扩展的 JButton 在鼠标悬停之前无法显示

Extended JButton fails to appear until Mouse Over

所以情况是,我正在制作一个充满 8*8 按钮的面板,就像一个矩阵,我将不得不根据单击按钮的位置更改特定的按钮文本。制作我自己的 JButton 似乎是个好主意,我可以在其中为按钮分配 x 和 y 索引,这样我就可以轻松地检查哪个按钮被索引单击了。 这是相关代码:

import javax.swing.JButton;

public class MatrixButton extends JButton {
    private int x;
    private int y;

    public MatrixButton(int x, int y, String text){
        super(text);
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return x;
    }
    public int getY() {
        return y;
    }
}

它确实解决了任务,但是这些 Matrix 按钮在我将鼠标悬停在它们上面之前不想出现。可能是什么问题?

这是包含这些按钮并处理它们的操作的面板代码:

public class PlayField extends JPanel implements ActionListener {
    private MatrixButton[][] button = new MatrixButton[8][8];

    public PlayField(){
        Random rand = new Random();

        setLayout(new GridLayout(8, 8));

        for (int i = 0; i < 8; ++i){
            for (int j = 0; j < 8; ++j){
                button[i][j] = new MatrixButton(j, i, "" + rand.nextInt(80));
                button[i][j].addActionListener(this);

                add(button[i][j]);
            }
        }
    }

    private String incrementText(MatrixButton mb){
        return "" + (Integer.parseInt(mb.getText()) + 1);
    }

    @Override
    public void actionPerformed(ActionEvent e){
        MatrixButton mb = (MatrixButton)e.getSource();

        for (int i = mb.getY(); i >= 0; --i){
            button[i][mb.getX()].setText(incrementText(button[i][mb.getX()]));
        }
        for (int i = 0; i < 8; ++i){
            if (i != mb.getX())
            button[mb.getY()][i].setText(incrementText(button[mb.getY()][i]));
        }
    }
}

PS:如果我用普通的 JButton 填充它们,它们就会按应有的样子出现。这就是为什么我很困惑,因为我没有对 JButton 扩展进行太多更改,只是向它添加了 2 个变量。

这是危险代码:

public int getX() {
    return x;
}
public int getY() {
    return y;
}

您确实意识到这会覆盖 JButton 的两个关键方法(实际上,这些方法来自 JButton 的父级 JComponent),它们有助于设置按钮在 GUI 上的位置(在方法上方添加 @Override看到是这样)。我强烈建议您要么更改这些方法的签名,也许是 getGridX()getGridY(),或者更好的是,使用组合而不是继承,因为您 运行 有遇到这些类型问题的风险-- 无意中覆盖了一个关键方法 -- 当您扩展 complex 类 例如 Swing 组件 类 时。出于这个原因,我尽量避免扩展这些 类 除非 绝对 必要。

例如:

import java.awt.GridLayout;
import java.awt.event.*;
import java.util.Random;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class PlayField {
    private static final int ROWS = 8;
    private static final int COLS = ROWS;
    private static final int MAX_RAND = 80;
    private JPanel mainPanel = new JPanel();
    private MatrixButton[][] button = new MatrixButton[ROWS][COLS];

    public PlayField(){
        Random rand = new Random();
        mainPanel.setLayout(new GridLayout(ROWS, COLS));
        for (int i = 0; i < ROWS; ++i){
            for (int j = 0; j < COLS; ++j){
                button[i][j] = new MatrixButton(j, i, rand.nextInt(MAX_RAND));
                button[i][j].addActionListener(new MyMatrixListener(i, j));
                mainPanel.add(button[i][j].getButton());
            }
        }
    }

    private class MyMatrixListener implements ActionListener {
        private int i;
        private int j;

        public MyMatrixListener(int i, int j) {
            this.i = i;
            this.j = j;
        }

        @Override
        public void actionPerformed(ActionEvent e) {
            for (int i2 = 0; i2 < button.length; i2++) {
                if (i2 != i) {
                    int value = button[i2][j].getValue();
                    value++;
                    button[i2][j].setValue(value);
                }
            }
            for (int j2 = 0; j2 < button[i].length; j2++) {
                if (j2 != j) {
                    int value = button[i][j2].getValue();
                    value++;
                    button[i][j2].setValue(value);
                }
            }
        }
    }

    public JPanel getMainPanel() {
        return mainPanel;
    }

    private static void createAndShowGui() {
        JFrame
        frame = new JFrame("PlayField");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new PlayField().getMainPanel());
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> createAndShowGui());
    }    
}

class MatrixButton {
    private int column;
    private int row;
    private JButton button = new JButton();
    private int value;

    public MatrixButton(int column, int row, int value) {
        this.column = column;
        this.row = row;
        setValue(value);
    }

    public void addActionListener(ActionListener listener) {
        button.addActionListener(listener);
    }

    public int getColumn() {
        return column;
    }

    public int getRow() {
        return row;
    }

    public JButton getButton() {
        return button;
    }

    public int getValue() {
        return value;
    }

    public final void setValue(int value) {
        this.value = value;
        button.setText("" + value);
    }
}

最好只使用整数而不是字符串