If 语句未检测到字符串或不执行操作
If statement does not detect string or doesn't take action
我想制作一个可以和玩家一起玩剪刀石头布的机器人。
但是每次我尝试 运行 脚本,然后输入 Stein
(德语中的摇滚),
if 语句没有检测到它或没有采取任何行动。
到目前为止,这是我的代码:
import random
import time
print("Anfangs Buchstaben immer groß schreiben!")
time.sleep(2)
outcomes2 = ("Stein")
Runde = 0
while True:
Player = input("Deine Wahl: ")
for i in range(1):
outcomes = print(random.choice(outcomes2))
if outcomes == Player:
print("draw")
Runde + 1
continue
第 1 期
>>> outcomes2 = ("Stein")
>>> print(random.choice(outcomes2))
n
您正在迭代一个字符串并随机选择一个字符。
我假设你想要:
>>> outcomes2 = ("Stein", )
>>> print(random.choice(outcomes2))
Stein
现在,通过指定 ,
,您将迭代一个字符串元组(大小为 1 的元组)。你最终只会得到 "Stein" 除非你添加更多的字符串,比如
outcomes2 = ("Stein", "Name2", "Name3", ...)
第 2 期
你想要outcomes = random.choice(outcomes2)
。不要给print
语句赋值,因为print
returns None.
放在一起...
outcomes2 = ("Stein", )
Runde = 0
while True:
Player = input("Deine Wahl: ")
outcomes = random.choice(outcomes2)
if outcomes == Player:
print("draw")
Runde + 1
continue
`import time
import random
comp_score=0
play_score=0
outcome=('rock','paper','scissor')
while True:
player = raw_input("Enter any?");
out=random.choice(outcome)
print "COMP->"+out
if out==player:
print "draw"
elif out=="rock"and player=="scissor":
comp_score+=1;
elif out=="scissor" and player=="rock":
play_score+=1;
elif out=="rock" and player=="paper":
play_score+=1;
elif out=='paper' and player=='rock':
comp_score+=1;
elif out=="scissor" and player=="paper":
play_score+=1;
elif out=='paper' and player=="scissor":
comp_score+=1;
elif player=="quit":
break;
print "GAME over"
print "PLayer score: ",play_score
print "Comp score ",comp_score`
我想制作一个可以和玩家一起玩剪刀石头布的机器人。
但是每次我尝试 运行 脚本,然后输入 Stein
(德语中的摇滚),
if 语句没有检测到它或没有采取任何行动。
到目前为止,这是我的代码:
import random
import time
print("Anfangs Buchstaben immer groß schreiben!")
time.sleep(2)
outcomes2 = ("Stein")
Runde = 0
while True:
Player = input("Deine Wahl: ")
for i in range(1):
outcomes = print(random.choice(outcomes2))
if outcomes == Player:
print("draw")
Runde + 1
continue
第 1 期
>>> outcomes2 = ("Stein")
>>> print(random.choice(outcomes2))
n
您正在迭代一个字符串并随机选择一个字符。
我假设你想要:
>>> outcomes2 = ("Stein", )
>>> print(random.choice(outcomes2))
Stein
现在,通过指定 ,
,您将迭代一个字符串元组(大小为 1 的元组)。你最终只会得到 "Stein" 除非你添加更多的字符串,比如
outcomes2 = ("Stein", "Name2", "Name3", ...)
第 2 期
你想要outcomes = random.choice(outcomes2)
。不要给print
语句赋值,因为print
returns None.
放在一起...
outcomes2 = ("Stein", )
Runde = 0
while True:
Player = input("Deine Wahl: ")
outcomes = random.choice(outcomes2)
if outcomes == Player:
print("draw")
Runde + 1
continue
`import time
import random
comp_score=0
play_score=0
outcome=('rock','paper','scissor')
while True:
player = raw_input("Enter any?");
out=random.choice(outcome)
print "COMP->"+out
if out==player:
print "draw"
elif out=="rock"and player=="scissor":
comp_score+=1;
elif out=="scissor" and player=="rock":
play_score+=1;
elif out=="rock" and player=="paper":
play_score+=1;
elif out=='paper' and player=='rock':
comp_score+=1;
elif out=="scissor" and player=="paper":
play_score+=1;
elif out=='paper' and player=="scissor":
comp_score+=1;
elif player=="quit":
break;
print "GAME over"
print "PLayer score: ",play_score
print "Comp score ",comp_score`