C# 中的 OpenGL 包装器
OpenGL Wrapper in C#
我写了一个简单的 class 来创建 window 并将 OpenGL 初始化为 window。它在本机 c++ 和 CLI 中也能正常工作。但是,一旦我将 CLI class 作为 DLL 导入到我的 C# 项目中,渲染就会失败。出现空白 window 但渲染不起作用。 SwapBuffers 和 GL 渲染被调用但没有任何反应。你知道什么是错的吗?
(对不起,我不是母语人士)
OpenGLClass.cpp
#include "OpenGLClass.h"
#include <iostream>
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
OpenGLClass::OpenGLClass()
{
}
OpenGLClass::~OpenGLClass()
{
}
bool OpenGLClass::Initialize()
{
if (InitWindow())
return InitOGL();
else
return false;
}
void OpenGLClass::Run()
{
MSG msg = { 0 };
while (true)
{
if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render();
SwapBuffers(m_hDevContext);
}
}
}
void OpenGLClass::Render()
{
glViewport(0, 0, 800, 600);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (float)800 / (float)600, 1, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 10,
0, 0, 0,
0, 1, 0);
glClearColor(0.2, 0.5, 0.8, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static float i = 0.01f;
i += 0.001f;
float c = cos(i);
float s = sin(i);
glBegin(GL_TRIANGLES);
glColor3f(c, 0, 0); // red
glVertex3f(1 + c, 0 + s, 0);
glColor3f(c, s, 0); // yellow
glVertex3f(0 + c, 1 + s, 0);
glColor3f(s, 0.1f, s); // magenta
glVertex3f(-1 + c, 0 + s, 0);
glEnd();
}
bool OpenGLClass::InitWindow()
{
WNDCLASSEX wc;
m_hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = m_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hIconSm = wc.hIcon;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGLWindow";
wc.cbSize = sizeof(WNDCLASSEX);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "RegisterClassEx() failed", "Error", MB_OK);
return false;
}
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
screenWidth = 800;
screenHeight = 600;
int nStyle = WS_POPUP;
m_hwnd = CreateWindowEx(WS_EX_APPWINDOW, "OpenGLWindow", "WindowTitle", nStyle, 0, 0, screenWidth, screenHeight, NULL, NULL, m_hInstance, NULL);
ShowWindow(m_hwnd, SW_SHOW);
return true;
}
bool OpenGLClass::InitOGL()
{
m_hDevContext = GetDC(m_hwnd);
PIXELFORMATDESCRIPTOR pfd = { 0 };
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 24;
int format = ChoosePixelFormat(m_hDevContext, &pfd);
if (format == 0)
return false;
std::cout << "Pixel Format: " << format << std::endl;
if (!SetPixelFormat(m_hDevContext, format, &pfd))
return false;
m_GLRenderContext = wglCreateContext(m_hDevContext);
if (!wglMakeCurrent(m_hDevContext, m_GLRenderContext))
return false;
GLint GlewInitResult = glewInit();
if (GLEW_OK != GlewInitResult)
{
return false;
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
return true;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_KEYDOWN:
if (wParam == VK_ESCAPE)
{
PostQuitMessage(0);
DestroyWindow(hwnd);
}
break;
case WM_CLOSE:
PostQuitMessage(0);
DestroyWindow(hwnd);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
WrapperClass.h
#pragma once
#include <OpenGLClass.h>
public ref class WrapperClass
{
public:
WrapperClass() : m_Impl(new OpenGLClass) {}
~WrapperClass() {
delete m_Impl;
}
protected:
!WrapperClass() {
delete m_Impl;
}
public:
inline bool Initialize()
{
return m_Impl->Initialize();
}
inline void Run()
{
m_Impl->Run();
}
private:
OpenGLClass* m_Impl;
};
C#代码
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
BackgroundWorker bw = new BackgroundWorker();
WrapperClass wc;
public Form1()
{
InitializeComponent();
InitOGL();
}
private void InitOGL()
{
wc = new WrapperClass();
if(wc.Initialize())
{
bw.DoWork += Bw_DoWork;
bw.RunWorkerAsync();
}
}
private void Bw_DoWork(object sender, DoWorkEventArgs e)
{
wc.Run();
}
}
}
正如 and 指出的那样,我 运行 InitOGL 和 Render 在不同的线程上。
我写了一个简单的 class 来创建 window 并将 OpenGL 初始化为 window。它在本机 c++ 和 CLI 中也能正常工作。但是,一旦我将 CLI class 作为 DLL 导入到我的 C# 项目中,渲染就会失败。出现空白 window 但渲染不起作用。 SwapBuffers 和 GL 渲染被调用但没有任何反应。你知道什么是错的吗? (对不起,我不是母语人士)
OpenGLClass.cpp
#include "OpenGLClass.h"
#include <iostream>
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
OpenGLClass::OpenGLClass()
{
}
OpenGLClass::~OpenGLClass()
{
}
bool OpenGLClass::Initialize()
{
if (InitWindow())
return InitOGL();
else
return false;
}
void OpenGLClass::Run()
{
MSG msg = { 0 };
while (true)
{
if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render();
SwapBuffers(m_hDevContext);
}
}
}
void OpenGLClass::Render()
{
glViewport(0, 0, 800, 600);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (float)800 / (float)600, 1, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 10,
0, 0, 0,
0, 1, 0);
glClearColor(0.2, 0.5, 0.8, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static float i = 0.01f;
i += 0.001f;
float c = cos(i);
float s = sin(i);
glBegin(GL_TRIANGLES);
glColor3f(c, 0, 0); // red
glVertex3f(1 + c, 0 + s, 0);
glColor3f(c, s, 0); // yellow
glVertex3f(0 + c, 1 + s, 0);
glColor3f(s, 0.1f, s); // magenta
glVertex3f(-1 + c, 0 + s, 0);
glEnd();
}
bool OpenGLClass::InitWindow()
{
WNDCLASSEX wc;
m_hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = m_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hIconSm = wc.hIcon;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGLWindow";
wc.cbSize = sizeof(WNDCLASSEX);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "RegisterClassEx() failed", "Error", MB_OK);
return false;
}
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
screenWidth = 800;
screenHeight = 600;
int nStyle = WS_POPUP;
m_hwnd = CreateWindowEx(WS_EX_APPWINDOW, "OpenGLWindow", "WindowTitle", nStyle, 0, 0, screenWidth, screenHeight, NULL, NULL, m_hInstance, NULL);
ShowWindow(m_hwnd, SW_SHOW);
return true;
}
bool OpenGLClass::InitOGL()
{
m_hDevContext = GetDC(m_hwnd);
PIXELFORMATDESCRIPTOR pfd = { 0 };
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 24;
int format = ChoosePixelFormat(m_hDevContext, &pfd);
if (format == 0)
return false;
std::cout << "Pixel Format: " << format << std::endl;
if (!SetPixelFormat(m_hDevContext, format, &pfd))
return false;
m_GLRenderContext = wglCreateContext(m_hDevContext);
if (!wglMakeCurrent(m_hDevContext, m_GLRenderContext))
return false;
GLint GlewInitResult = glewInit();
if (GLEW_OK != GlewInitResult)
{
return false;
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
return true;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_KEYDOWN:
if (wParam == VK_ESCAPE)
{
PostQuitMessage(0);
DestroyWindow(hwnd);
}
break;
case WM_CLOSE:
PostQuitMessage(0);
DestroyWindow(hwnd);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
WrapperClass.h
#pragma once
#include <OpenGLClass.h>
public ref class WrapperClass
{
public:
WrapperClass() : m_Impl(new OpenGLClass) {}
~WrapperClass() {
delete m_Impl;
}
protected:
!WrapperClass() {
delete m_Impl;
}
public:
inline bool Initialize()
{
return m_Impl->Initialize();
}
inline void Run()
{
m_Impl->Run();
}
private:
OpenGLClass* m_Impl;
};
C#代码
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
BackgroundWorker bw = new BackgroundWorker();
WrapperClass wc;
public Form1()
{
InitializeComponent();
InitOGL();
}
private void InitOGL()
{
wc = new WrapperClass();
if(wc.Initialize())
{
bw.DoWork += Bw_DoWork;
bw.RunWorkerAsync();
}
}
private void Bw_DoWork(object sender, DoWorkEventArgs e)
{
wc.Run();
}
}
}
正如