使用 __block 的竞争条件
race condition by using __block
我有一个 PHAsset 列表,我需要获取它们的关联 URL 并对每个 URL 做一些事情。处理完所有资产后,我需要执行另一项任务。我尝试使用 __block 来计算已处理的资产,但由于竞争条件,它并不可靠。有没有更好的方法来了解所有资产何时被处理?
PHFetchResult* photosAsset = [PHAsset fetchAssetsInAssetCollection:collection options:fetchOptions2];
__block int count = 0;
for (int i = 0; i < photosAsset.count; ++i) {
[[PHImageManager defaultManager] requestAVAssetForVideo:[photosAsset objectAtIndex:i] options:nil resultHandler:
^(AVAsset *avAsset, AVAudioMix *audioMix, NSDictionary *info) {
NSURL *url = [(AVURLAsset *)avAsset URL];
// then do something with the url here...
++count;
NSLog(@"%d", count);
if (count == photosAsset.count) {
NSLog(@"FINISHED!");
}
}];
}
所以这是基于@Larme 的建议的解决方案:
dispatch_group_t group = dispatch_group_create();
for (int i = 0; i < photosAsset.count; ++i) {
dispatch_group_enter(group);
[[PHImageManager defaultManager] requestAVAssetForVideo:[photosAsset objectAtIndex:i] options:nil resultHandler:
^(AVAsset *avAsset, AVAudioMix *audioMix, NSDictionary *info) {
dispatch_group_leave(group);
}];
}
dispatch_group_notify(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
NSLog(@"FINISHED!");
});
dispatch_release(group);
我有一个 PHAsset 列表,我需要获取它们的关联 URL 并对每个 URL 做一些事情。处理完所有资产后,我需要执行另一项任务。我尝试使用 __block 来计算已处理的资产,但由于竞争条件,它并不可靠。有没有更好的方法来了解所有资产何时被处理?
PHFetchResult* photosAsset = [PHAsset fetchAssetsInAssetCollection:collection options:fetchOptions2];
__block int count = 0;
for (int i = 0; i < photosAsset.count; ++i) {
[[PHImageManager defaultManager] requestAVAssetForVideo:[photosAsset objectAtIndex:i] options:nil resultHandler:
^(AVAsset *avAsset, AVAudioMix *audioMix, NSDictionary *info) {
NSURL *url = [(AVURLAsset *)avAsset URL];
// then do something with the url here...
++count;
NSLog(@"%d", count);
if (count == photosAsset.count) {
NSLog(@"FINISHED!");
}
}];
}
所以这是基于@Larme 的建议的解决方案:
dispatch_group_t group = dispatch_group_create();
for (int i = 0; i < photosAsset.count; ++i) {
dispatch_group_enter(group);
[[PHImageManager defaultManager] requestAVAssetForVideo:[photosAsset objectAtIndex:i] options:nil resultHandler:
^(AVAsset *avAsset, AVAudioMix *audioMix, NSDictionary *info) {
dispatch_group_leave(group);
}];
}
dispatch_group_notify(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
NSLog(@"FINISHED!");
});
dispatch_release(group);