actionscript3.0 框架不能移动

Frame can't move in actionscript3.0

嗨,我有三个 class Mainintro.as、Gameplay.as、Lastscene.as,这里我用这段代码调用另一个 class.. 帧连续移动不停...

Mainintro.as       
package 
  {

import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import com.greensock.*;
import com.greensock.easing.*;


import Globe;


public class MainIntro 
{


    public function MainIntro(Mc:MovieClip) 
    {
        Globe.self.realstage = Mc;
        Globe.self.realstage.intro_mc.stop();
        Mc.intro_mc.play_mc.addEventListener(MouseEvent.CLICK, GameStart);
        Mc.intro_mc.play_mc.buttonMode = true;
        Mc.intro_mc.ins_btn.buttonMode = true;
        var gameply:GamePlay = new GamePlay();



    }

    public function GameStart(e:MouseEvent):void
    {
        {
            Globe.self.realstage.gotoAndPlay("game");


        }
    }

   }        

    }

在此 class 文件 (Gameplay.as) 中,代码出现在由 :

引起的 public function onClick
 Globe.self.realstage.click_mc.addEventListener(MouseEvent.CLICK,onClick);

这给出了 null object reference 错误,但我已经给出了正确的名称 实例然后我尝试 运行 忽略错误然后框架不移动 停止...

Gameplay.as

  package 
 {
   import com.greensock.*;
   import com.greensock.easing.*;


   import flash.events.MouseEvent;
   import flash.display.MovieClip;

    import Globe;


   public class GamePlay 
    {
        var currentEntry:int = -1;

        var aList:Array =
            [
                {card:Globe.self.realstage.joker_mc, x:605.55, y:195.45},
                {card:Globe.self.realstage.king_mc,  x:323.80, y:298.45},
                {card:Globe.self.realstage.queen_mc, x:45.85, y:213.95},
                {card:Globe.self.realstage.a_mc,     x:605.55, y:195.45},
                {card:Globe.self.realstage.ten_mc,   x:323.80, y:298.45},
                {card:Globe.self.realstage.five_mc,  x:45.85, y:213.95},
                {card:Globe.self.realstage.two_mc,   x:605.55, y:195.45},
                {card:Globe.self.realstage.nine_mc,  x:323.80, y:298.45},
                {card:Globe.self.realstage.four_mc,  x:45.85, y:213.95},


            ];



    public function GamePlay() 
    {
         Globe.self.realstage.stop();
         var gameply:LastScene = new LastScene();

        Globe.self.realstage.click_mc.addEventListener(MouseEvent.CLICK, 
    onClick);
        Globe.self.realstage.exit_mc.addEventListener(MouseEvent.CLICK, 
  lastScene);

    }
        public function lastScene(e:MouseEvent):void
            {
                Globe.self.realstage.gotoAndPlay("Scene");

            }


    public  function onClick(e:MouseEvent):void
        {
            // Unsubscribe to avoid the mess with second click.

  Globe.self.realstage.click_mc.removeEventListener(MouseEvent.CLICK, 
  onClick);

            // Start process.
            moveNext();
        }

    public  function moveNext():void
    {
            Globe.self.realstage.currentEntry++;

            // Stop the process if all the cards have been moved.
            if (Globe.self.realstage.currentEntry >= 
  Globe.self.realstage.aList.length) return;


            // Get the entry.
            var anEntry:Object = 
 Globe.self.realstage.aList[Globe.self.realstage.currentEntry];

            // Move the card.

    Globe.self.realstage.TweenLite.to(Globe.self.realstage.anEntry['card'], 
  .4,
  {x:Globe.self.realstage.anEntry['x'],y:Globe.self.realstage.anEntry['y'], 
  onComplete:moveNext});
    }

   }


    }

我在框架中使用了 stop,现在它停止了,它运行良好。