System.StackOverflowException 在 C# discord 机器人中
System.StackOverflowException in C# discord bot
我正在 Discord .NET 0.9 中编写一个 discord 机器人,当我尝试 运行 时出现堆栈溢出错误。当我在 Functions.cs
中创建 Program.cs 的实例时出现问题
我的Program.cs:
using System;
using System.Linq;
using Discord;
using Discord.Commands;
using System.IO;
using fatobg;
namespace fatobg
{
class Program
{
CommandManager cm = new CommandManager();
public static Program _instance = new Program();
static void Main(string[] args)
{
new Program().Start();
}
public DiscordClient _client;
public void Start()
{
Console.Title = "Matchmaking Discord BOT";
_client = new DiscordClient(x =>
{
x.AppName = "Gerry";
x.AppUrl = "www.google.com";
x.LogLevel = LogSeverity.Info;
x.LogHandler = Log;
});
_client.UsingCommands(x =>
{
x.PrefixChar = '?';
x.AllowMentionPrefix = true;
x.HelpMode = HelpMode.Public;
});
var token = "Changed";
cm.Commands(_client);
onJoin();
_client.ExecuteAndWait(async () =>
{
await _client.Connect(token, TokenType.Bot);
setGame(_client, "?help");
});
}
public void setGame(DiscordClient _client, string game)
{
_client.SetGame(game);
}
public void onJoin()
{
_client.UserJoined += async (s, e) =>
{
await e.Server.GetChannel(318558393759694849).SendMessage($":loudspeaker: | Everyone welcome {e.User.Mention} to the server!");
};
}
public void Log(Object sender, LogMessageEventArgs e)
{
Console.WriteLine($"[{e.Severity}] [{e.Source}] {e.Message}");
}
}
}
我的CommandManager.cs:
using System;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
using Discord;
using System.Net.Http;
using Discord.Commands;
using System.Text.RegularExpressions;
using System.Xml.Serialization;
using System.IO;
using System.Threading;
using MySql.Data;
using MySql.Data.MySqlClient;
namespace fatobg
{
class CommandManager
{
public static CommandManager _instance = new CommandManager();
Functions function = new Functions();
public void Commands(DiscordClient _client)
{
var cService = _client.GetService<CommandService>();
cService.CreateCommand("say")
.Description("returns commands")
.Parameter("message", ParameterType.Unparsed)
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
var toReturn = $":envelope: | {e.GetArg("message")}";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
});
cService.CreateCommand("updatedb")
.Description("updates database")
.Do(async (e) =>
{
Message[] messageToDelete; //deletes command
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
try
{
if (e.User.ServerPermissions.Administrator)
{
foreach (User user in e.Server.Users)
{
if(!user.IsBot)
function.UpdateDB(user);
}
var toReturn = $":white_check_mark: | Done updateing the database. {e.User.Mention}";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
}
else
{
var toReturn = $":exclamation: | Get out of here {e.User.Mention} you have no power over me!";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
}
}
catch (Exception ex)
{
Console.WriteLine("Error: " + ex);
}
});
cService.CreateCommand("duo")
.Description("returns commands")
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
});
cService.CreateCommand("yamikage")
.Description("Animated gingy")
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
await e.Channel.SendFile("Gifs/gingy.gif");
Console.WriteLine("Send epic gingy meme");
});
}
}
}
我的Functions.cs:
using Discord;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fatobg
{
class Functions
{
Program main = new Program();
public void UpdateDB(User user)
{
if (File.Exists(@"D:\Databases\DiscordUsers\" + user.Id + ".duser"))
{
System.IO.File.Delete(@"D:\Databases\DiscordUsers\" + user.Id + ".duser");
string[] Data = { user.Name, Roles(user) };
System.IO.File.WriteAllLines(@"D:\Databases\DiscordUsers\" + user.Id + ".duser", Data);
}
else
{
string[] Data = { user.Name, Roles(user) };
System.IO.File.WriteAllLines(@"D:\Databases\DiscordUsers\" + user.Id + ".duser", Data);
}
}
public string Roles(User user)
{
string toreturn = string.Empty;
foreach (Role role in user.Roles)
{
if (role.Name!="Admin"||role.Name!="Mod"||role.Name!="@everyone")
{
toreturn += role.Name + "|";
}
}
return toreturn;
}
public string GetUsername(string uid)
{
if (File.Exists(@"D:\Databases\DiscordUsers\" + uid + ".duser"))
{
string[] Data = File.ReadAllLines(@"D:\Databases\DiscordUsers\" + uid + ".duser");
return Data[0];
}
else
{
return null;
}
}
public void AddToQueue(User user)
{
List<User> NA = new List<User>();
List<User> EU = new List<User>();
List<User> OC = new List<User>();
List<User> AS = new List<User>();
List<User> SA = new List<User>();
Server server = main._client.FindServers("Find A Team On Battlegrounds (Bot Testing)").FirstOrDefault();
User usr = server.FindUsers(user.Name).FirstOrDefault();
if (File.Exists(@"D:\Databases\Duo.queue"))
{
string[] UData = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach(String uid in UData)
{
User tempuser = user.Server.FindUsers(GetUsername(uid)).FirstOrDefault();
List<Role> roles = tempuser.Roles.ToList();
foreach(Role role in roles)
{
if (role.Name == "[NA]")
NA.Add(tempuser);
else if (role.Name == "[EU]")
EU.Add(tempuser);
else if (role.Name == "[OC]")
OC.Add(tempuser);
else if (role.Name == "[AS]")
AS.Add(tempuser);
else if (role.Name == "[SA]")
SA.Add(tempuser);
}
}
List<Role> uroles = usr.Roles.ToList();
foreach (Role role in uroles)
{
if (role.Name == "[NA]")
NA.Add(usr);
else if (role.Name == "[EU]")
EU.Add(usr);
else if (role.Name == "[OC]")
OC.Add(usr);
else if (role.Name == "[AS]")
AS.Add(usr);
else if (role.Name == "[SA]")
SA.Add(usr);
}
File.WriteAllLines(@"D:\Databases\Duo.queue", UData);
File.AppendAllText(@"D:\Databases\Duo.queue", usr.Id.ToString() + Environment.NewLine);
if (NA.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for NA servers. {NA[0].Mention} and {NA[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if(id!=NA[0].Id.ToString()&&id!=NA[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
NA.Clear();
}
else if (EU.Count == 2){
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for EU servers. {EU[0].Mention} and {EU[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id!=EU[0].Id.ToString()&&id!=EU[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
EU.Clear();
}
else if (OC.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for OC servers. {OC[0].Mention} and {OC[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id!=OC[0].Id.ToString()&&id!=OC[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
OC.Clear();
}
else if (AS.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for AS servers. {AS[0].Mention} and {AS[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id != AS[0].Id.ToString() && id != AS[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
AS.Clear();
}
else if (SA.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for SA servers. {SA[0].Mention} and {SA[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id != SA[0].Id.ToString()&&id!=SA[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
SA.Clear();
}
}
else
{
File.AppendAllText(@"D:\Databases\Duo.queue", usr.Id.ToString() + Environment.NewLine);
}
}
}
}
事情是这样的:
- 实例化
Program
;
Program
实例化 CommandManager
;
CommandManager
实例化 Functions
;
Functions
实例化 Program
;
- Return 到 1.
你应该做什么:
将Program
的实例传递给CommandManager
和Functions
。这样,你就没有循环引用了。
例如,您的 Functions
class 应该以此开头:
class Functions
{
Program main;
public Functions(Program p)
{
this.main = p;
}
还有你的CommandManager
:
class CommandManager
{
Program main;
Functions function;
public CommandManager(Program p)
{
this.main = p;
this.function = new Function(p);
}
我正在 Discord .NET 0.9 中编写一个 discord 机器人,当我尝试 运行 时出现堆栈溢出错误。当我在 Functions.cs
中创建 Program.cs 的实例时出现问题我的Program.cs:
using System;
using System.Linq;
using Discord;
using Discord.Commands;
using System.IO;
using fatobg;
namespace fatobg
{
class Program
{
CommandManager cm = new CommandManager();
public static Program _instance = new Program();
static void Main(string[] args)
{
new Program().Start();
}
public DiscordClient _client;
public void Start()
{
Console.Title = "Matchmaking Discord BOT";
_client = new DiscordClient(x =>
{
x.AppName = "Gerry";
x.AppUrl = "www.google.com";
x.LogLevel = LogSeverity.Info;
x.LogHandler = Log;
});
_client.UsingCommands(x =>
{
x.PrefixChar = '?';
x.AllowMentionPrefix = true;
x.HelpMode = HelpMode.Public;
});
var token = "Changed";
cm.Commands(_client);
onJoin();
_client.ExecuteAndWait(async () =>
{
await _client.Connect(token, TokenType.Bot);
setGame(_client, "?help");
});
}
public void setGame(DiscordClient _client, string game)
{
_client.SetGame(game);
}
public void onJoin()
{
_client.UserJoined += async (s, e) =>
{
await e.Server.GetChannel(318558393759694849).SendMessage($":loudspeaker: | Everyone welcome {e.User.Mention} to the server!");
};
}
public void Log(Object sender, LogMessageEventArgs e)
{
Console.WriteLine($"[{e.Severity}] [{e.Source}] {e.Message}");
}
}
}
我的CommandManager.cs:
using System;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
using Discord;
using System.Net.Http;
using Discord.Commands;
using System.Text.RegularExpressions;
using System.Xml.Serialization;
using System.IO;
using System.Threading;
using MySql.Data;
using MySql.Data.MySqlClient;
namespace fatobg
{
class CommandManager
{
public static CommandManager _instance = new CommandManager();
Functions function = new Functions();
public void Commands(DiscordClient _client)
{
var cService = _client.GetService<CommandService>();
cService.CreateCommand("say")
.Description("returns commands")
.Parameter("message", ParameterType.Unparsed)
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
var toReturn = $":envelope: | {e.GetArg("message")}";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
});
cService.CreateCommand("updatedb")
.Description("updates database")
.Do(async (e) =>
{
Message[] messageToDelete; //deletes command
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
try
{
if (e.User.ServerPermissions.Administrator)
{
foreach (User user in e.Server.Users)
{
if(!user.IsBot)
function.UpdateDB(user);
}
var toReturn = $":white_check_mark: | Done updateing the database. {e.User.Mention}";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
}
else
{
var toReturn = $":exclamation: | Get out of here {e.User.Mention} you have no power over me!";
await e.Channel.SendMessage(toReturn);
Console.WriteLine(toReturn);
}
}
catch (Exception ex)
{
Console.WriteLine("Error: " + ex);
}
});
cService.CreateCommand("duo")
.Description("returns commands")
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
});
cService.CreateCommand("yamikage")
.Description("Animated gingy")
.Do(async (e) =>
{
Message[] messageToDelete;
int deleteNumber = 1;
messageToDelete = await e.Channel.DownloadMessages(deleteNumber);
await e.Channel.DeleteMessages(messageToDelete);
await e.Channel.SendFile("Gifs/gingy.gif");
Console.WriteLine("Send epic gingy meme");
});
}
}
}
我的Functions.cs:
using Discord;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fatobg
{
class Functions
{
Program main = new Program();
public void UpdateDB(User user)
{
if (File.Exists(@"D:\Databases\DiscordUsers\" + user.Id + ".duser"))
{
System.IO.File.Delete(@"D:\Databases\DiscordUsers\" + user.Id + ".duser");
string[] Data = { user.Name, Roles(user) };
System.IO.File.WriteAllLines(@"D:\Databases\DiscordUsers\" + user.Id + ".duser", Data);
}
else
{
string[] Data = { user.Name, Roles(user) };
System.IO.File.WriteAllLines(@"D:\Databases\DiscordUsers\" + user.Id + ".duser", Data);
}
}
public string Roles(User user)
{
string toreturn = string.Empty;
foreach (Role role in user.Roles)
{
if (role.Name!="Admin"||role.Name!="Mod"||role.Name!="@everyone")
{
toreturn += role.Name + "|";
}
}
return toreturn;
}
public string GetUsername(string uid)
{
if (File.Exists(@"D:\Databases\DiscordUsers\" + uid + ".duser"))
{
string[] Data = File.ReadAllLines(@"D:\Databases\DiscordUsers\" + uid + ".duser");
return Data[0];
}
else
{
return null;
}
}
public void AddToQueue(User user)
{
List<User> NA = new List<User>();
List<User> EU = new List<User>();
List<User> OC = new List<User>();
List<User> AS = new List<User>();
List<User> SA = new List<User>();
Server server = main._client.FindServers("Find A Team On Battlegrounds (Bot Testing)").FirstOrDefault();
User usr = server.FindUsers(user.Name).FirstOrDefault();
if (File.Exists(@"D:\Databases\Duo.queue"))
{
string[] UData = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach(String uid in UData)
{
User tempuser = user.Server.FindUsers(GetUsername(uid)).FirstOrDefault();
List<Role> roles = tempuser.Roles.ToList();
foreach(Role role in roles)
{
if (role.Name == "[NA]")
NA.Add(tempuser);
else if (role.Name == "[EU]")
EU.Add(tempuser);
else if (role.Name == "[OC]")
OC.Add(tempuser);
else if (role.Name == "[AS]")
AS.Add(tempuser);
else if (role.Name == "[SA]")
SA.Add(tempuser);
}
}
List<Role> uroles = usr.Roles.ToList();
foreach (Role role in uroles)
{
if (role.Name == "[NA]")
NA.Add(usr);
else if (role.Name == "[EU]")
EU.Add(usr);
else if (role.Name == "[OC]")
OC.Add(usr);
else if (role.Name == "[AS]")
AS.Add(usr);
else if (role.Name == "[SA]")
SA.Add(usr);
}
File.WriteAllLines(@"D:\Databases\Duo.queue", UData);
File.AppendAllText(@"D:\Databases\Duo.queue", usr.Id.ToString() + Environment.NewLine);
if (NA.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for NA servers. {NA[0].Mention} and {NA[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if(id!=NA[0].Id.ToString()&&id!=NA[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
NA.Clear();
}
else if (EU.Count == 2){
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for EU servers. {EU[0].Mention} and {EU[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id!=EU[0].Id.ToString()&&id!=EU[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
EU.Clear();
}
else if (OC.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for OC servers. {OC[0].Mention} and {OC[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id!=OC[0].Id.ToString()&&id!=OC[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
OC.Clear();
}
else if (AS.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for AS servers. {AS[0].Mention} and {AS[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id != AS[0].Id.ToString() && id != AS[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
AS.Clear();
}
else if (SA.Count == 2)
{
server.GetChannel(319281246746312714).SendMessage($":exclamation: | A new team has been found for SA servers. {SA[0].Mention} and {SA[1].Mention} prepare to fight.");
string[] Data = System.IO.File.ReadAllLines(@"D:\Databases\Duo.queue");
System.IO.File.Delete(@"D:\Databases\Duo.queue");
foreach (String id in Data)
{
if (id != SA[0].Id.ToString()&&id!=SA[1].Id.ToString())
File.AppendAllText(@"D:\Databases\Duo.queue", id + Environment.NewLine);
}
SA.Clear();
}
}
else
{
File.AppendAllText(@"D:\Databases\Duo.queue", usr.Id.ToString() + Environment.NewLine);
}
}
}
}
事情是这样的:
- 实例化
Program
; Program
实例化CommandManager
;CommandManager
实例化Functions
;Functions
实例化Program
;- Return 到 1.
你应该做什么:
将Program
的实例传递给CommandManager
和Functions
。这样,你就没有循环引用了。
例如,您的 Functions
class 应该以此开头:
class Functions
{
Program main;
public Functions(Program p)
{
this.main = p;
}
还有你的CommandManager
:
class CommandManager
{
Program main;
Functions function;
public CommandManager(Program p)
{
this.main = p;
this.function = new Function(p);
}