CMake:如何更改子目录项目目标的属性?

CMake: How do I change properties on subdirectory project targets?

我正在尝试组织我的子项目中的目标(在本例中为 poco),但我发现无法为 ALIAS 目标修改属性。我希望我的外部项目中的目标位于它们自己的文件夹中,而不是散布在项目树中的任何地方(比如 visual studio 生成器)。有没有更简单的方法来添加具有我自己属性的项目?

所以代替:

- CMakePredefinedTargets
    - ALL_BUILD
    - INSTALL
    - ...
- MyTargets
    - SomeLibrary
    - SomeExe
- CppUnit
- Crypto
- Data
- ...

我要:

- CMakePredefinedTargets
    - ALL_BUILD
    - INSTALL
    - ...
- MyTargets
    - SomeLibrary
    - SomeExe
- Poco
    - CppUnit
    - Crypto
    - Data
    - ...

我的尝试:

function(add_subdirectory_with_folder folder_name)
    function(add_library name type)
    _add_library(${ARGV})

    set_target_properties(${name}
        PROPERTIES
        FOLDER "${folder_name}"
    )
    endfunction()
    add_subdirectory(${ARGN})
endfunction()

# External Libs
add_subdirectory_with_folder("Poco" libs/poco)

poco 库中的示例目标:

add_library( "${LIBNAME}" ${LIB_MODE} ${SRCS} )
add_library( "${POCO_LIBNAME}" ALIAS "${LIBNAME}")
set_target_properties( "${LIBNAME}"
    PROPERTIES
    VERSION ${SHARED_LIBRARY_VERSION} SOVERSION ${SHARED_LIBRARY_VERSION}
    OUTPUT_NAME ${POCO_LIBNAME}
    DEFINE_SYMBOL JSON_EXPORTS
    )

我的目标是做到这一点,这样我就不必分叉和维护我自己的库版本,我只想使用这些库来调整生活质量。我可以使用其他方法来组织 IDE 的项目树吗?我知道 externalproject_add 存在,但我认为这里没有我正在寻找的设施。我将在未来以 git-submodules 的形式添加其他项目,但取决于是否有更简单的方法,我将探索其他途径。

编辑:

澄清一下,我已经为我自己项目的每个模块使用了一个单独的 CMakeLists.txt,加上一个将它们联系在一起的顶级 CMakeLists.txt,以及收集外部库我的目标依赖。我想修改外部库的目标而不必自己分叉和维护它们,这样我就可以在 visual studio、xcode 或其他目录中拥有漂亮的文件夹结构。 Linux 显然无关紧要,因为大多数编辑工具已经基于文件夹。

我试过你的例子,这里是我的两个变体:

  1. 使用 BUILDSYSTEM_TARGETS and SUBDIRECTORIES 目录属性评估 "does not include any Imported Targets or Alias Targets":

    目录中的目标名称列表
    cmake_minimum_required(VERSION 3.7)
    
    project(AliasFolderSub)
    
    set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
    
    function(get_all_targets _result _dir)
        get_property(_subdirs DIRECTORY "${_dir}" PROPERTY SUBDIRECTORIES)
        foreach(_subdir IN LISTS _subdirs)
            get_all_targets(${_result} "${_subdir}")
        endforeach()
        get_property(_sub_targets DIRECTORY "${_dir}" PROPERTY BUILDSYSTEM_TARGETS)
        set(${_result} ${${_result}} ${_sub_targets} PARENT_SCOPE)
    endfunction()
    
    function(add_subdirectory_with_folder _folder_name _folder)
        add_subdirectory(${_folder} ${ARGN})
        get_all_targets(_targets "${_folder}")
        foreach(_target IN LISTS _targets)
            set_target_properties(
                ${_target}
                PROPERTIES FOLDER "${_folder_name}"
            )
        endforeach()
    endfunction()
    
    # External Libs
    add_subdirectory_with_folder("Poco" libs/poco)
    
  2. 通过变换 FOLDER target property into something that is inherited from a directory property of the same name. This can be done using define_property() 重新定义 FOLDER 属性 为 INHERITED:

    With the INHERITED option the get_property() command will chain up to the next higher scope when the requested property is not set in the scope given to the command. DIRECTORY scope chains to GLOBAL. TARGET, SOURCE, and TEST chain to DIRECTORY.

    cmake_minimum_required(VERSION 2.6)
    
    project(AliasFolderSub)
    
    set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
    define_property(
        TARGET
        PROPERTY FOLDER
        INHERITED
        BRIEF_DOCS "Set the folder name."
        FULL_DOCS  "Use to organize targets in an IDE."
    )
    
    function(add_subdirectory_with_folder _folder_name _folder)
        add_subdirectory(${_folder} ${ARGN})
        set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
    endfunction()
    
    # External Libs
    add_subdirectory_with_folder("Poco" libs/poco)
    

    :使用 define_property() 重新定义现有 属性 的范围是 CMake 的未记录行为。

参考资料

  • "make dist" equivalent in CMake

https://github.com/andry81/tacklelib
https://github.com/andry81/tacklelib/blob/trunk/cmake/tacklelib/Project.cmake

cmake_minimum_required(VERSION 3.14)

# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)

## cmake builtin search paths and includes

LIST(APPEND CMAKE_MODULE_PATH "${TACKLELIB_CMAKE_ROOT}")

include(tacklelib/Project)
include(tacklelib/EnableTargetsExtension)

project(MyApp)

set(MYLIB_ROOT ...)

# somewhere at the end ...

## project folders

tkl_set_target_folder(CMAKE_CURRENT_LIST_DIR . * .       UTILITY     . util)
tkl_set_target_folder(CMAKE_CURRENT_LIST_DIR . * "tests" EXECUTABLE  . exe)
tkl_set_target_folder(CMAKE_CURRENT_LIST_DIR . * .       "SHARED_LIBRARY;STATIC_LIBRARY" . lib)

tkl_set_target_folder(MYLIB_ROOT * * .       UTILITY     . _3dparty/utility/mylib/util)
tkl_set_target_folder(MYLIB_ROOT * * "tests" EXECUTABLE  . _3dparty/utility/mylib/exe)
tkl_set_target_folder(MYLIB_ROOT * * .       "SHARED_LIBRARY;STATIC_LIBRARY" . _3dparty/utility/mylib/lib)
tkl_set_target_folder(MYLIB_ROOT * "tests" . * . _3dparty/utility/mylib/tests)

CMake 命令行:

cmake.exe -G "..." "-DTACKLELIB_CMAKE_ROOT=.../_externals/tacklelib/cmake" ...

项目目录结构:

...
_externals/
_out/
include/
src/
CMakeLists.txt

_out - 带有 cmake 缓存和输出的目录

解决方案布局:

_3dparty
  utility
    mylib
      lib
        mylib
CMakePredefinedTargets
  ALL_BUILD
  INSTALL
  ZERO_CHECK
exe
  myapp
util
  bundle