Kivy - on_press 选项在 "with self.canvas" 中不起作用?
Kivy - on_press option does not work within a "with self.canvas"?
似乎很多人都对与 Kivy 的 on_press 争论感到困惑,但我还没有找到我的问题的答案...
这是正在发生的事情:
我在 python/kivy 开始使用我的第一个应用程序。我知道 python,但关于 类 可能还不够...我可以创建一个按钮,使用 on_press 操作打开一个弹出窗口。
现在的目标如下:我有一个函数 affiche_grille,它在屏幕上显示一个带有线条的网格。在每个方块内,我创建了一个带有文本(数字)的按钮。这行得通。我想在这些按钮上绑定一个 on_press 事件:但是现在,语法不再起作用了......也许是因为按钮是在 "with self.canvas" 指令中创建的,而 self.function 不再合适了?
这是(编辑后完成的)代码:
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.popup import Popup
from kivy.graphics import Color, Line
from kivy.core.window import Window
from kivy.core.text.text_layout import layout_text
from kivy.uix.floatlayout import FloatLayout
import numpy as np
from functools import partial # for on_press syntax
class Ecran_Principal(BoxLayout):
def build(self):
self.orientation='vertical'
self.liste_txt = np.zeros([9,9], dtype=object) # will contain Label
self.grille_affichee = np.zeros([9,9])
self.lGrille() # layout for the grid
self.lMenu() # layout for the menu
def lGrille(self):
LayGrille = GridLayout(cols=1,size_hint_y=0.8)
# window dimensions, in pixels
(L, H) = Window.size
H = int(0.8*H) # because of the 20% menu
if L > H: # landscape format - computer case
self.ymin = int(0.25*H) + int(0.05*H)
self.delta = int(0.1*H)
self.xmin = int((L-9*self.delta)/2.)
else: # portrait format - phone case
self.xmin = int(0.05*L)
self.delta = int(0.1*L)
self.ymin = int(0.25*H) + int((H-9*self.delta)/2.)
# end dimensions
self.deltaxrel = self.delta/H
self.deltayrel = self.delta/L
# grid definition (without numbers)
with self.canvas:
Color(1, 1, 1) # white
# automatic line traces
for i in range(4):
# big vertical lines
ymax = self.ymin+9*self.delta
xligne = self.xmin+i*3*self.delta
Line(points=[xligne, self.ymin, xligne, ymax], width=2)
# big horizontal lines
xmax = self.xmin+9*self.delta
yligne = self.ymin+i*3*self.delta
Line(points=[self.xmin, yligne, xmax, yligne], width=2)
# little intermediary lines
for ipetit in range(3):
if i ==3:
break
xpetit = xligne + ipetit*self.delta
Line(points=[xpetit, self.ymin, xpetit, ymax], width=1)
ypetit = yligne + ipetit*self.delta
Line(points=[self.xmin, ypetit, xmax, ypetit], width=1)
# end little lines
# end for
# grid display :
self.affiche_grille()
self.add_widget(LayGrille)
# end with
def affiche_grille(self):
# I tried to remove this 'with' instruction and does not change anything
with self.canvas:
for i in range(9): # line
for j in range(9): # colomn
valeur = self.grille_affichee[i,j]
val = "{0:.0f}".format(valeur)
layout = FloatLayout(size=(self.xmin + (j+0.5)*self.delta,
self.ymin + (8.5-i)*self.delta),
pos_hint=(None, None))
montexte = Button(text=val,
size_hint=(self.deltaxrel,
self.deltayrel),
pos=(self.xmin + (j+0.5)*self.delta,
self.ymin + (8.5-i)*self.delta),
background_color = (0,0.2,0,1),
background_normal = '',
on_press=partial(self.choisir_valeur, i, j)
)
self.liste_txt[i, j] = montexte
# THE BUTTONS AND THE TEXT ARE DISPLAYED,
# BUT NOTHING HAPPENS WHEN YOU PRESS THE BUTTONS
layout.add_widget(self.liste_txt[i, j])
# end j
# end i
# end with
def choisir_valeur(self, i, j):
print("Hello !") # NEVER DISPLAYED :(
#champ = TextInput(text=str(self.grille_affichee[i, j]),
# font_size=30,
# focus=True,
# multiline=False)
champ = Button(text=str(self.grille_affichee[i, j]))
popup = Popup(title='Value in line {} - colomn {}'.format(i, j),
content=champ,
size_hint=(0.5,0.5))
champ.bind(on_press=popup.dismiss)
popup.open()
def lMenu(self):
LayMenu = GridLayout(cols=2, rows=2, size_hint_y=0.2)
# Bouton Résoudre
self.BoutonResoudre=Button(text='Resoudre',size_hint=(0.5,0.1),pos_hint={'left': 0.},background_color=[0.9,0.9,0.9,1])
self.BoutonResoudre.bind(on_press=self.resoudre)
LayMenu.add_widget(self.BoutonResoudre)
# Bouton Remplir
self.BoutonScanner=Button(text='Scanner',size_hint=(0.5,0.1),pos_hint={'left': 0.5},background_color=[0.9,0.9,0.9,1])
self.BoutonScanner.bind(on_press=self.scanner)
LayMenu.add_widget(self.BoutonScanner)
# Bouton Indice
self.BoutonIndice=Button(text='Indice',size_hint=(0.5,0.1),pos_hint={'bottom': 0.},background_color=[0.9,0.9,0.9,1])
self.BoutonIndice.bind(on_press=self.indice)
LayMenu.add_widget(self.BoutonIndice)
# Bouton Quitter
self.BoutonQuitter=Button(text='Quitter',size_hint=(0.5,0.1),background_color=[0.9,0.9,0.9,1])
self.BoutonQuitter.bind(on_press=self.quitter)
LayMenu.add_widget(self.BoutonQuitter)
self.add_widget(LayMenu)
def resoudre(self, instance):
content = Button(text='Resolution du sudoku', font_size=20)
popup = Popup(title='RESOLUTION',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def scanner(self, instance):
content = Button(text='Remplissage auto par photo', font_size=20)
popup = Popup(title='SCAN PHOTO',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def indice(self, instance):
content = Button(text='Affichage d\'un indice', font_size=20)
popup = Popup(title='INDICE',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def quitter(self, instance):
content = Button(text='Au revoir !', font_size=20)
popup = Popup(title='QUITTER',content=content, size_hint=(0.5,0.5))
content.bind(on_press=exit())
popup.open()
class Sudoku(App):
def build(self):
ecran=Ecran_Principal()
ecran.build()
return ecran
if __name__ == '__main__':
Sudoku().run()
一切都已解释,但网格内的按钮不起作用...
我看过 functools.partial() 提示,但似乎还不够...
有人知道发生了什么事吗?我对 python 中的 类 不是很熟悉,我肯定错过了一些东西。
在此先感谢您,如果问题太基础,我们深表歉意。
好吧,您现在知道无法将小部件添加到 canvas。此外,您的 Ecran_Principal
class 中不应包含构建方法。 build()
仅属于 Sudoku()
应用 class。请改用 __init__
。
我认为如果您尝试将视觉内容分离为 kv 语言,事情会更容易。下面是一个使用 GridLayouts 的间距和填充到 'draw' 游戏板的示例。这些按钮与一个简单的回调相连。
btngrid.py
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.button import Button
class SmallGrid(GridLayout):
pass
class BigGrid(GridLayout):
pass
class GameBoard(AnchorLayout):
# A nice layout to use to keep things centered. Only one widget can be added to this.
def __init__(self, *args, **kwargs):
super(GameBoard, self).__init__(*args, **kwargs)
big = BigGrid()
for i in range(9):
small = SmallGrid()
for j in range(9):
small.add_widget(Button(text="{}, {}".format(i, j), on_release=self.callback))
big.add_widget(small)
self.add_widget(big)
def callback(self, button):
print button.text
class RootWidget(BoxLayout):
def __init__(self, *args, **kwargs):
super(RootWidget, self).__init__(*args, **kwargs)
self.orientation = 'vertical'
self.add_widget(GameBoard())
bottom_btns_container = GridLayout(cols=2, size_hint=(1, .2))
for i in range(4):
# Just for show, they don't do anything
bottom_btns_container.add_widget(Button(text="Button {}".format(i)))
self.add_widget(bottom_btns_container)
class BtnGridApp(App):
def build(self):
return RootWidget()
btngird.kv
<BigGrid>:
cols: 3
size_hint: (None, .8) # scales
width: self.height # scales
spacing: 5 # Width of lines
padding: 5 # perimeter border
# This draws a background for the whole grid.
# When used with spacing and padding, part of the background will show.
# Same with SmallGrid below
canvas.before:
Color:
rgba: [.9, .9, .9, 1]
Rectangle:
pos: self.pos
size: self.size
<SmallGrid>:
cols: 3
size_hint: (None, .8) # scales
width: self.height # scales
spacing: .25
canvas.before:
Color:
rgba: [.6, .6, .6, 1] # White lines
Rectangle:
pos: self.pos
size: self.size
<GameBoard>:
anchor_x: "center"
anchor_y: "center"
似乎很多人都对与 Kivy 的 on_press 争论感到困惑,但我还没有找到我的问题的答案... 这是正在发生的事情: 我在 python/kivy 开始使用我的第一个应用程序。我知道 python,但关于 类 可能还不够...我可以创建一个按钮,使用 on_press 操作打开一个弹出窗口。 现在的目标如下:我有一个函数 affiche_grille,它在屏幕上显示一个带有线条的网格。在每个方块内,我创建了一个带有文本(数字)的按钮。这行得通。我想在这些按钮上绑定一个 on_press 事件:但是现在,语法不再起作用了......也许是因为按钮是在 "with self.canvas" 指令中创建的,而 self.function 不再合适了?
这是(编辑后完成的)代码:
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.popup import Popup
from kivy.graphics import Color, Line
from kivy.core.window import Window
from kivy.core.text.text_layout import layout_text
from kivy.uix.floatlayout import FloatLayout
import numpy as np
from functools import partial # for on_press syntax
class Ecran_Principal(BoxLayout):
def build(self):
self.orientation='vertical'
self.liste_txt = np.zeros([9,9], dtype=object) # will contain Label
self.grille_affichee = np.zeros([9,9])
self.lGrille() # layout for the grid
self.lMenu() # layout for the menu
def lGrille(self):
LayGrille = GridLayout(cols=1,size_hint_y=0.8)
# window dimensions, in pixels
(L, H) = Window.size
H = int(0.8*H) # because of the 20% menu
if L > H: # landscape format - computer case
self.ymin = int(0.25*H) + int(0.05*H)
self.delta = int(0.1*H)
self.xmin = int((L-9*self.delta)/2.)
else: # portrait format - phone case
self.xmin = int(0.05*L)
self.delta = int(0.1*L)
self.ymin = int(0.25*H) + int((H-9*self.delta)/2.)
# end dimensions
self.deltaxrel = self.delta/H
self.deltayrel = self.delta/L
# grid definition (without numbers)
with self.canvas:
Color(1, 1, 1) # white
# automatic line traces
for i in range(4):
# big vertical lines
ymax = self.ymin+9*self.delta
xligne = self.xmin+i*3*self.delta
Line(points=[xligne, self.ymin, xligne, ymax], width=2)
# big horizontal lines
xmax = self.xmin+9*self.delta
yligne = self.ymin+i*3*self.delta
Line(points=[self.xmin, yligne, xmax, yligne], width=2)
# little intermediary lines
for ipetit in range(3):
if i ==3:
break
xpetit = xligne + ipetit*self.delta
Line(points=[xpetit, self.ymin, xpetit, ymax], width=1)
ypetit = yligne + ipetit*self.delta
Line(points=[self.xmin, ypetit, xmax, ypetit], width=1)
# end little lines
# end for
# grid display :
self.affiche_grille()
self.add_widget(LayGrille)
# end with
def affiche_grille(self):
# I tried to remove this 'with' instruction and does not change anything
with self.canvas:
for i in range(9): # line
for j in range(9): # colomn
valeur = self.grille_affichee[i,j]
val = "{0:.0f}".format(valeur)
layout = FloatLayout(size=(self.xmin + (j+0.5)*self.delta,
self.ymin + (8.5-i)*self.delta),
pos_hint=(None, None))
montexte = Button(text=val,
size_hint=(self.deltaxrel,
self.deltayrel),
pos=(self.xmin + (j+0.5)*self.delta,
self.ymin + (8.5-i)*self.delta),
background_color = (0,0.2,0,1),
background_normal = '',
on_press=partial(self.choisir_valeur, i, j)
)
self.liste_txt[i, j] = montexte
# THE BUTTONS AND THE TEXT ARE DISPLAYED,
# BUT NOTHING HAPPENS WHEN YOU PRESS THE BUTTONS
layout.add_widget(self.liste_txt[i, j])
# end j
# end i
# end with
def choisir_valeur(self, i, j):
print("Hello !") # NEVER DISPLAYED :(
#champ = TextInput(text=str(self.grille_affichee[i, j]),
# font_size=30,
# focus=True,
# multiline=False)
champ = Button(text=str(self.grille_affichee[i, j]))
popup = Popup(title='Value in line {} - colomn {}'.format(i, j),
content=champ,
size_hint=(0.5,0.5))
champ.bind(on_press=popup.dismiss)
popup.open()
def lMenu(self):
LayMenu = GridLayout(cols=2, rows=2, size_hint_y=0.2)
# Bouton Résoudre
self.BoutonResoudre=Button(text='Resoudre',size_hint=(0.5,0.1),pos_hint={'left': 0.},background_color=[0.9,0.9,0.9,1])
self.BoutonResoudre.bind(on_press=self.resoudre)
LayMenu.add_widget(self.BoutonResoudre)
# Bouton Remplir
self.BoutonScanner=Button(text='Scanner',size_hint=(0.5,0.1),pos_hint={'left': 0.5},background_color=[0.9,0.9,0.9,1])
self.BoutonScanner.bind(on_press=self.scanner)
LayMenu.add_widget(self.BoutonScanner)
# Bouton Indice
self.BoutonIndice=Button(text='Indice',size_hint=(0.5,0.1),pos_hint={'bottom': 0.},background_color=[0.9,0.9,0.9,1])
self.BoutonIndice.bind(on_press=self.indice)
LayMenu.add_widget(self.BoutonIndice)
# Bouton Quitter
self.BoutonQuitter=Button(text='Quitter',size_hint=(0.5,0.1),background_color=[0.9,0.9,0.9,1])
self.BoutonQuitter.bind(on_press=self.quitter)
LayMenu.add_widget(self.BoutonQuitter)
self.add_widget(LayMenu)
def resoudre(self, instance):
content = Button(text='Resolution du sudoku', font_size=20)
popup = Popup(title='RESOLUTION',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def scanner(self, instance):
content = Button(text='Remplissage auto par photo', font_size=20)
popup = Popup(title='SCAN PHOTO',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def indice(self, instance):
content = Button(text='Affichage d\'un indice', font_size=20)
popup = Popup(title='INDICE',content=content, size_hint=(0.5,0.5))
content.bind(on_press=popup.dismiss)
popup.open()
def quitter(self, instance):
content = Button(text='Au revoir !', font_size=20)
popup = Popup(title='QUITTER',content=content, size_hint=(0.5,0.5))
content.bind(on_press=exit())
popup.open()
class Sudoku(App):
def build(self):
ecran=Ecran_Principal()
ecran.build()
return ecran
if __name__ == '__main__':
Sudoku().run()
一切都已解释,但网格内的按钮不起作用... 我看过 functools.partial() 提示,但似乎还不够...
有人知道发生了什么事吗?我对 python 中的 类 不是很熟悉,我肯定错过了一些东西。 在此先感谢您,如果问题太基础,我们深表歉意。
好吧,您现在知道无法将小部件添加到 canvas。此外,您的 Ecran_Principal
class 中不应包含构建方法。 build()
仅属于 Sudoku()
应用 class。请改用 __init__
。
我认为如果您尝试将视觉内容分离为 kv 语言,事情会更容易。下面是一个使用 GridLayouts 的间距和填充到 'draw' 游戏板的示例。这些按钮与一个简单的回调相连。
btngrid.py
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.button import Button
class SmallGrid(GridLayout):
pass
class BigGrid(GridLayout):
pass
class GameBoard(AnchorLayout):
# A nice layout to use to keep things centered. Only one widget can be added to this.
def __init__(self, *args, **kwargs):
super(GameBoard, self).__init__(*args, **kwargs)
big = BigGrid()
for i in range(9):
small = SmallGrid()
for j in range(9):
small.add_widget(Button(text="{}, {}".format(i, j), on_release=self.callback))
big.add_widget(small)
self.add_widget(big)
def callback(self, button):
print button.text
class RootWidget(BoxLayout):
def __init__(self, *args, **kwargs):
super(RootWidget, self).__init__(*args, **kwargs)
self.orientation = 'vertical'
self.add_widget(GameBoard())
bottom_btns_container = GridLayout(cols=2, size_hint=(1, .2))
for i in range(4):
# Just for show, they don't do anything
bottom_btns_container.add_widget(Button(text="Button {}".format(i)))
self.add_widget(bottom_btns_container)
class BtnGridApp(App):
def build(self):
return RootWidget()
btngird.kv
<BigGrid>:
cols: 3
size_hint: (None, .8) # scales
width: self.height # scales
spacing: 5 # Width of lines
padding: 5 # perimeter border
# This draws a background for the whole grid.
# When used with spacing and padding, part of the background will show.
# Same with SmallGrid below
canvas.before:
Color:
rgba: [.9, .9, .9, 1]
Rectangle:
pos: self.pos
size: self.size
<SmallGrid>:
cols: 3
size_hint: (None, .8) # scales
width: self.height # scales
spacing: .25
canvas.before:
Color:
rgba: [.6, .6, .6, 1] # White lines
Rectangle:
pos: self.pos
size: self.size
<GameBoard>:
anchor_x: "center"
anchor_y: "center"