如何在 C# 中使用 projection/camera 技术
How to use the projection/camera technique in c#
我画了如下网格:
上面的网格是通过以下两种方法绘制的,一种是计算网格,另一种是计算每个单元格的中心:
//makes grid in picture box
private void drawGrid(int numOfCells, int cellSize, Graphics gr)
{
Pen p = new Pen(Color.SteelBlue);
for (int i = 0; i < Math.Sqrt(numOfCells) + 1; i++)
{
// Vertical
gr.DrawLine(p, i * cellSize + 300, 200, i * cellSize + 300, 700);
// Horizontal
gr.DrawLine(p, 300, i * cellSize+200, 800, i * cellSize+200);
}
this.topology.SendToBack();
}
//draw the center point for each cell of the grid
private void drawCenters(Graphics gr)
{
for (int j = 0; j < rows; j++)
{
for (int i = 0; i < columns; i++)
{
gr.FillRectangle(Brushes.IndianRed, cellsCenters[0, i], cellsCenters[1, j], 3, 3);
}
}
}
我的问题是如何使这个网格如下图所示,以及如何将节点放置在这样的网格中的不同单元格(随机部署)。
我需要在 3D 视图中绘制网格,其中我有 z 以及 x 和 y!
注意:许多构造已经以一种或另一种形式存在,在这里我将向您展示如何从头开始。
相同的控件,相同的数据,不同的视角
由于您的数据是 3 维的,因此您需要存储 3 维的位置数据,这样您就不必在每次更改视角时都手动计算所有内容:
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct Point3D
{
public int X { get; set; }
public int Y { get; set; }
public int Z { get; set; }
public Point3D(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
要将这些 3D 点投影到屏幕坐标 (2D),您需要某种 projection/camera 系统。通常你会用 Matrix/Vector 数学来做到这一点,但对于这个例子,下面的正字法就足够了。
透视处理从 3D 到 2D 的转换。根据参数,您的图形将 skew/roatate/translate 等
[TypeConverter(typeof(ExpandableObjectConverter))]
public class Perspective
{
public float X_shift { get; set; } = 0.0f;
public float Y_shift { get; set; } = 0.0f;
public float X_x { get; set; } = 1.0f;
public float X_y { get; set; } = 0.0f;
public float X_z { get; set; } = 0.0f;
public float Y_x { get; set; } = 0.0f;
public float Y_y { get; set; } = 1.0f;
public float Y_z { get; set; } = 0.0f;
public PointF Project(Point3D p)
{
return new PointF(X_shift + X_x * p.X + X_y * p.Y + X_z * p.Z, Y_shift + Y_x * p.X + Y_y * p.Y + Y_z * p.Z);
}
}
您现在需要做的就是像往常一样绘制所有内容,但将 3D 坐标转换为 2D。以下控件绘制了一个网格(深度为 400)和两个传感器。
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public class PerspectiveGrid : Control
{
private Perspective _perspective;
public Perspective Perspective
{
get { return _perspective; }
set
{
_perspective = value;
Invalidate();
}
}
public PerspectiveGrid()
{
Perspective = new Perspective
{
X_shift = 100,
Y_shift = 10,
X_x = -0.2f,
X_y = 1.0f,
X_z = 0.0f,
Y_x = 0.2f,
Y_y = 0.0f,
Y_z = 1.0f,
};
}
/// <summary>
/// Paints a Grid at Z = 400 and two Sensors
/// </summary>
protected override void OnPaint(PaintEventArgs e)
{
DrawGrid(10,40,400,e.Graphics);
DrawSensor(new Point3D(80, 120, 400), new Point3D(80, 120, 200), e.Graphics);
DrawSensor(new Point3D(240, 240, 400), new Point3D(240, 240, 120), e.Graphics);
}
/// <summary>
/// Draws a sensor at the specified position(s)
/// </summary>
private void DrawSensor(Point3D from, Point3D to, Graphics gr)
{
DrawLine(gr, Pens.Black, from, to);
DrawSphere(gr, Pens.Black, Brushes.Orange, to, 6);
}
/// <summary>
/// Draws a sphere as a Circle at the specified position
/// </summary>
private void DrawSphere(Graphics gr, Pen outline, Brush fill, Point3D center, float radius)
{
PointF center2D = Project(center);
gr.FillEllipse(fill, center2D.X - radius, center2D.Y - radius, radius * 2, radius * 2);
gr.DrawEllipse(outline, center2D.X - radius, center2D.Y - radius, radius * 2, radius * 2);
}
/// <summary>
/// Draws the grid at the specified depth
/// </summary>
private void DrawGrid(int numOfCells, int cellSize, int depth, Graphics gr)
{
Pen p = Pens.SteelBlue;
for (int i = 0; i <= numOfCells; i++)
{
// Vertical
DrawLine(gr, p, new Point3D(i * cellSize, 0 , depth), new Point3D(i * cellSize, numOfCells * cellSize, depth));
// Horizontal
DrawLine(gr, p, new Point3D(0, i * cellSize, depth), new Point3D(numOfCells * cellSize, i * cellSize, depth));
}
}
/// <summary>
/// Draws a line from one 3DPoint to another
/// </summary>
private void DrawLine(Graphics graphics, Pen pen, Point3D p1, Point3D p2)
{
PointF pointFrom = Project(p1);
PointF pointTo = Project(p2);
graphics.DrawLine(pen, pointFrom, pointTo);
}
/// <summary>
/// Projects a Point3D to a PointF
/// </summary>
private PointF Project(Point3D p)
{
return Perspective.Project(p);
}
}
}
一些链接可能会帮助您构建这些概念:
Orthographic projection
Quaternion
Math Library with Matrix and Vector support
我画了如下网格:
上面的网格是通过以下两种方法绘制的,一种是计算网格,另一种是计算每个单元格的中心:
//makes grid in picture box
private void drawGrid(int numOfCells, int cellSize, Graphics gr)
{
Pen p = new Pen(Color.SteelBlue);
for (int i = 0; i < Math.Sqrt(numOfCells) + 1; i++)
{
// Vertical
gr.DrawLine(p, i * cellSize + 300, 200, i * cellSize + 300, 700);
// Horizontal
gr.DrawLine(p, 300, i * cellSize+200, 800, i * cellSize+200);
}
this.topology.SendToBack();
}
//draw the center point for each cell of the grid
private void drawCenters(Graphics gr)
{
for (int j = 0; j < rows; j++)
{
for (int i = 0; i < columns; i++)
{
gr.FillRectangle(Brushes.IndianRed, cellsCenters[0, i], cellsCenters[1, j], 3, 3);
}
}
}
我的问题是如何使这个网格如下图所示,以及如何将节点放置在这样的网格中的不同单元格(随机部署)。
我需要在 3D 视图中绘制网格,其中我有 z 以及 x 和 y!
注意:许多构造已经以一种或另一种形式存在,在这里我将向您展示如何从头开始。
由于您的数据是 3 维的,因此您需要存储 3 维的位置数据,这样您就不必在每次更改视角时都手动计算所有内容:
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct Point3D
{
public int X { get; set; }
public int Y { get; set; }
public int Z { get; set; }
public Point3D(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
要将这些 3D 点投影到屏幕坐标 (2D),您需要某种 projection/camera 系统。通常你会用 Matrix/Vector 数学来做到这一点,但对于这个例子,下面的正字法就足够了。
透视处理从 3D 到 2D 的转换。根据参数,您的图形将 skew/roatate/translate 等
[TypeConverter(typeof(ExpandableObjectConverter))]
public class Perspective
{
public float X_shift { get; set; } = 0.0f;
public float Y_shift { get; set; } = 0.0f;
public float X_x { get; set; } = 1.0f;
public float X_y { get; set; } = 0.0f;
public float X_z { get; set; } = 0.0f;
public float Y_x { get; set; } = 0.0f;
public float Y_y { get; set; } = 1.0f;
public float Y_z { get; set; } = 0.0f;
public PointF Project(Point3D p)
{
return new PointF(X_shift + X_x * p.X + X_y * p.Y + X_z * p.Z, Y_shift + Y_x * p.X + Y_y * p.Y + Y_z * p.Z);
}
}
您现在需要做的就是像往常一样绘制所有内容,但将 3D 坐标转换为 2D。以下控件绘制了一个网格(深度为 400)和两个传感器。
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public class PerspectiveGrid : Control
{
private Perspective _perspective;
public Perspective Perspective
{
get { return _perspective; }
set
{
_perspective = value;
Invalidate();
}
}
public PerspectiveGrid()
{
Perspective = new Perspective
{
X_shift = 100,
Y_shift = 10,
X_x = -0.2f,
X_y = 1.0f,
X_z = 0.0f,
Y_x = 0.2f,
Y_y = 0.0f,
Y_z = 1.0f,
};
}
/// <summary>
/// Paints a Grid at Z = 400 and two Sensors
/// </summary>
protected override void OnPaint(PaintEventArgs e)
{
DrawGrid(10,40,400,e.Graphics);
DrawSensor(new Point3D(80, 120, 400), new Point3D(80, 120, 200), e.Graphics);
DrawSensor(new Point3D(240, 240, 400), new Point3D(240, 240, 120), e.Graphics);
}
/// <summary>
/// Draws a sensor at the specified position(s)
/// </summary>
private void DrawSensor(Point3D from, Point3D to, Graphics gr)
{
DrawLine(gr, Pens.Black, from, to);
DrawSphere(gr, Pens.Black, Brushes.Orange, to, 6);
}
/// <summary>
/// Draws a sphere as a Circle at the specified position
/// </summary>
private void DrawSphere(Graphics gr, Pen outline, Brush fill, Point3D center, float radius)
{
PointF center2D = Project(center);
gr.FillEllipse(fill, center2D.X - radius, center2D.Y - radius, radius * 2, radius * 2);
gr.DrawEllipse(outline, center2D.X - radius, center2D.Y - radius, radius * 2, radius * 2);
}
/// <summary>
/// Draws the grid at the specified depth
/// </summary>
private void DrawGrid(int numOfCells, int cellSize, int depth, Graphics gr)
{
Pen p = Pens.SteelBlue;
for (int i = 0; i <= numOfCells; i++)
{
// Vertical
DrawLine(gr, p, new Point3D(i * cellSize, 0 , depth), new Point3D(i * cellSize, numOfCells * cellSize, depth));
// Horizontal
DrawLine(gr, p, new Point3D(0, i * cellSize, depth), new Point3D(numOfCells * cellSize, i * cellSize, depth));
}
}
/// <summary>
/// Draws a line from one 3DPoint to another
/// </summary>
private void DrawLine(Graphics graphics, Pen pen, Point3D p1, Point3D p2)
{
PointF pointFrom = Project(p1);
PointF pointTo = Project(p2);
graphics.DrawLine(pen, pointFrom, pointTo);
}
/// <summary>
/// Projects a Point3D to a PointF
/// </summary>
private PointF Project(Point3D p)
{
return Perspective.Project(p);
}
}
}
一些链接可能会帮助您构建这些概念:
Orthographic projection
Quaternion
Math Library with Matrix and Vector support