无法在 win32 UDP 套接字应用程序中从 UDP 服务器接收数据
Not able to receive data from UDP server in win32 UDP socket application
我有一个硬件 ARM 控件作为 UDP 服务器,我通过下面用 C# 编写的代码与其通信。 PC是UDP客户端。服务器只是回显数据。
这工作正常,没有任何问题,而且很稳定。
using System.Net.Sockets;
using System.Net;
using System.Text;
using System;
namespace UDPSocket
{
class UDPSender
{
static void Main(string[] args)
{
UInt32 i=0;
Int32 PORT = 45555;
for (; i < 15; )
{
Console.WriteLine(i++);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,
ProtocolType.Udp);
IPAddress broadcast = IPAddress.Parse("192.168.0.10");
byte[] sendbuf = Encoding.ASCII.GetBytes("Shriganesh Damle, Infineon Techonologies India Pvt Ltd, Bangalore");
IPEndPoint ep = new IPEndPoint(broadcast, PORT);
//Creates a UdpClient for reading incoming data.
UdpClient receivingUdpClient = new UdpClient(PORT);
s.SendTo(sendbuf, ep);
Console.WriteLine("Message sent to the broadcast address");
//Creates an IPEndPoint to record the IP Address and port number of the sender.
// The IPEndPoint will allow you to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = receivingUdpClient.Receive(ref RemoteIpEndPoint);
string returnData = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine("This is the message you received " +
returnData.ToString());
Console.WriteLine("This message was sent from " +
RemoteIpEndPoint.Address.ToString() +
" on their port number " +
RemoteIpEndPoint.Port.ToString());
//Console.Read();
receivingUdpClient.Close();
}
Console.Read();
}
}
}
现在,我想要在 Win32 C 应用程序中使用相同的 PC 代码。我尝试了下面的代码。
/*
Simple udp client
*/
#include<stdio.h>
#include<winsock2.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
#define SERVER "192.168.0.10" //ip address of udp server
#define BUFLEN 512 //Max length of buffer
#define PORT 45555 //The port on which to listen for incoming data
int main(void)
{
struct sockaddr_in si_other;
int s, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
WSADATA wsa;
//Initialise winsock
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Initialised.\n");
//create socket
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == SOCKET_ERROR)
{
printf("socket() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//setup address structure
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
si_other.sin_addr.S_un.S_addr = inet_addr(SERVER);
//start communication
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen) == SOCKET_ERROR)
{
printf("sendto() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'[=11=]', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == SOCKET_ERROR)
{
printf("recvfrom() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
puts(buf);
}
closesocket(s);
WSACleanup();
return 0;
}
此代码能够发送到 UDP 服务器并返回。但是 recvfrom 调用将等待数据直到无限时间。 recvfrom 正在阻止调用。我提供正确的 IP 地址和端口。我仍然无法在 Win32 应用程序中从服务器接收数据。你能帮忙吗?
如果你想在套接字上接收数据,你需要将它绑定到一个或多个本地地址和本地端口。您的 C# 版本通过 new UdpClient(PORT)
(注意 PORT
参数)实现了这一点,但您的 C 版本没有做任何可比的事情。
创建套接字后,执行
sockaddr_in localAddr;
localAddr.sin_family = AF_INET;
localAddr.sin_port = htons(PORT);
localAddr.sin_addr.S_un.S_addr = INADDR_ANY;
bind(s, &localAddr, sizeof(sockaddr_in));
并验证它 returns 0
表示成功。
或者,如果您创建第二个套接字来接收服务器响应,C 版本将与 C# 版本更加并行。我不认为有必要在 C 中这样做(在 Winsock2 中,更准确地说),但使用相同的套接字发送和接收可能需要您绑定到特定的本地地址而不是 INADDR_ANY
.
我有一个硬件 ARM 控件作为 UDP 服务器,我通过下面用 C# 编写的代码与其通信。 PC是UDP客户端。服务器只是回显数据。
这工作正常,没有任何问题,而且很稳定。
using System.Net.Sockets;
using System.Net;
using System.Text;
using System;
namespace UDPSocket
{
class UDPSender
{
static void Main(string[] args)
{
UInt32 i=0;
Int32 PORT = 45555;
for (; i < 15; )
{
Console.WriteLine(i++);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,
ProtocolType.Udp);
IPAddress broadcast = IPAddress.Parse("192.168.0.10");
byte[] sendbuf = Encoding.ASCII.GetBytes("Shriganesh Damle, Infineon Techonologies India Pvt Ltd, Bangalore");
IPEndPoint ep = new IPEndPoint(broadcast, PORT);
//Creates a UdpClient for reading incoming data.
UdpClient receivingUdpClient = new UdpClient(PORT);
s.SendTo(sendbuf, ep);
Console.WriteLine("Message sent to the broadcast address");
//Creates an IPEndPoint to record the IP Address and port number of the sender.
// The IPEndPoint will allow you to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = receivingUdpClient.Receive(ref RemoteIpEndPoint);
string returnData = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine("This is the message you received " +
returnData.ToString());
Console.WriteLine("This message was sent from " +
RemoteIpEndPoint.Address.ToString() +
" on their port number " +
RemoteIpEndPoint.Port.ToString());
//Console.Read();
receivingUdpClient.Close();
}
Console.Read();
}
}
}
现在,我想要在 Win32 C 应用程序中使用相同的 PC 代码。我尝试了下面的代码。
/*
Simple udp client
*/
#include<stdio.h>
#include<winsock2.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
#define SERVER "192.168.0.10" //ip address of udp server
#define BUFLEN 512 //Max length of buffer
#define PORT 45555 //The port on which to listen for incoming data
int main(void)
{
struct sockaddr_in si_other;
int s, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
WSADATA wsa;
//Initialise winsock
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Initialised.\n");
//create socket
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == SOCKET_ERROR)
{
printf("socket() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//setup address structure
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
si_other.sin_addr.S_un.S_addr = inet_addr(SERVER);
//start communication
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen) == SOCKET_ERROR)
{
printf("sendto() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'[=11=]', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == SOCKET_ERROR)
{
printf("recvfrom() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
puts(buf);
}
closesocket(s);
WSACleanup();
return 0;
}
此代码能够发送到 UDP 服务器并返回。但是 recvfrom 调用将等待数据直到无限时间。 recvfrom 正在阻止调用。我提供正确的 IP 地址和端口。我仍然无法在 Win32 应用程序中从服务器接收数据。你能帮忙吗?
如果你想在套接字上接收数据,你需要将它绑定到一个或多个本地地址和本地端口。您的 C# 版本通过 new UdpClient(PORT)
(注意 PORT
参数)实现了这一点,但您的 C 版本没有做任何可比的事情。
创建套接字后,执行
sockaddr_in localAddr;
localAddr.sin_family = AF_INET;
localAddr.sin_port = htons(PORT);
localAddr.sin_addr.S_un.S_addr = INADDR_ANY;
bind(s, &localAddr, sizeof(sockaddr_in));
并验证它 returns 0
表示成功。
或者,如果您创建第二个套接字来接收服务器响应,C 版本将与 C# 版本更加并行。我不认为有必要在 C 中这样做(在 Winsock2 中,更准确地说),但使用相同的套接字发送和接收可能需要您绑定到特定的本地地址而不是 INADDR_ANY
.