如何实现UI像iCarousel Rotary type,Objective-C?
How to implement UI like iCarousel Rotary type, Objective-C?
我想实现这种类型的UI(水平滚动)。
我知道它的种类"iCarousel",Type = iCarouselTypeRotary。我尝试使用这个库,但得到的是这种类型 UI。我无法完全自定义:
如果有人知道如何以本机方式或任何库执行此操作 UI,请告诉我。任何输入将不胜感激。
有多种解决方案可用于 3D 轮播。
看看那个例子:https://www.cocoacontrols.com/controls/parallaxcarousel
您可以找到源代码on Github。该项目使用 CABasicAnimation
,您可以使用 CocaPods
.
安装它
iCarousel 库提供了 iCarouselTypeCustom 类型。
以下为自定义示例。
override func awakeFromNib() {
super.awakeFromNib()
for i in 0 ... 6 {
items.append(i)
}
}
override func viewDidLoad() {
super.viewDidLoad()
carousel.type = .custom
}
func numberOfItems(in carousel: iCarousel) -> Int {
return items.count
}
func carousel(_ carousel: iCarousel, viewForItemAt index: Int, reusing view: UIView?) -> UIView {
var label: UILabel
var itemView: UIImageView
if let view = view as? UIImageView {
itemView = view
label = itemView.viewWithTag(1) as! UILabel
} else {
itemView = UIImageView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
itemView.image = UIImage(named: "page.png")
itemView.layer.cornerRadius = 5
itemView.contentMode = .center
label = UILabel(frame: itemView.bounds)
label.backgroundColor = .clear
label.textAlignment = .center
label.font = label.font.withSize(50)
label.tag = 1
itemView.addSubview(label)
}
label.text = "\(items[index])"
return itemView
}
func carousel(_ carousel: iCarousel, valueFor option: iCarouselOption, withDefault value: CGFloat) -> CGFloat {
switch option {
case .visibleItems:
let elemento:Int = self.carousel.currentItemIndex as Int
print(elemento)
if elemento == 0 {
return 2;
}else if elemento == items.count-1 {
return 2;
}else {
return 3;
}
default:
return value
}
}
func carousel(_ carousel: iCarousel, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D {
let offsetFactor:CGFloat = self.carousel(carousel, valueFor: .spacing, withDefault: 1.25) * carousel.itemWidth
let zFactor: CGFloat = 400.0
let normalFactor: CGFloat = 0
let shrinkFactor: CGFloat = 100.0
let f: CGFloat = sqrt(offset * offset + 1)-1
var trans = transform
trans = CATransform3DTranslate(trans, offset * offsetFactor, f * normalFactor, f * (-zFactor))
trans = CATransform3DScale(trans, 1 / (f / shrinkFactor + 1.0), 1 / (f / shrinkFactor + 1.0), 1.0 )
return trans
}
func carousel(_ carousel: iCarousel, shouldSelectItemAt index: Int) -> Bool {
return true
}
最后,我使用了自定义视图,并且达到了我需要的 UI。在这里,我为有需要的人提供我的代码。
- (void)viewDidLoad
{
[super viewDidLoad];
_iCarouselItems = [[NSMutableArray alloc]init];
for (int i = 0; i < 10; i++)
{
[_iCarouselItems addObject:@(i)];
}
self.iCarouselView.dataSource = self;
self.iCarouselView.delegate = self;
_iCarouselView.type = iCarouselTypeCustom;
dispatch_async(dispatch_get_main_queue(), ^{
[_iCarouselView reloadData];
});
}
#pragma mark iCarousel methods
- (NSInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
return [_iCarouselItems count];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
NSLog(@"viewForItemAtIndex is %ld",(long)index);
//don’t do anything specific to the index within
//this `if (view == nil) {…}` statement because the view will be
//recycled and used with other index values later
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200, 200.0f)];
// ((UIImageView *)view).image = [UIImage imageNamed:@"smiley-400x400.jpg"];
view.contentMode = UIViewContentModeCenter;
view.backgroundColor = [UIColor whiteColor];
view.layer.cornerRadius = 8;
view.layer.masksToBounds = true;
view.layer.borderColor = [UIColor grayColor].CGColor;
view.layer.borderWidth = 2;
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = NSTextAlignmentCenter;
label.font = [label.font fontWithSize:50];
label.tag = 1;
[view addSubview:label];
}
else
{
//get a reference to the label in the recycled view
label = (UILabel *)[view viewWithTag:1];
}
label.text = [_iCarouselItems[index] stringValue];
return view;
}
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:0.3]*carousel.itemWidth;
CGFloat zFactor = 400.0;
CGFloat normalFactor = 0;
CGFloat shrinkFactor = 100.0;
CGFloat f = sqrt(offset * offset + 1)-1;
transform = CATransform3DTranslate(transform, offset * offsetFactor, f * normalFactor, f * (-zFactor));
transform = CATransform3DScale(transform, 1 / (f / shrinkFactor + 1.0), 1 / (f / shrinkFactor + 1.0), 1.0 );
return transform;
}
- (BOOL)carousel:(iCarousel *)carousel shouldSelectItemAtIndex:(NSInteger)index
{
return true;
}
- (void)carousel:(iCarousel *)carousel didSelectItemAtIndex:(NSInteger)index
{
NSLog(@"Selected carouselindex is %ld",(long)index);
}
- (NSInteger)numberOfPlaceholdersInCarousel:(iCarousel *)carousel
{
//note: placeholder views are only displayed on some carousels if wrapping is disabled
return 0;
}
我想实现这种类型的UI(水平滚动)。
我知道它的种类"iCarousel",Type = iCarouselTypeRotary。我尝试使用这个库,但得到的是这种类型 UI。我无法完全自定义:
有多种解决方案可用于 3D 轮播。
看看那个例子:https://www.cocoacontrols.com/controls/parallaxcarousel
您可以找到源代码on Github。该项目使用 CABasicAnimation
,您可以使用 CocaPods
.
iCarousel 库提供了 iCarouselTypeCustom 类型。
以下为自定义示例。
override func awakeFromNib() {
super.awakeFromNib()
for i in 0 ... 6 {
items.append(i)
}
}
override func viewDidLoad() {
super.viewDidLoad()
carousel.type = .custom
}
func numberOfItems(in carousel: iCarousel) -> Int {
return items.count
}
func carousel(_ carousel: iCarousel, viewForItemAt index: Int, reusing view: UIView?) -> UIView {
var label: UILabel
var itemView: UIImageView
if let view = view as? UIImageView {
itemView = view
label = itemView.viewWithTag(1) as! UILabel
} else {
itemView = UIImageView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
itemView.image = UIImage(named: "page.png")
itemView.layer.cornerRadius = 5
itemView.contentMode = .center
label = UILabel(frame: itemView.bounds)
label.backgroundColor = .clear
label.textAlignment = .center
label.font = label.font.withSize(50)
label.tag = 1
itemView.addSubview(label)
}
label.text = "\(items[index])"
return itemView
}
func carousel(_ carousel: iCarousel, valueFor option: iCarouselOption, withDefault value: CGFloat) -> CGFloat {
switch option {
case .visibleItems:
let elemento:Int = self.carousel.currentItemIndex as Int
print(elemento)
if elemento == 0 {
return 2;
}else if elemento == items.count-1 {
return 2;
}else {
return 3;
}
default:
return value
}
}
func carousel(_ carousel: iCarousel, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D {
let offsetFactor:CGFloat = self.carousel(carousel, valueFor: .spacing, withDefault: 1.25) * carousel.itemWidth
let zFactor: CGFloat = 400.0
let normalFactor: CGFloat = 0
let shrinkFactor: CGFloat = 100.0
let f: CGFloat = sqrt(offset * offset + 1)-1
var trans = transform
trans = CATransform3DTranslate(trans, offset * offsetFactor, f * normalFactor, f * (-zFactor))
trans = CATransform3DScale(trans, 1 / (f / shrinkFactor + 1.0), 1 / (f / shrinkFactor + 1.0), 1.0 )
return trans
}
func carousel(_ carousel: iCarousel, shouldSelectItemAt index: Int) -> Bool {
return true
}
最后,我使用了自定义视图,并且达到了我需要的 UI。在这里,我为有需要的人提供我的代码。
- (void)viewDidLoad
{
[super viewDidLoad];
_iCarouselItems = [[NSMutableArray alloc]init];
for (int i = 0; i < 10; i++)
{
[_iCarouselItems addObject:@(i)];
}
self.iCarouselView.dataSource = self;
self.iCarouselView.delegate = self;
_iCarouselView.type = iCarouselTypeCustom;
dispatch_async(dispatch_get_main_queue(), ^{
[_iCarouselView reloadData];
});
}
#pragma mark iCarousel methods
- (NSInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
return [_iCarouselItems count];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
NSLog(@"viewForItemAtIndex is %ld",(long)index);
//don’t do anything specific to the index within
//this `if (view == nil) {…}` statement because the view will be
//recycled and used with other index values later
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200, 200.0f)];
// ((UIImageView *)view).image = [UIImage imageNamed:@"smiley-400x400.jpg"];
view.contentMode = UIViewContentModeCenter;
view.backgroundColor = [UIColor whiteColor];
view.layer.cornerRadius = 8;
view.layer.masksToBounds = true;
view.layer.borderColor = [UIColor grayColor].CGColor;
view.layer.borderWidth = 2;
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = NSTextAlignmentCenter;
label.font = [label.font fontWithSize:50];
label.tag = 1;
[view addSubview:label];
}
else
{
//get a reference to the label in the recycled view
label = (UILabel *)[view viewWithTag:1];
}
label.text = [_iCarouselItems[index] stringValue];
return view;
}
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:0.3]*carousel.itemWidth;
CGFloat zFactor = 400.0;
CGFloat normalFactor = 0;
CGFloat shrinkFactor = 100.0;
CGFloat f = sqrt(offset * offset + 1)-1;
transform = CATransform3DTranslate(transform, offset * offsetFactor, f * normalFactor, f * (-zFactor));
transform = CATransform3DScale(transform, 1 / (f / shrinkFactor + 1.0), 1 / (f / shrinkFactor + 1.0), 1.0 );
return transform;
}
- (BOOL)carousel:(iCarousel *)carousel shouldSelectItemAtIndex:(NSInteger)index
{
return true;
}
- (void)carousel:(iCarousel *)carousel didSelectItemAtIndex:(NSInteger)index
{
NSLog(@"Selected carouselindex is %ld",(long)index);
}
- (NSInteger)numberOfPlaceholdersInCarousel:(iCarousel *)carousel
{
//note: placeholder views are only displayed on some carousels if wrapping is disabled
return 0;
}