井字游戏:在二维数组上使用一维数组时输出不同
tic-tac-toe: different output while using 1d-array over 2d- array
我正在尝试使用最小最大算法构建井字游戏 AI。我指的是来自 geekforgeeks 的这个 post 来编写我的代码。但奇怪的是,当我通过修改下面给出的代码使用一维数组而不是二维数组时,我没有从 findBestMove 函数获得正确的输出。它应该 return 索引为 4,但它总是 returns 2. 我做错了什么?
function Move(x,y){
this.row = x,
this.col = y;
};
const player = 'o', opponent = 'x';
const isMovesLeft = (board) => {
for (let i = 0; i<3; i++)
for (let j = 0; j<3; j++)
if (board[i][j]=='_')
return true;
return false;
}
const isMovesLeft2 = (board) => {
for (let i = 0; i<9; i++)
if (board[i]=='_')
return true;
return false;
}
const evaluate = (b) =>{
for (let row = 0; row<3; row++)
{
if (b[row][0]==b[row][1] &&
b[row][1]==b[row][2])
{
if (b[row][0]==player)
return +10;
else if (b[row][0]==opponent)
return -10;
}
}
for (let col = 0; col<3; col++)
{
if (b[0][col]==b[1][col] &&
b[1][col]==b[2][col])
{
if (b[0][col]==player)
return +10;
else if (b[0][col]==opponent)
return -10;
}
}
if (b[0][0]==b[1][1] && b[1][1]==b[2][2])
{
if (b[0][0]==player)
return +10;
else if (b[0][0]==opponent)
return -10;
}
if (b[0][2]==b[1][1] && b[1][1]==b[2][0])
{
if (b[0][2]==player)
return +10;
else if (b[0][2]==opponent)
return -10;
}
return 0;
}
const evaluate2 = (b) =>{
for (let row = 0; row<3; row++)
{
if (b[row]==b[row+1] &&
b[row+1]==b[row+2])
{
if (b[row]==player)
return +10;
else if (b[row]==opponent)
return -10;
}
}
for (let col = 0; col<3; col++)
{
if (b[col]==b[col+3] &&
b[col+3]==b[col+6])
{
if (b[col]==player)
return +10;
else if (b[col]==opponent)
return -10;
}
}
if (b[0]==b[4] && b[4]==b[8])
{
if (b[0]==player)
return +10;
else if (b[0]==opponent)
return -10;
}
if (b[2]==b[4] && b[4]==b[6])
{
if (b[2]==player)
return +10;
else if (b[2]==opponent)
return -10;
}
return 0;
}
const minimax = (board , depth, isMax) => {
let score = evaluate(board);
if (score == 10)
return score;
if (score == -10)
return score;
if (isMovesLeft(board)==false)
return 0;
if (isMax)
{
let best = -1000;
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = player;
best = Math.max( best,
minimax(board, depth+1, !isMax) );
board[i][j] = '_';
}
}
}
return best;
}
else
{
let best = 1000;
// Traverse all cells
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = opponent;
best = Math.min(best,
minimax(board, depth+1, !isMax));
board[i][j] = '_';
}
}
}
return best;
}
}
const minimax2 = (board , depth, isMax) => {
let score = evaluate2(board);
if (score == 10)
return score;
if (score == -10)
return score;
if (isMovesLeft2(board)==false)
return 0;
if (isMax)
{
let best = -1000;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = player;
best = Math.max( best,
minimax2(board, depth+1, !isMax) );
board[i] = '_';
}
}
return best;
}
else
{
let best = 1000;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = opponent;
best = Math.min(best,
minimax2(board, depth+1, !isMax));
board[i] = '_';
}
}
return best;
}
}
const findBestMove = (board) =>{
let bestVal = -1000;
let bestMove = new Move(-1,-1);
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = player;
let moveVal = minimax(board, 0, false);
board[i][j] = '_';
if (moveVal > bestVal)
{
bestMove.row = i;
bestMove.col = j;
bestVal = moveVal;
}
}
}
}
return bestMove;
}
const findBestMove2 = (board) =>{
let bestVal = -1000;
let bestMove = -1;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = player;
let moveVal = minimax2(board, 0, false);
board[i]= '_';
if (moveVal > bestVal)
{
bestMove = i
bestVal = moveVal;
}
}
}
return bestMove;
}
const test = () => {
const board = [['x','_','_'],
['_','_','_'],
['_','_','_']];
const board2 = ['x','_','_',
'_','_','_',
'_','_','_'];
console.log(findBestMove(board));
console.log(findBestMove2(board2));
}
test();
当执行 test() 时,第一个函数调用 returns 最好移动为 (1,1) 但第二个函数 returns 2。理想情况下应该是 4。
在函数 evaluate2
中,你像这样循环:
for (let row = 0; row<3; row++)
你应该像这样循环
for (let row = 0; row<9; row+=3)
我正在尝试使用最小最大算法构建井字游戏 AI。我指的是来自 geekforgeeks 的这个 post 来编写我的代码。但奇怪的是,当我通过修改下面给出的代码使用一维数组而不是二维数组时,我没有从 findBestMove 函数获得正确的输出。它应该 return 索引为 4,但它总是 returns 2. 我做错了什么?
function Move(x,y){
this.row = x,
this.col = y;
};
const player = 'o', opponent = 'x';
const isMovesLeft = (board) => {
for (let i = 0; i<3; i++)
for (let j = 0; j<3; j++)
if (board[i][j]=='_')
return true;
return false;
}
const isMovesLeft2 = (board) => {
for (let i = 0; i<9; i++)
if (board[i]=='_')
return true;
return false;
}
const evaluate = (b) =>{
for (let row = 0; row<3; row++)
{
if (b[row][0]==b[row][1] &&
b[row][1]==b[row][2])
{
if (b[row][0]==player)
return +10;
else if (b[row][0]==opponent)
return -10;
}
}
for (let col = 0; col<3; col++)
{
if (b[0][col]==b[1][col] &&
b[1][col]==b[2][col])
{
if (b[0][col]==player)
return +10;
else if (b[0][col]==opponent)
return -10;
}
}
if (b[0][0]==b[1][1] && b[1][1]==b[2][2])
{
if (b[0][0]==player)
return +10;
else if (b[0][0]==opponent)
return -10;
}
if (b[0][2]==b[1][1] && b[1][1]==b[2][0])
{
if (b[0][2]==player)
return +10;
else if (b[0][2]==opponent)
return -10;
}
return 0;
}
const evaluate2 = (b) =>{
for (let row = 0; row<3; row++)
{
if (b[row]==b[row+1] &&
b[row+1]==b[row+2])
{
if (b[row]==player)
return +10;
else if (b[row]==opponent)
return -10;
}
}
for (let col = 0; col<3; col++)
{
if (b[col]==b[col+3] &&
b[col+3]==b[col+6])
{
if (b[col]==player)
return +10;
else if (b[col]==opponent)
return -10;
}
}
if (b[0]==b[4] && b[4]==b[8])
{
if (b[0]==player)
return +10;
else if (b[0]==opponent)
return -10;
}
if (b[2]==b[4] && b[4]==b[6])
{
if (b[2]==player)
return +10;
else if (b[2]==opponent)
return -10;
}
return 0;
}
const minimax = (board , depth, isMax) => {
let score = evaluate(board);
if (score == 10)
return score;
if (score == -10)
return score;
if (isMovesLeft(board)==false)
return 0;
if (isMax)
{
let best = -1000;
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = player;
best = Math.max( best,
minimax(board, depth+1, !isMax) );
board[i][j] = '_';
}
}
}
return best;
}
else
{
let best = 1000;
// Traverse all cells
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = opponent;
best = Math.min(best,
minimax(board, depth+1, !isMax));
board[i][j] = '_';
}
}
}
return best;
}
}
const minimax2 = (board , depth, isMax) => {
let score = evaluate2(board);
if (score == 10)
return score;
if (score == -10)
return score;
if (isMovesLeft2(board)==false)
return 0;
if (isMax)
{
let best = -1000;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = player;
best = Math.max( best,
minimax2(board, depth+1, !isMax) );
board[i] = '_';
}
}
return best;
}
else
{
let best = 1000;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = opponent;
best = Math.min(best,
minimax2(board, depth+1, !isMax));
board[i] = '_';
}
}
return best;
}
}
const findBestMove = (board) =>{
let bestVal = -1000;
let bestMove = new Move(-1,-1);
for (let i = 0; i<3; i++)
{
for (let j = 0; j<3; j++)
{
if (board[i][j]=='_')
{
board[i][j] = player;
let moveVal = minimax(board, 0, false);
board[i][j] = '_';
if (moveVal > bestVal)
{
bestMove.row = i;
bestMove.col = j;
bestVal = moveVal;
}
}
}
}
return bestMove;
}
const findBestMove2 = (board) =>{
let bestVal = -1000;
let bestMove = -1;
for (let i = 0; i<9; i++)
{
if (board[i]=='_')
{
board[i] = player;
let moveVal = minimax2(board, 0, false);
board[i]= '_';
if (moveVal > bestVal)
{
bestMove = i
bestVal = moveVal;
}
}
}
return bestMove;
}
const test = () => {
const board = [['x','_','_'],
['_','_','_'],
['_','_','_']];
const board2 = ['x','_','_',
'_','_','_',
'_','_','_'];
console.log(findBestMove(board));
console.log(findBestMove2(board2));
}
test();
当执行 test() 时,第一个函数调用 returns 最好移动为 (1,1) 但第二个函数 returns 2。理想情况下应该是 4。
在函数 evaluate2
中,你像这样循环:
for (let row = 0; row<3; row++)
你应该像这样循环
for (let row = 0; row<9; row+=3)