角色在左右移动时跳跃 AS3

Character jumping while moving right and left AS3

我正在制作一个平台游戏,主角可以四处移动和跳跃。

我想让角色左右分别跳跃。也许同时使用两把钥匙并降落在地板上。我的角色影片剪辑符号是 Naruto,我的地板影片剪辑符号是 floor

我的项目文件可以在这里找到:Naruto Game

为了做到这一点,我有一个主影片剪辑,其中包含所有其他影片剪辑,例如 "jump right""jump left".

我遇到的问题是,当用户向右移动时,我希望角色在跳跃时面向右侧(与左侧相同)。

 import flash.events.KeyboardEvent;
 import flash.ui.Keyboard;
 import flash.display.MovieClip;
 import flash.events.Event;
 import flash.display.Stage;

 naruto.gotoAndStop("stance");
 var rightPressed: Boolean = new Boolean(false);
 var leftPressed: Boolean = new Boolean(false);
 var upPressed: Boolean = new Boolean(false);
 var downPressed: Boolean = new Boolean(false);
 var narutoSpeed: Number = 10;
 stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
 stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
 stage.addEventListener(Event.ENTER_FRAME, gameLoop);


 function keyDownHandler(keyEvent: KeyboardEvent): void {
    if (keyEvent.keyCode == Keyboard.RIGHT) {
        rightPressed = true;
    } else if (keyEvent.keyCode == Keyboard.LEFT) {
        leftPressed = true;
    } else if (keyEvent.keyCode == Keyboard.UP) {
        upPressed = true;
    } else if (keyEvent.keyCode == Keyboard.DOWN) {
        downPressed = true;
    }

 }

 function keyUpHandler(keyEvent: KeyboardEvent): void {
    if (keyEvent.keyCode == Keyboard.RIGHT) {
        rightPressed = false;
        naruto.gotoAndStop("standright")
    } else if (keyEvent.keyCode == Keyboard.LEFT) {
        leftPressed = false;
        naruto.gotoAndStop("standleft")
    } else if (keyEvent.keyCode == Keyboard.UP) {
        upPressed = false;
        naruto.gotoAndStop("stance")
    } else if (keyEvent.keyCode == Keyboard.DOWN) {
        downPressed = false;
        naruto.gotoAndStop("stance")
    }

 }

 function gameLoop(loopEvent: Event): void {
    if (rightPressed) {
        naruto.x += narutoSpeed;
        naruto.gotoAndStop("right");


    } else if (leftPressed) {
        naruto.x -= narutoSpeed;
        naruto.gotoAndStop("left");

    } else if (upPressed) {

        naruto.gotoAndStop("jumpright");

    }

 }

我非常感谢能够解决这个问题的人,我已经尝试解决这个问题一个星期了!非常感谢!

为了解决这个问题,您需要将您的 else 语句更改为额外的 if 语句(这样您就可以同时获得两个动作 - 跳跃和向右)。

这是一个代码示例:

function gameLoop(loopEvent: Event): void {
    //If the right key is pressed, and the left key is NOT pressed.
    if (rightPressed && !leftPressed) {
        naruto.x += narutoSpeed;
        naruto.gotoAndStop("right");
    }

    if(leftPressed && !rightPressed) {
        naruto.x -= narutoSpeed;
        naruto.gotoAndStop("left");
    }

    if (upPressed) {
        //if up is pressed, and right is pressed
        if(rightPressed && !leftPressed) naruto.gotoAndStop("jumpright");
        if(leftPressed && !rightPressed) naruto.gotoAndStop("jumpleft");
    }

    if(leftPressed && rightPressed && !upPressed){
        naruto.gotoAndStop("stance");  //if left & right are pressed, they negate each other and you play stance
    }
}

使用此代码,如果按下右键,naruto 将向右移动。如果up也被按下,那么除了右移之外,还会从right状态切换到jumpright状态。