Gridview 中的小部件在屏幕外时丢失状态
Widgets in Gridview lose state when off-screen
我刚开始玩 Flutter/Dart,我想知道为什么我的 Card
小部件在滚动到屏幕外时会丢失它们的状态。
_isSelected
由用户点击 Card
小部件之一切换。一切都很好,直到它们从屏幕上消失——此时它们恢复正常。我假设我必须采取额外的步骤来保存状态,但我不太确定如何最好地解决这个问题。
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class CardHolder extends StatefulWidget {
CardHolder({Key key}) : super(key: key);
@override
_CardHolderState createState() => new _CardHolderState();
}
class _CardHolderState extends State<CardHolder> {
List _cardData;
_getCards() async {
String endpoint = 'https://jsonplaceholder.typicode.com/posts';
var httpClient = createHttpClient();
var response = await httpClient.read(endpoint);
List data = JSON.decode(response);
if (!mounted) return;
setState(() {
_cardData = data;
});
}
@override
void initState() {
super.initState();
_getCards();
}
@override
Widget build(BuildContext context) {
return new GridView.extent(
maxCrossAxisExtent: 250.0,
mainAxisSpacing: 4.0,
crossAxisSpacing: 4.0,
children: _buildGridList(_cardData)
);
}
}
List<Card> _buildGridList(data) {
if (data == null) return [];
List<Card> cards = [];
for (var card in data) {
cards.add(new Card(title: card['title']));
}
return cards;
}
class Card extends StatefulWidget {
Card({Key key, this.title}) : super(key: key);
final String title;
@override
CardState createState() => new CardState();
}
class CardState extends State<Card> {
String title;
bool _isSelected = false;
_toggleSelected() {
setState(() {
_isSelected = !_isSelected;
print('Toggled to ' + _isSelected.toString());
});
}
CardState({this.title = "No Title!"});
@override
Widget build(BuildContext context) {
print('Rendering card: ' + widget.title);
return new GestureDetector(
onTap: _toggleSelected,
child: new Container(
constraints: new BoxConstraints(minHeight: 120.0, minWidth: 100.0, maxWidth: 100.0),
decoration: new BoxDecoration(
color: _isSelected ? Colors.red : Colors.white,
borderRadius: new BorderRadius.all(new Radius.circular(2.5)),
boxShadow: [new BoxShadow(color: Colors.black45, blurRadius: 5.0, spreadRadius: 0.0, offset: new Offset(0.0, 3.0))]
),
margin: new EdgeInsets.all(5.0),
padding: new EdgeInsets.all(10.0),
child: new Text(widget.title, style: new TextStyle(color: Colors.black))
)
);
}
}
从 Flutter 旨在清理您的屏幕外 State
的意义上讲,此行为正在按预期工作。您可以通过在树的更高级别维护 isSelected
布尔值来获得所需的行为,例如在 CardHolder
或模型中 class。对于简单的情况,ValueNotifier
可能就足够了。这是一个例子。
import 'dart:collection';
import 'package:flutter/scheduler.dart';
import 'package:flutter/material.dart';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/foundation.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
primaryColorBrightness: Brightness.light,
),
home: new CardHolder(),
);
}
}
class CardHolder extends StatefulWidget {
CardHolder({Key key}) : super(key: key);
@override
_CardHolderState createState() => new _CardHolderState();
}
class _CardHolderState extends State<CardHolder> {
List _cardData;
_getCards() async {
String endpoint = 'https://jsonplaceholder.typicode.com/posts';
var httpClient = createHttpClient();
var response = await httpClient.read(endpoint);
List data = JSON.decode(response);
if (!mounted) return;
setState(() {
_cardData = data;
});
}
@override
void initState() {
super.initState();
_getCards();
}
@override
Widget build(BuildContext context) {
return new GridView.extent(
maxCrossAxisExtent: 250.0,
mainAxisSpacing: 4.0,
crossAxisSpacing: 4.0,
children: _buildGridList(_cardData)
);
}
}
List<Card> _buildGridList(data) {
if (data == null) return [];
List<Card> cards = [];
for (var card in data) {
cards.add(new Card(
title: card['title'],
isSelected: new ValueNotifier<bool>(false),
));
}
return cards;
}
class Card extends AnimatedWidget {
Card({Key key, this.title, this.isSelected }) : super(key: key, listenable: isSelected);
final String title;
final ValueNotifier<bool> isSelected;
@override
Widget build(BuildContext context) {
print('Rendering card: ' + title);
return new GestureDetector(
onTap: () {
isSelected.value = !isSelected.value;
},
child: new Container(
constraints: new BoxConstraints(minHeight: 120.0, minWidth: 100.0, maxWidth: 100.0),
decoration: new BoxDecoration(
color: isSelected.value ? Colors.red : Colors.white,
borderRadius: new BorderRadius.all(new Radius.circular(2.5)),
boxShadow: [new BoxShadow(color: Colors.black45, blurRadius: 5.0, spreadRadius: 0.0, offset: new Offset(0.0, 3.0))]
),
margin: new EdgeInsets.all(5.0),
padding: new EdgeInsets.all(10.0),
child: new Text(title, style: new TextStyle(color: Colors.black))
)
);
}
}
我刚开始玩 Flutter/Dart,我想知道为什么我的 Card
小部件在滚动到屏幕外时会丢失它们的状态。
_isSelected
由用户点击 Card
小部件之一切换。一切都很好,直到它们从屏幕上消失——此时它们恢复正常。我假设我必须采取额外的步骤来保存状态,但我不太确定如何最好地解决这个问题。
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class CardHolder extends StatefulWidget {
CardHolder({Key key}) : super(key: key);
@override
_CardHolderState createState() => new _CardHolderState();
}
class _CardHolderState extends State<CardHolder> {
List _cardData;
_getCards() async {
String endpoint = 'https://jsonplaceholder.typicode.com/posts';
var httpClient = createHttpClient();
var response = await httpClient.read(endpoint);
List data = JSON.decode(response);
if (!mounted) return;
setState(() {
_cardData = data;
});
}
@override
void initState() {
super.initState();
_getCards();
}
@override
Widget build(BuildContext context) {
return new GridView.extent(
maxCrossAxisExtent: 250.0,
mainAxisSpacing: 4.0,
crossAxisSpacing: 4.0,
children: _buildGridList(_cardData)
);
}
}
List<Card> _buildGridList(data) {
if (data == null) return [];
List<Card> cards = [];
for (var card in data) {
cards.add(new Card(title: card['title']));
}
return cards;
}
class Card extends StatefulWidget {
Card({Key key, this.title}) : super(key: key);
final String title;
@override
CardState createState() => new CardState();
}
class CardState extends State<Card> {
String title;
bool _isSelected = false;
_toggleSelected() {
setState(() {
_isSelected = !_isSelected;
print('Toggled to ' + _isSelected.toString());
});
}
CardState({this.title = "No Title!"});
@override
Widget build(BuildContext context) {
print('Rendering card: ' + widget.title);
return new GestureDetector(
onTap: _toggleSelected,
child: new Container(
constraints: new BoxConstraints(minHeight: 120.0, minWidth: 100.0, maxWidth: 100.0),
decoration: new BoxDecoration(
color: _isSelected ? Colors.red : Colors.white,
borderRadius: new BorderRadius.all(new Radius.circular(2.5)),
boxShadow: [new BoxShadow(color: Colors.black45, blurRadius: 5.0, spreadRadius: 0.0, offset: new Offset(0.0, 3.0))]
),
margin: new EdgeInsets.all(5.0),
padding: new EdgeInsets.all(10.0),
child: new Text(widget.title, style: new TextStyle(color: Colors.black))
)
);
}
}
从 Flutter 旨在清理您的屏幕外 State
的意义上讲,此行为正在按预期工作。您可以通过在树的更高级别维护 isSelected
布尔值来获得所需的行为,例如在 CardHolder
或模型中 class。对于简单的情况,ValueNotifier
可能就足够了。这是一个例子。
import 'dart:collection';
import 'package:flutter/scheduler.dart';
import 'package:flutter/material.dart';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/foundation.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
primaryColorBrightness: Brightness.light,
),
home: new CardHolder(),
);
}
}
class CardHolder extends StatefulWidget {
CardHolder({Key key}) : super(key: key);
@override
_CardHolderState createState() => new _CardHolderState();
}
class _CardHolderState extends State<CardHolder> {
List _cardData;
_getCards() async {
String endpoint = 'https://jsonplaceholder.typicode.com/posts';
var httpClient = createHttpClient();
var response = await httpClient.read(endpoint);
List data = JSON.decode(response);
if (!mounted) return;
setState(() {
_cardData = data;
});
}
@override
void initState() {
super.initState();
_getCards();
}
@override
Widget build(BuildContext context) {
return new GridView.extent(
maxCrossAxisExtent: 250.0,
mainAxisSpacing: 4.0,
crossAxisSpacing: 4.0,
children: _buildGridList(_cardData)
);
}
}
List<Card> _buildGridList(data) {
if (data == null) return [];
List<Card> cards = [];
for (var card in data) {
cards.add(new Card(
title: card['title'],
isSelected: new ValueNotifier<bool>(false),
));
}
return cards;
}
class Card extends AnimatedWidget {
Card({Key key, this.title, this.isSelected }) : super(key: key, listenable: isSelected);
final String title;
final ValueNotifier<bool> isSelected;
@override
Widget build(BuildContext context) {
print('Rendering card: ' + title);
return new GestureDetector(
onTap: () {
isSelected.value = !isSelected.value;
},
child: new Container(
constraints: new BoxConstraints(minHeight: 120.0, minWidth: 100.0, maxWidth: 100.0),
decoration: new BoxDecoration(
color: isSelected.value ? Colors.red : Colors.white,
borderRadius: new BorderRadius.all(new Radius.circular(2.5)),
boxShadow: [new BoxShadow(color: Colors.black45, blurRadius: 5.0, spreadRadius: 0.0, offset: new Offset(0.0, 3.0))]
),
margin: new EdgeInsets.all(5.0),
padding: new EdgeInsets.all(10.0),
child: new Text(title, style: new TextStyle(color: Colors.black))
)
);
}
}