score++;
Game.stat = true;
oc3y = Game.o3y;
while (oc3y < 1000) {
oc3y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 4) {
Game.score++;
Game.stat = true;
oc4y = Game.o4y;
while (oc4y < 1000) {
oc4y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 5) {
Game.score++;
Game.stat = true;
oc5y = Game.o5y;
while (oc5y < 1000) {
oc5y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
}
};
t1.start();
// t2.start();
// t3.start();
// t4.start();
// t5.start();
}
}
游戏
public class Game {
static int bx;
static int by;
static int o1x;
static int o1y;
static int o2x;
static int o2y;
static int o3x;
static int o3y;
static int o4x;
static int o4y;
static int o5x;
static int o5y;
static int rn1;
static int rn2;
static int rn3;
static int rn4;
static int rn5;
static int speed = 10;
static int score = 0;
static boolean stat;
public static void main(String[] args) {
bx = 473;
by = 830;
o1x = 293;
o1y = 0;
o2x = 383;
o2y = 0;
o3x = 473;
o3y = 0;
o4x = 563;
o4y = 0;
o5x = 653;
o5y = 0;
Frame f = new Frame();
}
}
您的逻辑不应在您的框架中混乱,您应该将该逻辑移至面板中。框架只是将您的游戏放在一起的容器。
闪烁的主要问题是您使用的是 paint
而不是 paintComponent
。
此外,您应该尝试使用数组而不是单独的 int
变量。这样您就可以执行循环并将代码长度缩短 75% 或更多。
最后,只加载一次您的汽车图片。您不应该在每次重绘时都加载它们。
游戏
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class Game implements Runnable {
static int bx;
static int by;
static int o1x;
static int o1y;
static int o2x;
static int o2y;
static int o3x;
static int o3y;
static int o4x;
static int o4y;
static int o5x;
static int o5y;
static int rn1;
static int rn2;
static int rn3;
static int rn4;
static int rn5;
static int speed = 10;
static int score = 0;
static boolean stat;
public static void main(String[] args) {
bx = 473;
by = 830;
o1x = 293;
o1y = 0;
o2x = 383;
o2y = 0;
o3x = 473;
o3y = 0;
o4x = 563;
o4y = 0;
o5x = 653;
o5y = 0;
SwingUtilities.invokeLater(new Game());;
}
@Override
public void run() {
GameFrame f = new GameFrame();
GamePanel p = new GamePanel();
f.setContentPane(p);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
p.setFocusable(true);
p.requestFocusInWindow();
p.move();
}
}
游戏框架
import java.awt.FlowLayout;
import javax.swing.JFrame;
public class GameFrame extends JFrame {
private static final long serialVersionUID = -5151041547543472432L;
public GameFrame() {
super("Clash101");
setSize(1000, 1000);
setLayout(new FlowLayout());
// setFocusable(true);
}
}
游戏面板
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Label;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements KeyListener {
private static final long serialVersionUID = -3415101101924291007L;
int bcx = Game.bx;
int bcy = Game.by;
int oc1x = Game.o1x;
int oc1y = Game.o1y;
int oc2x = Game.o2x;
int oc2y = Game.o2y;
int oc3x = Game.o3x;
int oc3y = Game.o3y;
int oc4x = Game.o4x;
int oc4y = Game.o4y;
int oc5x = Game.o5x;
int oc5y = Game.o5y;
Rectangle rbc, roc1, roc2, roc3, roc4, roc5, rs1, rs2, rs3;
Image blueCar, orangeCar;
public GamePanel() {
super();
Toolkit t = Toolkit.getDefaultToolkit();
blueCar = t.getImage(getClass().getClassLoader().getResource("resources/blue_car.png").getPath());
orangeCar = t.getImage(getClass().getClassLoader().getResource("resources/orange_car.png").getPath());
addKeyListener(this);
}
public void move() {
// int s=Game.speed;
Thread t1 = new Thread() {
public void run() {
while (true) {
int s = Game.speed;
Random rand = new Random();
while (true) {
Game.rn1 = rand.nextInt(5) + 1;
if ((Game.rn1 != Game.rn2) && (Game.rn1 != Game.rn3) && (Game.rn1 != Game.rn4)
&& (Game.rn1 != Game.rn5)) {
break;
}
}
if (Game.rn1 == 1) {
Game.score++;
Game.stat = true;
oc1y = Game.o1y;
while (oc1y < 1000) {
oc1y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 2) {
Game.score++;
Game.stat = true;
oc2y = Game.o2y;
while (oc2y < 1000) {
oc2y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 3) {
Game.score++;
Game.stat = true;
oc3y = Game.o3y;
while (oc3y < 1000) {
oc3y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 4) {
Game.score++;
Game.stat = true;
oc4y = Game.o4y;
while (oc4y < 1000) {
oc4y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 5) {
Game.score++;
Game.stat = true;
oc5y = Game.o5y;
while (oc5y < 1000) {
oc5y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
}
};
t1.start();
// t2.start();
// t3.start();
// t4.start();
// t5.start();
}
public void keyPressed(KeyEvent e) {
System.out.println("Key...");
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
bcx = bcx - 10;
}
if (key == KeyEvent.VK_RIGHT) {
bcx = bcx + 10;
}
if (key == KeyEvent.VK_UP) {
bcy = bcy - 10;
}
if (key == KeyEvent.VK_DOWN) {
if (bcy >= 835) {
bcy = bcy;
} else {
bcy = bcy + 10;
}
}
}
public void keyTyped(KeyEvent e) { }
public void keyReleased(KeyEvent e) { }
public void paintComponent(Graphics g) {
super.paintComponent(g);
if ((Game.score % 5 == 0) && (Game.speed > 1) && (Game.stat == true)) {
Game.speed--;
Game.stat = false;
}
rbc = new Rectangle(bcx, bcy, 55, 105);
roc1 = new Rectangle(oc1x, oc1y, 55, 105);
roc2 = new Rectangle(oc2x, oc2y, 55, 105);
roc3 = new Rectangle(oc3x, oc3y, 55, 105);
roc4 = new Rectangle(oc4x, oc4y, 55, 105);
roc5 = new Rectangle(oc5x, oc5y, 55, 105);
rs1 = new Rectangle(275, 70, 451, 30);
rs2 = new Rectangle(245, 70, 30, 910);
rs3 = new Rectangle(726, 70, 30, 910);
if ((rbc.intersects(roc1) == true) || (rbc.intersects(roc2) == true) || (rbc.intersects(roc3) == true)
|| (rbc.intersects(roc4) == true) || (rbc.intersects(roc5) == true) || (rbc.intersects(rs1) == true)
|| (rbc.intersects(rs2) == true) || (rbc.intersects(rs3) == true)) {
System.out.println("Collision");
System.out.println("Score: " + Game.score);
System.out.println("Speed: " + Game.speed);
System.exit(0);
}
g.setColor(Color.WHITE);
g.fillRect(0, 0, 1000, 1000);
g.setColor(Color.BLACK);
g.drawRect(275, 100, 450, 850);
g.drawRect(365, 100, 90, 850);
g.drawRect(545, 100, 90, 850);
if ((Game.rn1 == 1) || (Game.rn2 == 1) || (Game.rn3 == 1) || (Game.rn4 == 1) || (Game.rn5 == 1)) {
g.drawImage(orangeCar, oc1x, oc1y, this);
}
if ((Game.rn1 == 2) || (Game.rn2 == 2) || (Game.rn3 == 2) || (Game.rn4 == 2) || (Game.rn5 == 2)) {
g.drawImage(orangeCar, oc2x, oc2y, this);
}
if ((Game.rn1 == 3) || (Game.rn2 == 3) || (Game.rn3 == 3) || (Game.rn4 == 3) || (Game.rn5 == 3)) {
g.drawImage(orangeCar, oc3x, oc3y, this);
}
if ((Game.rn1 == 4) || (Game.rn2 == 4) || (Game.rn3 == 4) || (Game.rn4 == 4) || (Game.rn5 == 4)) {
g.drawImage(orangeCar, oc4x, oc4y, this);
}
if ((Game.rn1 == 5) || (Game.rn2 == 5) || (Game.rn3 == 5) || (Game.rn4 == 5) || (Game.rn5 == 5)) {
g.drawImage(orangeCar, oc5x, oc5y, this);
}
g.drawImage(blueCar, bcx, bcy, this);
g.setColor(Color.BLACK);
g.fillRect(275, 70, 451, 30);
g.fillRect(275, 950, 451, 30);
g.fillRect(245, 70, 30, 910);
g.fillRect(726, 70, 30, 910);
g.setColor(Color.WHITE);
g.fillRect(275, 980, 451, 100);
g.fillRect(275, 0, 451, 69);
g.setColor(Color.BLACK);
g.drawString("Score: " + Game.score, 50, 50);
}
}
这是截图。
这是资产:
注意: 我使用 this image 并在导出为 PNG 之前更改了颜色。
我想写一个简单的撞车游戏。但它闪烁太多。我 创建了 5 个线程,但我在这里只给出了一个。所以,我不得不经常使用 repaint() 方法。现在,我不知道如何停止这种闪烁。
提前致谢:)
帧数
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.JFrame;
public class Frame extends JFrame implements KeyListener {
int bcx = Game.bx;
int bcy = Game.by;
int oc1x = Game.o1x;
int oc1y = Game.o1y;
int oc2x = Game.o2x;
int oc2y = Game.o2y;
int oc3x = Game.o3x;
int oc3y = Game.o3y;
int oc4x = Game.o4x;
int oc4y = Game.o4y;
int oc5x = Game.o5x;
int oc5y = Game.o5y;
Rectangle rbc, roc1, roc2, roc3, roc4, roc5, rs1, rs2, rs3;
Frame() {
super("Clash101");
setSize(1000, 1000);
setLayout(new FlowLayout());
// setFocusable(true);
addKeyListener(this);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
move();
Label l1 = new Label("Score");
l1.setBounds(50, 50, 50, 25);
add(l1);
}
public void paint(Graphics g) {
if ((Game.score % 5 == 0) && (Game.speed > 1) && (Game.stat == true)) {
Game.speed--;
Game.stat = false;
}
rbc = new Rectangle(bcx, bcy, 55, 105);
roc1 = new Rectangle(oc1x, oc1y, 55, 105);
roc2 = new Rectangle(oc2x, oc2y, 55, 105);
roc3 = new Rectangle(oc3x, oc3y, 55, 105);
roc4 = new Rectangle(oc4x, oc4y, 55, 105);
roc5 = new Rectangle(oc5x, oc5y, 55, 105);
rs1 = new Rectangle(275, 70, 451, 30);
rs2 = new Rectangle(245, 70, 30, 910);
rs3 = new Rectangle(726, 70, 30, 910);
if ((rbc.intersects(roc1) == true) || (rbc.intersects(roc2) == true) || (rbc.intersects(roc3) == true)
|| (rbc.intersects(roc4) == true) || (rbc.intersects(roc5) == true) || (rbc.intersects(rs1) == true)
|| (rbc.intersects(rs2) == true) || (rbc.intersects(rs3) == true)) {
System.out.println("Collision");
System.out.println("Score: " + Game.score);
System.out.println("Speed: " + Game.speed);
System.exit(0);
}
g.setColor(Color.WHITE);
g.fillRect(0, 0, 1000, 1000);
g.setColor(Color.BLACK);
g.drawRect(275, 100, 450, 850);
g.drawRect(365, 100, 90, 850);
g.drawRect(545, 100, 90, 850);
Toolkit t = Toolkit.getDefaultToolkit();
Image blueCar = t.getImage("blue_car.png");
Image orangeCar = t.getImage("orange_car.png");
if ((Game.rn1 == 1) || (Game.rn2 == 1) || (Game.rn3 == 1) || (Game.rn4 == 1) || (Game.rn5 == 1)) {
g.drawImage(orangeCar, oc1x, oc1y, this);
}
if ((Game.rn1 == 2) || (Game.rn2 == 2) || (Game.rn3 == 2) || (Game.rn4 == 2) || (Game.rn5 == 2)) {
g.drawImage(orangeCar, oc2x, oc2y, this);
}
if ((Game.rn1 == 3) || (Game.rn2 == 3) || (Game.rn3 == 3) || (Game.rn4 == 3) || (Game.rn5 == 3)) {
g.drawImage(orangeCar, oc3x, oc3y, this);
}
if ((Game.rn1 == 4) || (Game.rn2 == 4) || (Game.rn3 == 4) || (Game.rn4 == 4) || (Game.rn5 == 4)) {
g.drawImage(orangeCar, oc4x, oc4y, this);
}
if ((Game.rn1 == 5) || (Game.rn2 == 5) || (Game.rn3 == 5) || (Game.rn4 == 5) || (Game.rn5 == 5)) {
g.drawImage(orangeCar, oc5x, oc5y, this);
}
g.drawImage(blueCar, bcx, bcy, this);
g.setColor(Color.BLACK);
g.fillRect(275, 70, 451, 30);
g.fillRect(275, 950, 451, 30);
g.fillRect(245, 70, 30, 910);
g.fillRect(726, 70, 30, 910);
g.setColor(Color.WHITE);
g.fillRect(275, 980, 451, 100);
g.fillRect(275, 0, 451, 69);
}
public void keyPressed(KeyEvent ke) {
int key = ke.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
bcx = bcx - 10;
}
if (key == KeyEvent.VK_RIGHT) {
bcx = bcx + 10;
}
if (key == KeyEvent.VK_UP) {
bcy = bcy - 10;
}
if (key == KeyEvent.VK_DOWN) {
if (bcy >= 835) {
bcy = bcy;
} else {
bcy = bcy + 10;
}
}
}
public void keyTyped(KeyEvent ke) { }
public void keyReleased(KeyEvent ke) { }
public void move() {
// int s=Game.speed;
Thread t1 = new Thread() {
public void run() {
while (true) {
int s = Game.speed;
Random rand = new Random();
while (true) {
Game.rn1 = rand.nextInt(5) + 1;
if ((Game.rn1 != Game.rn2) && (Game.rn1 != Game.rn3) && (Game.rn1 != Game.rn4)
&& (Game.rn1 != Game.rn5)) {
break;
}
}
if (Game.rn1 == 1) {
Game.score++;
Game.stat = true;
oc1y = Game.o1y;
while (oc1y < 1000) {
oc1y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 2) {
Game.score++;
Game.stat = true;
oc2y = Game.o2y;
while (oc2y < 1000) {
oc2y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 3) {
Game.score++;
Game.stat = true;
oc3y = Game.o3y;
while (oc3y < 1000) {
oc3y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 4) {
Game.score++;
Game.stat = true;
oc4y = Game.o4y;
while (oc4y < 1000) {
oc4y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 5) {
Game.score++;
Game.stat = true;
oc5y = Game.o5y;
while (oc5y < 1000) {
oc5y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
}
};
t1.start();
// t2.start();
// t3.start();
// t4.start();
// t5.start();
}
}
游戏
public class Game {
static int bx;
static int by;
static int o1x;
static int o1y;
static int o2x;
static int o2y;
static int o3x;
static int o3y;
static int o4x;
static int o4y;
static int o5x;
static int o5y;
static int rn1;
static int rn2;
static int rn3;
static int rn4;
static int rn5;
static int speed = 10;
static int score = 0;
static boolean stat;
public static void main(String[] args) {
bx = 473;
by = 830;
o1x = 293;
o1y = 0;
o2x = 383;
o2y = 0;
o3x = 473;
o3y = 0;
o4x = 563;
o4y = 0;
o5x = 653;
o5y = 0;
Frame f = new Frame();
}
}
您的逻辑不应在您的框架中混乱,您应该将该逻辑移至面板中。框架只是将您的游戏放在一起的容器。
闪烁的主要问题是您使用的是 paint
而不是 paintComponent
。
此外,您应该尝试使用数组而不是单独的 int
变量。这样您就可以执行循环并将代码长度缩短 75% 或更多。
最后,只加载一次您的汽车图片。您不应该在每次重绘时都加载它们。
游戏
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class Game implements Runnable {
static int bx;
static int by;
static int o1x;
static int o1y;
static int o2x;
static int o2y;
static int o3x;
static int o3y;
static int o4x;
static int o4y;
static int o5x;
static int o5y;
static int rn1;
static int rn2;
static int rn3;
static int rn4;
static int rn5;
static int speed = 10;
static int score = 0;
static boolean stat;
public static void main(String[] args) {
bx = 473;
by = 830;
o1x = 293;
o1y = 0;
o2x = 383;
o2y = 0;
o3x = 473;
o3y = 0;
o4x = 563;
o4y = 0;
o5x = 653;
o5y = 0;
SwingUtilities.invokeLater(new Game());;
}
@Override
public void run() {
GameFrame f = new GameFrame();
GamePanel p = new GamePanel();
f.setContentPane(p);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
p.setFocusable(true);
p.requestFocusInWindow();
p.move();
}
}
游戏框架
import java.awt.FlowLayout;
import javax.swing.JFrame;
public class GameFrame extends JFrame {
private static final long serialVersionUID = -5151041547543472432L;
public GameFrame() {
super("Clash101");
setSize(1000, 1000);
setLayout(new FlowLayout());
// setFocusable(true);
}
}
游戏面板
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Label;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements KeyListener {
private static final long serialVersionUID = -3415101101924291007L;
int bcx = Game.bx;
int bcy = Game.by;
int oc1x = Game.o1x;
int oc1y = Game.o1y;
int oc2x = Game.o2x;
int oc2y = Game.o2y;
int oc3x = Game.o3x;
int oc3y = Game.o3y;
int oc4x = Game.o4x;
int oc4y = Game.o4y;
int oc5x = Game.o5x;
int oc5y = Game.o5y;
Rectangle rbc, roc1, roc2, roc3, roc4, roc5, rs1, rs2, rs3;
Image blueCar, orangeCar;
public GamePanel() {
super();
Toolkit t = Toolkit.getDefaultToolkit();
blueCar = t.getImage(getClass().getClassLoader().getResource("resources/blue_car.png").getPath());
orangeCar = t.getImage(getClass().getClassLoader().getResource("resources/orange_car.png").getPath());
addKeyListener(this);
}
public void move() {
// int s=Game.speed;
Thread t1 = new Thread() {
public void run() {
while (true) {
int s = Game.speed;
Random rand = new Random();
while (true) {
Game.rn1 = rand.nextInt(5) + 1;
if ((Game.rn1 != Game.rn2) && (Game.rn1 != Game.rn3) && (Game.rn1 != Game.rn4)
&& (Game.rn1 != Game.rn5)) {
break;
}
}
if (Game.rn1 == 1) {
Game.score++;
Game.stat = true;
oc1y = Game.o1y;
while (oc1y < 1000) {
oc1y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 2) {
Game.score++;
Game.stat = true;
oc2y = Game.o2y;
while (oc2y < 1000) {
oc2y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 3) {
Game.score++;
Game.stat = true;
oc3y = Game.o3y;
while (oc3y < 1000) {
oc3y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 4) {
Game.score++;
Game.stat = true;
oc4y = Game.o4y;
while (oc4y < 1000) {
oc4y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
if (Game.rn1 == 5) {
Game.score++;
Game.stat = true;
oc5y = Game.o5y;
while (oc5y < 1000) {
oc5y++;
repaint();
try {
Thread.sleep(s);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
}
};
t1.start();
// t2.start();
// t3.start();
// t4.start();
// t5.start();
}
public void keyPressed(KeyEvent e) {
System.out.println("Key...");
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
bcx = bcx - 10;
}
if (key == KeyEvent.VK_RIGHT) {
bcx = bcx + 10;
}
if (key == KeyEvent.VK_UP) {
bcy = bcy - 10;
}
if (key == KeyEvent.VK_DOWN) {
if (bcy >= 835) {
bcy = bcy;
} else {
bcy = bcy + 10;
}
}
}
public void keyTyped(KeyEvent e) { }
public void keyReleased(KeyEvent e) { }
public void paintComponent(Graphics g) {
super.paintComponent(g);
if ((Game.score % 5 == 0) && (Game.speed > 1) && (Game.stat == true)) {
Game.speed--;
Game.stat = false;
}
rbc = new Rectangle(bcx, bcy, 55, 105);
roc1 = new Rectangle(oc1x, oc1y, 55, 105);
roc2 = new Rectangle(oc2x, oc2y, 55, 105);
roc3 = new Rectangle(oc3x, oc3y, 55, 105);
roc4 = new Rectangle(oc4x, oc4y, 55, 105);
roc5 = new Rectangle(oc5x, oc5y, 55, 105);
rs1 = new Rectangle(275, 70, 451, 30);
rs2 = new Rectangle(245, 70, 30, 910);
rs3 = new Rectangle(726, 70, 30, 910);
if ((rbc.intersects(roc1) == true) || (rbc.intersects(roc2) == true) || (rbc.intersects(roc3) == true)
|| (rbc.intersects(roc4) == true) || (rbc.intersects(roc5) == true) || (rbc.intersects(rs1) == true)
|| (rbc.intersects(rs2) == true) || (rbc.intersects(rs3) == true)) {
System.out.println("Collision");
System.out.println("Score: " + Game.score);
System.out.println("Speed: " + Game.speed);
System.exit(0);
}
g.setColor(Color.WHITE);
g.fillRect(0, 0, 1000, 1000);
g.setColor(Color.BLACK);
g.drawRect(275, 100, 450, 850);
g.drawRect(365, 100, 90, 850);
g.drawRect(545, 100, 90, 850);
if ((Game.rn1 == 1) || (Game.rn2 == 1) || (Game.rn3 == 1) || (Game.rn4 == 1) || (Game.rn5 == 1)) {
g.drawImage(orangeCar, oc1x, oc1y, this);
}
if ((Game.rn1 == 2) || (Game.rn2 == 2) || (Game.rn3 == 2) || (Game.rn4 == 2) || (Game.rn5 == 2)) {
g.drawImage(orangeCar, oc2x, oc2y, this);
}
if ((Game.rn1 == 3) || (Game.rn2 == 3) || (Game.rn3 == 3) || (Game.rn4 == 3) || (Game.rn5 == 3)) {
g.drawImage(orangeCar, oc3x, oc3y, this);
}
if ((Game.rn1 == 4) || (Game.rn2 == 4) || (Game.rn3 == 4) || (Game.rn4 == 4) || (Game.rn5 == 4)) {
g.drawImage(orangeCar, oc4x, oc4y, this);
}
if ((Game.rn1 == 5) || (Game.rn2 == 5) || (Game.rn3 == 5) || (Game.rn4 == 5) || (Game.rn5 == 5)) {
g.drawImage(orangeCar, oc5x, oc5y, this);
}
g.drawImage(blueCar, bcx, bcy, this);
g.setColor(Color.BLACK);
g.fillRect(275, 70, 451, 30);
g.fillRect(275, 950, 451, 30);
g.fillRect(245, 70, 30, 910);
g.fillRect(726, 70, 30, 910);
g.setColor(Color.WHITE);
g.fillRect(275, 980, 451, 100);
g.fillRect(275, 0, 451, 69);
g.setColor(Color.BLACK);
g.drawString("Score: " + Game.score, 50, 50);
}
}
这是截图。
这是资产:
注意: 我使用 this image 并在导出为 PNG 之前更改了颜色。