iOS Swift 3 个应用程序因在 IPV6 网络中崩溃而被 App Store 拒绝
iOS Swift 3 app rejected by App Store because of app crash in IPV6 network
我的应用程序被 App Store 拒绝,因为它在 IPV6 网络中崩溃。这第二次发生在我身上。我已经更新了我的代码以支持 IPV6 网络,并且在该代码中成功移动了两个构建。
但是现在他们又提出了同样的问题,他们说这个问题只出现在Wi-Fi网络上。这是我试过的代码:
internal class Reachability
{
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in6()
zeroAddress.sin6_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin6_family = sa_family_t(AF_INET6)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=12=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithName(kCFAllocatorDefault, "www.google.com")
}
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
}
你能试试这个吗?它对我来说很好用,3g、4g 和 wifi 网络也可以。旧的不支持移动网络连接。
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
// zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer([=10=]))
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
internal class ReachabilityCheck
{
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress)
{
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false
{
return false
}
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}
我的应用程序被 App Store 拒绝,因为它在 IPV6 网络中崩溃。这第二次发生在我身上。我已经更新了我的代码以支持 IPV6 网络,并且在该代码中成功移动了两个构建。
但是现在他们又提出了同样的问题,他们说这个问题只出现在Wi-Fi网络上。这是我试过的代码:
internal class Reachability
{
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in6()
zeroAddress.sin6_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin6_family = sa_family_t(AF_INET6)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=12=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithName(kCFAllocatorDefault, "www.google.com")
}
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
}
你能试试这个吗?它对我来说很好用,3g、4g 和 wifi 网络也可以。旧的不支持移动网络连接。
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
// zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer([=10=]))
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
internal class ReachabilityCheck
{
class func isConnectedToNetwork() -> Bool
{
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress)
{
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false
{
return false
}
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}