由于 setOpaque(false) 方法,JPanel 不断被重绘
JPanel Constantly Being Repainted Due To setOpaque(false) Method
我正在创建贪吃蛇游戏,遇到了必须使用 JLayeredPane 的问题。我已经使用 DrawBoard class 绘制了板,它必须根据计时器不断地重新绘制。我必须为我放在板上的 3 个水果分配一个随机颜色,因为我不能将它放在 DrawBoard class 中(因为它不断被重新绘制,因此随机颜色在每次重新绘制时不断变化)我不得不制作一个单独的 JPanel,c2。然后将 c2 与容器(包含 drawBoard 组件)JPanel 一起放入 JLayeredFrame 中,以便 c2 可以位于容器顶部 - 有效地将水果覆盖到板上,以便每次都可以手动重新绘制水果组件收集水果以设置随机颜色。
因为我是把水果画到板子上,我必须把组件的背景和JPanel设置成透明的,这样你才能看到下面的板子。我发现的问题是,当调用 c2.setOpaque(false) 时,c2 JPanel 会不断重新绘制自身,因此会不断为水果生成随机颜色。
然后将 JLayeredPane 放入 JFrame。
如何让 c2 JPanel 在不调用自身的情况下具有透明背景?
Board Class -- 这是 JFrame 所在的地方
public Board() {
boardBack(g);
startGame();
}
public void boardBack(Graphics g) {
questionBox = new QuestionBox();
drawBoard = new DrawBoard();
points = new Points();
fruit = new Fruit();
filler = new Filler();
JFrame frame = new JFrame("Snake");
JPanel container = new JPanel();
JPanel c2 = new JPanel();
JLayeredPane pane = new JLayeredPane();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addKeyListener(this);
container.setLayout(new BorderLayout());
c2.setLayout(new BorderLayout());
frame.setResizable(false);
container.add(questionBox, BorderLayout.NORTH);
container.add(points, BorderLayout.CENTER);
container.add(drawBoard, BorderLayout.SOUTH);
c2.add(fruit, BorderLayout.SOUTH);
c2.add(filler, BorderLayout.NORTH);
filler.setOpaque(false);
fruit.setOpaque(false);
//This is where the problem exists,
//when removed I cannot see the drawBoard component below,
//but it no longer repaints.
c2.setOpaque(false);
container.setBounds(0, 0, 600, 720);
c2.setBounds(0, 0, 600, 720);
pane.add(c2, new Integer(2));
pane.add(container, new Integer(1));
pane.setPreferredSize(new Dimension(600, 720));
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
在这个 class 中,我还有一个 actionPerformed 方法和 Timer,它为每个 tick 执行该操作。里面没有召回水果成分。
水果class
package snake;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Fruit extends JPanel {
public static Color red = new Color(8005929);
public static Color brown = new Color(9067566);
public static Color purple = new Color(6684774);
public static Dimension dim4 = new Dimension(600, 600);
@Override
public Dimension getPreferredSize() {
return new Dimension(dim4.width, dim4.height);
}
Random rand = new Random();
public int selectColour;
//The structure of the array is as follows
// [0] - fruit1 colour
// [1] - fruit2 colour
// [2] - fruit3 colour
public int[] colourSelected = new int[3];
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//This allows us to select a random colour for the fruit to be assigned.
//Where selectColour = 0 refers to the colour red
//Where selectColour = 1 refers to the colour brown
//Where selectColour = 2 refers to the colour purple
int selectColour = rand.nextInt(3);
switch (selectColour) {
case 0:
colourSelected[0] = selectColour;
g.setColor(red);
break;
case 1:
colourSelected[0] = selectColour;
g.setColor(brown);
break;
case 2:
colourSelected[0] = selectColour;
g.setColor(purple);
break;
}
//Draws the fruit at the point of the fruit
g.fillRect(Board.fruit1.x * Board.SCALE, Board.fruit1.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the second fruit
g.setColor(brown);
g.fillRect(Board.fruit2.x * Board.SCALE, Board.fruit2.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the third fruit
g.setColor(purple);
g.fillRect(Board.fruit3.x * Board.SCALE, Board.fruit3.y * Board.SCALE,
Board.SCALE, Board.SCALE);
}
当 运行 我在 paintComponent()
方法中放置了 System.out.println()
以显示问题时,这显示了问题。
当setOpaque(false)还在代码中时(左下水果不断变色)
删除后
首先,您无法控制绘画过程,绘画可能出于多种原因而发生,其中许多原因您无法控制
其次,绘制应该绘制组件的当前状态,不包含任何逻辑。
将您的颜色生成从 paintComponent
移至您 Timer
可以调用的方法,并在您调用此方法时重新绘制组件
我正在创建贪吃蛇游戏,遇到了必须使用 JLayeredPane 的问题。我已经使用 DrawBoard class 绘制了板,它必须根据计时器不断地重新绘制。我必须为我放在板上的 3 个水果分配一个随机颜色,因为我不能将它放在 DrawBoard class 中(因为它不断被重新绘制,因此随机颜色在每次重新绘制时不断变化)我不得不制作一个单独的 JPanel,c2。然后将 c2 与容器(包含 drawBoard 组件)JPanel 一起放入 JLayeredFrame 中,以便 c2 可以位于容器顶部 - 有效地将水果覆盖到板上,以便每次都可以手动重新绘制水果组件收集水果以设置随机颜色。
因为我是把水果画到板子上,我必须把组件的背景和JPanel设置成透明的,这样你才能看到下面的板子。我发现的问题是,当调用 c2.setOpaque(false) 时,c2 JPanel 会不断重新绘制自身,因此会不断为水果生成随机颜色。
然后将 JLayeredPane 放入 JFrame。
如何让 c2 JPanel 在不调用自身的情况下具有透明背景?
Board Class -- 这是 JFrame 所在的地方
public Board() {
boardBack(g);
startGame();
}
public void boardBack(Graphics g) {
questionBox = new QuestionBox();
drawBoard = new DrawBoard();
points = new Points();
fruit = new Fruit();
filler = new Filler();
JFrame frame = new JFrame("Snake");
JPanel container = new JPanel();
JPanel c2 = new JPanel();
JLayeredPane pane = new JLayeredPane();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addKeyListener(this);
container.setLayout(new BorderLayout());
c2.setLayout(new BorderLayout());
frame.setResizable(false);
container.add(questionBox, BorderLayout.NORTH);
container.add(points, BorderLayout.CENTER);
container.add(drawBoard, BorderLayout.SOUTH);
c2.add(fruit, BorderLayout.SOUTH);
c2.add(filler, BorderLayout.NORTH);
filler.setOpaque(false);
fruit.setOpaque(false);
//This is where the problem exists,
//when removed I cannot see the drawBoard component below,
//but it no longer repaints.
c2.setOpaque(false);
container.setBounds(0, 0, 600, 720);
c2.setBounds(0, 0, 600, 720);
pane.add(c2, new Integer(2));
pane.add(container, new Integer(1));
pane.setPreferredSize(new Dimension(600, 720));
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
在这个 class 中,我还有一个 actionPerformed 方法和 Timer,它为每个 tick 执行该操作。里面没有召回水果成分。
水果class
package snake;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Fruit extends JPanel {
public static Color red = new Color(8005929);
public static Color brown = new Color(9067566);
public static Color purple = new Color(6684774);
public static Dimension dim4 = new Dimension(600, 600);
@Override
public Dimension getPreferredSize() {
return new Dimension(dim4.width, dim4.height);
}
Random rand = new Random();
public int selectColour;
//The structure of the array is as follows
// [0] - fruit1 colour
// [1] - fruit2 colour
// [2] - fruit3 colour
public int[] colourSelected = new int[3];
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//This allows us to select a random colour for the fruit to be assigned.
//Where selectColour = 0 refers to the colour red
//Where selectColour = 1 refers to the colour brown
//Where selectColour = 2 refers to the colour purple
int selectColour = rand.nextInt(3);
switch (selectColour) {
case 0:
colourSelected[0] = selectColour;
g.setColor(red);
break;
case 1:
colourSelected[0] = selectColour;
g.setColor(brown);
break;
case 2:
colourSelected[0] = selectColour;
g.setColor(purple);
break;
}
//Draws the fruit at the point of the fruit
g.fillRect(Board.fruit1.x * Board.SCALE, Board.fruit1.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the second fruit
g.setColor(brown);
g.fillRect(Board.fruit2.x * Board.SCALE, Board.fruit2.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the third fruit
g.setColor(purple);
g.fillRect(Board.fruit3.x * Board.SCALE, Board.fruit3.y * Board.SCALE,
Board.SCALE, Board.SCALE);
}
当 运行 我在 paintComponent()
方法中放置了 System.out.println()
以显示问题时,这显示了问题。
当setOpaque(false)还在代码中时(左下水果不断变色)
删除后
首先,您无法控制绘画过程,绘画可能出于多种原因而发生,其中许多原因您无法控制
其次,绘制应该绘制组件的当前状态,不包含任何逻辑。
将您的颜色生成从 paintComponent
移至您 Timer
可以调用的方法,并在您调用此方法时重新绘制组件