在 activity 之间传输图像的最快方式

fastest way to transfer images between activity

我是编程新手android。我正在使用两种方式在 activity 之间传输图像,即通过使用 intent 或通过创建文件,但传输图像并在第二个 activity 的图像视图中显示大约需要 3 或 4 秒。有什么方法可以让我的传输速度更快,因为许多应用程序(例如 whatsapp)的传输速度更快。我的代码如下。任何帮助将不胜感激。

首先输入代码 activity:

Camera.PictureCallback mPicture = new Camera.PictureCallback() {
                    @Override
                    public void onPictureTaken(byte[] data, Camera camera) {
                        mCamera.stopPreview();
                        Intent myintent = new Intent(CameraSetter.this,CameraPhotoViewer.class);
                        Bitmap bitmap_image = BitmapFactory.decodeByteArray(data, 0, data.length);
                        String fileName = "myImage";//no .png or .jpg needed
                        try {
                            ByteArrayOutputStream bytes = new ByteArrayOutputStream();
                            bitmap_image.compress(Bitmap.CompressFormat.JPEG, 50, bytes);
                            FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
                            fo.write(bytes.toByteArray());
                            // remember close file output
                            fo.close();
                            startActivity(myintent);
                        } catch (Exception e) {
                            e.printStackTrace();
                            fileName = null;
                        }

                    }
                };

第二个:

 Bitmap bitmap_image = BitmapFactory.decodeStream(getApplicationContext().openFileInput("myImage"));
imageview.setImageBitmap(bitmap_image);

它正在运行,但我想要更快的方式有什么想法吗?

也尝试过将图像保存到内部存储器,但也花费了太多时间。

代码是:

第一个activity:

Camera.PictureCallback mPicture = new Camera.PictureCallback() {
        @Override
        public void onPictureTaken(byte[] data, Camera camera) {
            mCamera.stopPreview();
            Intent myintent = new Intent(CameraSetter.this, CameraPhotoViewer.class);
            Bitmap bitmap_image = BitmapFactory.decodeByteArray(data, 0, data.length);
            ContextWrapper cw = new ContextWrapper(getApplicationContext());
            // path to /data/data/yourapp/app_data/imageDir
            File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
            // Create imageDir
            File mypath = new File(directory, "profile.jpg");

            FileOutputStream fos = null;

            try {
                fos = new FileOutputStream(mypath);
                // Use the compress method on the BitMap object to write image to the OutputStream
                bitmap_image.compress(Bitmap.CompressFormat.JPEG, 100, fos);

            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                try {
                    fos.close();
                    startActivity(myintent);
                    System.out.print(directory.getAbsolutePath());
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }

        }
    };

第二个 Activity:

 imageview = (ImageView) findViewById(R.id.imview_camera_setter);
        framelayout = (FrameLayout) findViewById(R.id.frame_layout_viewer);
        try {


            File f=new File(internalpath, "profile.jpg");
            Bitmap b = BitmapFactory.decodeStream(new FileInputStream(f));

            imageview.setImageBitmap(Bitmap.createScaledBitmap(b, 300, 300, false));

        } catch (FileNotFoundException ex) {
            ex.printStackTrace();
        }

仍然需要太多时间

您可以使用单例 class 来存储您的位图,而不是使用 write/read 磁盘(这很慢)。只是,使用后注意清除位图。

来自activity A -> BitmapSingleton.getInstance().setBitmap(位图);

来自activity B -> BitmapSingleton.getInstance().getBitmap(位图);

使用后,你应该做BitmapSingleton.getInstance().setBitmap(null);在 activity B.

public class BitmapSingleton {

    private Bitmap image = null;

    private static final BitmapSingleton ourInstance = new BitmapSingleton();

    public static BitmapSingleton getInstance() {
        return ourInstance;
    }

    private BitmapSingleton() {
    }

    public Bitmap getBitmap() {
        return image;
    }

    public void setBitmap(Bitmap image) {
        this.image = image;
    } }

你可以做的是获取一个存储文件路径的静态变量。然后您可以在应用程序的任何位置访问它。