多个对象中的 Tweenlite

Tweenlite in multiple objects

我尝试将卡片移动给我的用户 他们是这里的三个成员 我这里有九张卡 我的代码 below.I 已经使用 tweenlite 移动前三张卡成功移动然后其余的卡我如何移动到用户.

import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;

 click_mc.addEventListener(MouseEvent.CLICK, UserOne);



function UserOne(evt:MouseEvent):void
{

    TweenMax.to(joker_mc, .5, { x:598.25, y:164.45 , onComplete:UserTwo} );     
}

function UserTwo():void
{
    TweenLite.to(king_mc, .5, { x:316.50, y:267.90, onComplete:UserThree} );

}

function UserThree():void
{
    TweenLite.to(queen_mc, .5, { x:39, y:172} );

}

谁知道请详细说明一下。

无需为每张卡片创建单独的代码,它们都很相似。使用 card + x + y 条目创建一个数组,并使用这些条目。

import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;

var currentEntry:int = -1;
var aList:Array =
[
    {card:joker_mc, x:598.25, y:164.45},
    {card:king_mc,  x:316.50, y:267.90},
    {card:queen_mc, x:39, y:172},

    // ...
    // and so on
];

click_mc.addEventListener(MouseEvent.CLICK, onClick);

function onClick(e:MouseEvent):void
{
    // Unsubscribe to avoid the mess with second click.
    click_mc.removeEventListener(MouseEvent.CLICK, onClick);

    // Start process.
    moveNext();
}

function moveNext():void
{
    currentEntry++;

    // Stop the process if all the cards have been moved.
    if (currentEntry >= aList.length) return;

    // Get the entry.
    var anEntry:Object = aList[currentEntry];

    // Move the card.
    TweenLite.to(anEntry['card'], .5, {x:anEntry['x'], y:anEntry['y'], onComplete:moveNext});
}