动态加载指向由 FXML 构造的多边形

Dynamically loads point to a Polygon constructed by FXML

在这个 中,加载器 class 用于在构建 ComboBox 时动态加载它(没有 post 处理)。
我想使用与 pre-process 类似的技术并重用 Polygon ,但多边形不会公开 items 属性 或类似的。 我的解决方案是扩展 Polygon 并添加这样的 属性:

public class DPolygon extends javafx.scene.shape.Polygon{

    public ObjectProperty<ObservableList<Double>> items =
            new SimpleObjectProperty<>(this, "items");

    public DPolygon() {
        items.addListener(new ChangeListener<ObservableList<Double>>() {
            @Override
            public void changed(ObservableValue<? extends ObservableList<Double>>
            observable, ObservableList<Double> oldValue,
            ObservableList<Double> newValue) {
                addPolyPoints();
            }
        });
    }

    private void addPolyPoints() { super.getPoints().setAll(items.get());}

    public ObjectProperty<ObservableList<Double>>itemsProperty() { return items; }

    public final ObservableList<Double> getItems() {return items.get(); }

    public final void setItems(ObservableList<Double> value) {items.set(value); }
}

有装载机class供应点数:

public class PointsLoader5 {

    private ObservableList<Double> items;

    public ObservableList<Double> getItems() {

        items = FXCollections.observableArrayList(
                        new Double[] {100.,0.,100., 100., 0., 0.});
        return items;
    }
}

FXML 文件中同时使用:

<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.Double?>
<?import javafx.xml_polygon.DPolygon?>

<DPolygon fx:id="triangle" fill="GREEN" stroke="RED" strokeType="INSIDE"
     items="${pointsLoader.items}" xmlns:fx="http://javafx.com/fxml/1" >
</DPolygon>

并将它们放在一起进行测试:

public class DrawTrianle5 extends Application {

    @Override
    public void start(Stage primaryStage) throws IOException {

        primaryStage.setTitle("Set points using loader");
        Group group = new Group();
        GridPane grid = new GridPane();
        grid.setAlignment(Pos.CENTER);
        grid.setHgap(10);
        grid.setVgap(10);
        grid.setPadding(new Insets(25, 25, 25, 25));
        group.getChildren().add(grid);

        FXMLLoader loader = new FXMLLoader(getClass().getResource("triangle/Triangle5.fxml"));
        loader.getNamespace().put("pointsLoader", new PointsLoader5());
        DPolygon triangle = loader.load();

        grid.add(triangle, 0, 0);
        Scene scene = new Scene(group, 450, 175);
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }
}

它没有问题。
我的问题是:这是正确的方法,还是有更好的方法动态加载指向由FXML构造的Polygon,避免post-处理?

唯一阻止您使用当前 Polygon class 执行此操作的是 @NamedArg annotation.

没有合适的构造函数参数

因此,一种方法是:

import java.util.List;

import javafx.beans.NamedArg;
import javafx.scene.shape.Polygon;

public class DPolygon extends Polygon {

    public DPolygon(@NamedArg("points") List<Double> points) {
        super(points.stream().mapToDouble(Double::doubleValue).toArray());
    }
}

那么你只需要

<DPolygon xmlns:fx="http://javafx.com/fxml/1" points="$points" fill="GREEN" stroke="RED" strokeType="INSIDE" />

测试:

import java.util.Arrays;

import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.shape.Polygon;
import javafx.stage.Stage;

public class PolygonTest extends Application {

    @Override
    public void start(Stage primaryStage) throws Exception {
        FXMLLoader loader = new FXMLLoader(getClass().getResource("Polygon.fxml"));
        loader.getNamespace().put("points", Arrays.asList(100.0,0.0,100.0,100.0,0.0,0.0));
        Polygon poly = loader.load();
        Scene scene = new Scene(new Group(poly), 450, 175);
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }
}

感觉应该有一种完全没有 subclass 的方法,但我找不到一个可行的方法。