EventListener 和动态添加的 MovieClips。 (AS3)

EventListener and Dynamically added MovieClips. (AS3)

我正在尝试制作一款小游戏(更多的是学习如何制作一款引人入胜的游戏)。它可以像这样恢复: 用户在菜单中选择一个建筑物并将其放置在舞台上。点击新建建筑时,s/he可以选择升级。 (对于那些玩 Clash of Clans 之类游戏的人来说,这就是我想要做的)。 我有我的菜单,可以毫无问题地放置建筑物,但我无法点击它们。 这是我的代码的开头:

var build:int=0; //variable that defines which building to place on stage

menuBuilding.house.addEventListener(MouseEvent.CLICK, fnChooseHouse); //when click on House in Building Menu
function fnChooseHouse (e:Event):void{
    build = 1; //building to place is a House.
}

city.addEventListener(MouseEvent.CLICK, mouseClickEvent);

function mouseClickEvent(e: MouseEvent): void {
    if (build == 0) { //if building not chosen, do nothing
        return
    } else if (build == 1) { // if building is a house
        var house1: house = new house();
        addChild(house1); //add instance of the house
        house1.x = stage.mouseX;
        house1.y = stage.mouseY; // place the house where I clicked
        build = 0; //reset the variable.
        house1.mouseChildren=true; //allow instance of house to be clicked.
    }
};

我的问题是会有很多房子(和其他建筑物)。我试图命名它们并将它们放入一个数组中(这样我就可以使用 for each...in 循环访问它们),但它不起作用。

有人有想法吗? (顺便说一句,我还在学习 AS3,所以我还没有使用外部 .as 文件,仍在时间轴上)。 提前致谢:)

您的新房屋实例没有点击事件侦听器,这就是您 "can't" 点击它的原因。将 "mouseChildren" 设置为 true 可能不会执行任何操作,因为默认情况下此变量可能已经为 true。

以后,你会有多少个houses/buildings?如果它很多,我不确定这条路可能是最有效的。

要使用数组放置您的房屋,请查看此示例:

city.addEventListener(MouseEvent.CLICK, mouseClickEvent);
function mouseClickEvent(e: MouseEvent): void {

    // it's better to use switch than many if
    switch (build){

        case 0 : 

            return;
            break;

        case 1 :    // create a new house

            build = 0;

            // it's better for class name to be capitalized
            var house:House = new House();  
                house.x = stage.mouseX;
                house.y = stage.mouseY;
            addChild(house); 

            // DisplayObjectContainer.mouseChildren : 
            // is used to enable mouse or user input device for the children of the object and It's enabled by default, so you don't need it
            //house.mouseChildren = true;

            // add your house to the houses array
            houses.push(house);

            break;
    }

}

do_some_actions_with_houses();

function do_some_actions_with_houses():void {
    for(var i:int = 0; i < houses.length; i++){
        var house:House = houses[i];
            // add a name to your house
            house.name = 'house_' + i;
            // add an mouce click event listener
            house.addEventListener(
                MouseEvent.CLICK, 
                function(e:MouseEvent):void {
                    trace(e.currentTarget.name);    // gives : house_0, house_1, ...
                }
            )
    }
}

我尝试使用这段代码来向您展示如何使用数组来放置您的对象,然后对其执行一些操作,这是一个您必须改进并适应您的项目的简单示例。

希望能帮到你。