绘制多个矩形,它们之间有延迟
Draw multiple rectangles with delays between them
我正在使用 Handler
post 延迟调用 onDraw
每次我想绘制新的矩形,但是对于每个新的矩形擦除前一个..
如何使 canvas 保留所有矩形的内容:
我的代码:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.CountDownTimer;
import android.os.Handler;
import android.util.Log;
import com.adhamenaya.microchart.model.ChartData;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Map;
/**
* Created by Admin on 18/12/2016.
*/
public class ColumnChart extends Chart implements Runnable {
private int mSpace = 0;
private int mColumnSize = 0;
private int mColumnsCount = 0;
private int mCurrentStart = 0;
private float mHeightUnit = 0;
private int mHeightDiff;
int columnIndex = 0;
private Handler mHandler;
private Canvas mCanvas;
private Iterator mDataIterator;
static final long FRAME_TIME = 100;
private ArrayList<Rect> rectangles = new ArrayList<Rect>();
public ColumnChart(Context context) {
super(context);
mHandler = new Handler();
}
@Override
protected void prepare() {
if (mChartData != null && mChartData.getSingleData().size() > 0) {
mColumnsCount = mChartData.getSingleData().size();
// Column size, 1 is added to reserve a space at the end of the chart
mColumnSize = (int) ((mWidth / (mColumnsCount)) * 0.9);
// Calculate the space between the bars
mSpace = (mWidth / mColumnsCount) - mColumnSize;
// Calculate height unit
// Calculate 80% of the total height
float height08 = mHeight * 0.8f;
mHeightUnit = height08 / mChartData.getMax();
// Draw bars
mDataIterator = mChartData.getSingleData().entrySet().iterator();
mMainPaint = getRectPaint();
// Create rect objects
while (mDataIterator.hasNext()) {
Map.Entry entry = (Map.Entry) mDataIterator.next();
int columnHeight = (int) ((int) entry.getValue() * mHeightUnit);
String key = (String) entry.getKey();
// Shift the
mCurrentStart += mSpace;
// Calculate the difference between the total height and the height of the column
mHeightDiff = mHeight - columnHeight;
mCurrentStart += mColumnSize;
mDataIterator.remove();
Rect rect = new Rect(mCurrentStart, mHeightDiff,
mCurrentStart + mColumnSize, mHeight);
rectangles.add(rect);
}
}
}
@Override
protected void paintChart(Canvas canvas) {
}
@Override
public void setData(ChartData data) {
this.mChartData = data;
prepare();
mHandler.post(this);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Get measured height and width of the view
setMeasuredDimension(getMeasurement(widthMeasureSpec, mWidth),
getMeasurement(heightMeasureSpec, mHeight));
// mWidth = MeasureSpec.getSize(widthMeasureSpec);
// mHeight = MeasureSpec.getSize(heightMeasureSpec);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(columnIndex > 0 && columnIndex<rectangles.size())
canvas.drawRect(rectangles.get(columnIndex), getRectPaint());
}
@Override
public void run() {
if(columnIndex<rectangles.size()){
invalidate();
columnIndex++;
mHandler.postDelayed(this,FRAME_TIME);
}else{
mHandler.removeCallbacks(this);
}
}
}
创建一个要在其上绘制矩形的 FrameLayout。每次绘制新圆时都创建一个视图。在新创建的视图上绘制圆圈并将该视图添加到 FrameLayout。默认情况下,视图的背景是透明的。如果不是,则将背景设置为透明。这样您以前的矩形将可见,新矩形将绘制在现有矩形上。
你快要完成了!在调用 invalidate
方法后调用你准备。
@Override
public void run() {
if(columnIndex<rectangles.size()){
invalidate();
columnIndex++;
mHandler.postDelayed(this,FRAME_TIME);
}else{
mHandler.removeCallbacks(this);
eraseAll();
}
}
...
public void eraseAll() {
this.canvas.drawColor(0, PorterDuff.Mode.CLEAR);
invalidate();
prepare();
}
对我来说这个逻辑工作正常
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(columnIndex < rectangles.size()) {
for (int i = 0; i <= columnIndex; ++i) {
canvas.drawRect(rectangles.get(i), paint);
}
}
}
最简单的做法是将 canvas 对象保留为 class 级别变量,并始终在此 canvas 对象上绘制,并在 super.onDraw() 中传递此 canvas,它会一直保持你之前绘制的矩形
我正在使用 Handler
post 延迟调用 onDraw
每次我想绘制新的矩形,但是对于每个新的矩形擦除前一个..
如何使 canvas 保留所有矩形的内容:
我的代码:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.CountDownTimer;
import android.os.Handler;
import android.util.Log;
import com.adhamenaya.microchart.model.ChartData;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Map;
/**
* Created by Admin on 18/12/2016.
*/
public class ColumnChart extends Chart implements Runnable {
private int mSpace = 0;
private int mColumnSize = 0;
private int mColumnsCount = 0;
private int mCurrentStart = 0;
private float mHeightUnit = 0;
private int mHeightDiff;
int columnIndex = 0;
private Handler mHandler;
private Canvas mCanvas;
private Iterator mDataIterator;
static final long FRAME_TIME = 100;
private ArrayList<Rect> rectangles = new ArrayList<Rect>();
public ColumnChart(Context context) {
super(context);
mHandler = new Handler();
}
@Override
protected void prepare() {
if (mChartData != null && mChartData.getSingleData().size() > 0) {
mColumnsCount = mChartData.getSingleData().size();
// Column size, 1 is added to reserve a space at the end of the chart
mColumnSize = (int) ((mWidth / (mColumnsCount)) * 0.9);
// Calculate the space between the bars
mSpace = (mWidth / mColumnsCount) - mColumnSize;
// Calculate height unit
// Calculate 80% of the total height
float height08 = mHeight * 0.8f;
mHeightUnit = height08 / mChartData.getMax();
// Draw bars
mDataIterator = mChartData.getSingleData().entrySet().iterator();
mMainPaint = getRectPaint();
// Create rect objects
while (mDataIterator.hasNext()) {
Map.Entry entry = (Map.Entry) mDataIterator.next();
int columnHeight = (int) ((int) entry.getValue() * mHeightUnit);
String key = (String) entry.getKey();
// Shift the
mCurrentStart += mSpace;
// Calculate the difference between the total height and the height of the column
mHeightDiff = mHeight - columnHeight;
mCurrentStart += mColumnSize;
mDataIterator.remove();
Rect rect = new Rect(mCurrentStart, mHeightDiff,
mCurrentStart + mColumnSize, mHeight);
rectangles.add(rect);
}
}
}
@Override
protected void paintChart(Canvas canvas) {
}
@Override
public void setData(ChartData data) {
this.mChartData = data;
prepare();
mHandler.post(this);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Get measured height and width of the view
setMeasuredDimension(getMeasurement(widthMeasureSpec, mWidth),
getMeasurement(heightMeasureSpec, mHeight));
// mWidth = MeasureSpec.getSize(widthMeasureSpec);
// mHeight = MeasureSpec.getSize(heightMeasureSpec);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(columnIndex > 0 && columnIndex<rectangles.size())
canvas.drawRect(rectangles.get(columnIndex), getRectPaint());
}
@Override
public void run() {
if(columnIndex<rectangles.size()){
invalidate();
columnIndex++;
mHandler.postDelayed(this,FRAME_TIME);
}else{
mHandler.removeCallbacks(this);
}
}
}
创建一个要在其上绘制矩形的 FrameLayout。每次绘制新圆时都创建一个视图。在新创建的视图上绘制圆圈并将该视图添加到 FrameLayout。默认情况下,视图的背景是透明的。如果不是,则将背景设置为透明。这样您以前的矩形将可见,新矩形将绘制在现有矩形上。
你快要完成了!在调用 invalidate
方法后调用你准备。
@Override
public void run() {
if(columnIndex<rectangles.size()){
invalidate();
columnIndex++;
mHandler.postDelayed(this,FRAME_TIME);
}else{
mHandler.removeCallbacks(this);
eraseAll();
}
}
...
public void eraseAll() {
this.canvas.drawColor(0, PorterDuff.Mode.CLEAR);
invalidate();
prepare();
}
对我来说这个逻辑工作正常
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(columnIndex < rectangles.size()) {
for (int i = 0; i <= columnIndex; ++i) {
canvas.drawRect(rectangles.get(i), paint);
}
}
}
最简单的做法是将 canvas 对象保留为 class 级别变量,并始终在此 canvas 对象上绘制,并在 super.onDraw() 中传递此 canvas,它会一直保持你之前绘制的矩形