如何检测 Unity3d 面板中的向上或向下滚动?
How to detect scrolling up or down in panel for Unity3d?
我想检测向上或向下滚动。应该像下面的 Windows 表格。
private void dgv_Scroll(object sender, ScrollEventArgs e)
{
if (e.OldValue > e.NewValue)
{
// here up
}
else
{
// here down
}
}
如何检测 Unity3d 面板中的向上或向下滚动?
public void OnScrollValueChanged(float value)
{
if (?)
{
// here up
}
else
{
// here down
}
}
Scrollbar
and ScrollRect
. Don't know which one you are using but here is a sample code to register to the onValueChanged
event. You can find other UI events examples 有 onValueChanged
个。将对其进行修改以包含此答案中的样本。
您可能需要 Scrollbar
。获取原始值,然后在开始时将其与滚动时的当前值进行比较。您可以使用它来确定上下。这假设 direction
设置为 TopToBottom
.
scrollBar.direction = Scrollbar.Direction.TopToBottom;
滚动条:
public Scrollbar scrollBar;
float lastValue = 0;
void OnEnable()
{
//Subscribe to the Scrollbar event
scrollBar.onValueChanged.AddListener(scrollbarCallBack);
lastValue = scrollBar.value;
}
//Will be called when Scrollbar changes
void scrollbarCallBack(float value)
{
if (lastValue > value)
{
UnityEngine.Debug.Log("Scrolling UP: " + value);
}
else
{
UnityEngine.Debug.Log("Scrolling DOWN: " + value);
}
lastValue = value;
}
void OnDisable()
{
//Un-Subscribe To Scrollbar Event
scrollBar.onValueChanged.RemoveListener(scrollbarCallBack);
}
滚动矩形:
public ScrollRect scrollRect;
void OnEnable()
{
//Subscribe to the ScrollRect event
scrollRect.onValueChanged.AddListener(scrollRectCallBack);
}
//Will be called when ScrollRect changes
void scrollRectCallBack(Vector2 value)
{
Debug.Log("ScrollRect Changed: " + value);
}
void OnDisable()
{
//Un-Subscribe To ScrollRect Event
scrollRect.onValueChanged.RemoveListener(scrollRectCallBack);
}
我想检测向上或向下滚动。应该像下面的 Windows 表格。
private void dgv_Scroll(object sender, ScrollEventArgs e)
{
if (e.OldValue > e.NewValue)
{
// here up
}
else
{
// here down
}
}
如何检测 Unity3d 面板中的向上或向下滚动?
public void OnScrollValueChanged(float value)
{
if (?)
{
// here up
}
else
{
// here down
}
}
Scrollbar
and ScrollRect
. Don't know which one you are using but here is a sample code to register to the onValueChanged
event. You can find other UI events examples onValueChanged
个。将对其进行修改以包含此答案中的样本。
您可能需要 Scrollbar
。获取原始值,然后在开始时将其与滚动时的当前值进行比较。您可以使用它来确定上下。这假设 direction
设置为 TopToBottom
.
scrollBar.direction = Scrollbar.Direction.TopToBottom;
滚动条:
public Scrollbar scrollBar;
float lastValue = 0;
void OnEnable()
{
//Subscribe to the Scrollbar event
scrollBar.onValueChanged.AddListener(scrollbarCallBack);
lastValue = scrollBar.value;
}
//Will be called when Scrollbar changes
void scrollbarCallBack(float value)
{
if (lastValue > value)
{
UnityEngine.Debug.Log("Scrolling UP: " + value);
}
else
{
UnityEngine.Debug.Log("Scrolling DOWN: " + value);
}
lastValue = value;
}
void OnDisable()
{
//Un-Subscribe To Scrollbar Event
scrollBar.onValueChanged.RemoveListener(scrollbarCallBack);
}
滚动矩形:
public ScrollRect scrollRect;
void OnEnable()
{
//Subscribe to the ScrollRect event
scrollRect.onValueChanged.AddListener(scrollRectCallBack);
}
//Will be called when ScrollRect changes
void scrollRectCallBack(Vector2 value)
{
Debug.Log("ScrollRect Changed: " + value);
}
void OnDisable()
{
//Un-Subscribe To ScrollRect Event
scrollRect.onValueChanged.RemoveListener(scrollRectCallBack);
}