Buildozer(kivy 应用程序):要求(SSL、密码学):未知 url 类型
Buildozer (kivy app): Requirements (SSL, cryptography): unknown url type
我需要你的帮助。先感谢您。
我已经构建了一个 kivy 应用程序,它可以在我的电脑上运行,也可以在我的 android 设备上运行。
我的 python 应用程序需要 SSL 连接和库 'requests',所以我在 .spec 文件中添加了一些要求(在我阅读时 python2 需要这些要求在其他论坛条目中)。
我的问题的根源是我的错误日志说 Android 应用程序无法通过 SSL 建立连接,因为模块不可用。 所以我添加了此处推荐的要求:https://github.com/kivy/python-for-android/issues/868
这是我的 Android-智能手机上的错误日志,在我添加一些要求(密码学、pyopenssl 等)之前
**
[INFO ] Logger: Record log in /data/data/org.wsdt.instabot/files/app/.kivy/logs/kivy_17-07-19_0.txt
[WARNING] [Config ] Upgrading configuration in progress.
[WARNING] [Config ] Older configuration version detected (0 instead of 19)
[INFO ] Kivy: v1.10.1.dev0, git-Unknown, 20170717
[INFO ] Python: v2.7.2 (default, Jul 17 2017, 16:51:13)
[GCC 4.8]
[INFO ] Image: Providers: img_tex, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored)
[INFO ] Text: Provider: sdl2
[INFO ] Factory: 194 symbols loaded
[INFO ] OSC: using <thread> for socket
[INFO ] Window: Provider: sdl2
[INFO ] GL: Using the "OpenGL ES 2" graphics system
[INFO ] GL: Backend used <gl>
[INFO ] GL: OpenGL version <OpenGL ES 3.0 V@84.0 AU@ (CL@)>
[INFO ] GL: OpenGL vendor <Qualcomm>
[INFO ] GL: OpenGL renderer <Adreno (TM) 320>
[INFO ] GL: OpenGL parsed version: 3, 0
[INFO ] GL: Texture max size <4096>
[INFO ] GL: Texture max units <16>
[INFO ] Shader: program: <--From Vertex Shader:
--From Fragment Shader:
Link was successful.>
[INFO ] Window: auto add sdl2 input provider
[INFO ] Window: virtual keyboard not allowed, single mode, not docked
[WARNING] Base: Unknown <android> provider
[INFO ] Base: Start application main loop
[INFO ] GL: NPOT texture support is available
[ERROR ] Base: Failed to import "android" module. Could not remove android presplash.
[INFO ] Base: Leaving application in progress...
[WARNING] stderr: Traceback (most recent call last):
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 184, in <module>
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/app.py", line 826, in run
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 502, in runTouchApp
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/window_sdl2.py", line 660, in mainloop
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/window_sdl2.py", line 405, in _mainloop
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 340, in idle
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 325, in dispatch_input
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 231, in post_dispatch_input
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/__init__.py", line 1189, in on_motion
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/__init__.py", line 1205, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/uix/widget.py", line 457, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/uix/behaviors/button.py", line 151, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 703, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7122)
[WARNING] stderr: File "_event.pyx", line 1214, in kivy._event.EventObservers.dispatch (kivy/_event.c:12353)
[WARNING] stderr: File "_event.pyx", line 1138, in kivy._event.EventObservers._dispatch (kivy/_event.c:11951)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 158, in auth
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 71, in start_bot
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/src/instabot.py", line 203, in __init__
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/src/instabot.py", line 258, in login
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 480, in get
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 468, in request
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 576, in send
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/adapters.py", line 447, in send
[WARNING] stderr: requests.exceptions.SSLError: Can't connect to HTTPS URL because the SSL module is not available.
**
这是我的 buildozer 的 .spec 文件:
[app]
# (str) Title of your application
title = Instabot
# (str) Package name
package.name = instabot
# (str) Package domain (needed for android/ios packaging)
package.domain = org.wsdt
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.23
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy,python2,hostpython2,kivy==master,requests,pyopenssl,cryptography,pyasn1,ndg_httpsclient
# right (but requests lib is pulling the version 2): hostpython3,python3crystax
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = INTERNET
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (str) python-for-android branch to use, defaults to master
#p4a.branch = stable
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
如果上面的错误日志和我解决它的方法(添加需求)是正确的,那么如果你能通过下面的日志(来自buildozer),我将不胜感激。
这是错误日志。我现在连续坐了 5 天,此时我不知道如何解决这个问题。我尝试了很多东西并解决了很多错误,但是这个...
日志-Link:
https://pastebin.com/9Fx4Tuyi
我遇到了同样的问题。我通过将 openssl 添加到规范文件中的要求来修复它,进行清理并重建。
buildozer android clean
然后
buildozer android debug deploy run
我需要你的帮助。先感谢您。
我已经构建了一个 kivy 应用程序,它可以在我的电脑上运行,也可以在我的 android 设备上运行。
我的 python 应用程序需要 SSL 连接和库 'requests',所以我在 .spec 文件中添加了一些要求(在我阅读时 python2 需要这些要求在其他论坛条目中)。
我的问题的根源是我的错误日志说 Android 应用程序无法通过 SSL 建立连接,因为模块不可用。 所以我添加了此处推荐的要求:https://github.com/kivy/python-for-android/issues/868
这是我的 Android-智能手机上的错误日志,在我添加一些要求(密码学、pyopenssl 等)之前 **
[INFO ] Logger: Record log in /data/data/org.wsdt.instabot/files/app/.kivy/logs/kivy_17-07-19_0.txt
[WARNING] [Config ] Upgrading configuration in progress.
[WARNING] [Config ] Older configuration version detected (0 instead of 19)
[INFO ] Kivy: v1.10.1.dev0, git-Unknown, 20170717
[INFO ] Python: v2.7.2 (default, Jul 17 2017, 16:51:13)
[GCC 4.8]
[INFO ] Image: Providers: img_tex, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored)
[INFO ] Text: Provider: sdl2
[INFO ] Factory: 194 symbols loaded
[INFO ] OSC: using <thread> for socket
[INFO ] Window: Provider: sdl2
[INFO ] GL: Using the "OpenGL ES 2" graphics system
[INFO ] GL: Backend used <gl>
[INFO ] GL: OpenGL version <OpenGL ES 3.0 V@84.0 AU@ (CL@)>
[INFO ] GL: OpenGL vendor <Qualcomm>
[INFO ] GL: OpenGL renderer <Adreno (TM) 320>
[INFO ] GL: OpenGL parsed version: 3, 0
[INFO ] GL: Texture max size <4096>
[INFO ] GL: Texture max units <16>
[INFO ] Shader: program: <--From Vertex Shader:
--From Fragment Shader:
Link was successful.>
[INFO ] Window: auto add sdl2 input provider
[INFO ] Window: virtual keyboard not allowed, single mode, not docked
[WARNING] Base: Unknown <android> provider
[INFO ] Base: Start application main loop
[INFO ] GL: NPOT texture support is available
[ERROR ] Base: Failed to import "android" module. Could not remove android presplash.
[INFO ] Base: Leaving application in progress...
[WARNING] stderr: Traceback (most recent call last):
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 184, in <module>
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/app.py", line 826, in run
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 502, in runTouchApp
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/window_sdl2.py", line 660, in mainloop
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/window_sdl2.py", line 405, in _mainloop
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 340, in idle
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 325, in dispatch_input
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/base.py", line 231, in post_dispatch_input
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/__init__.py", line 1189, in on_motion
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/core/window/__init__.py", line 1205, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/uix/widget.py", line 457, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 707, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7163)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/kivy/uix/behaviors/button.py", line 151, in on_touch_down
[WARNING] stderr: File "_event.pyx", line 703, in kivy._event.EventDispatcher.dispatch (kivy/_event.c:7122)
[WARNING] stderr: File "_event.pyx", line 1214, in kivy._event.EventObservers.dispatch (kivy/_event.c:12353)
[WARNING] stderr: File "_event.pyx", line 1138, in kivy._event.EventObservers._dispatch (kivy/_event.c:11951)
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 158, in auth
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/main.py", line 71, in start_bot
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/src/instabot.py", line 203, in __init__
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/app/src/instabot.py", line 258, in login
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 480, in get
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 468, in request
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/sessions.py", line 576, in send
[WARNING] stderr: File "/home/osboxes/Desktop/project/.buildozer/android/platform/build/dists/instabot/private/lib/python2.7/site-packages/requests/adapters.py", line 447, in send
[WARNING] stderr: requests.exceptions.SSLError: Can't connect to HTTPS URL because the SSL module is not available.
**
这是我的 buildozer 的 .spec 文件:
[app]
# (str) Title of your application
title = Instabot
# (str) Package name
package.name = instabot
# (str) Package domain (needed for android/ios packaging)
package.domain = org.wsdt
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.23
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy,python2,hostpython2,kivy==master,requests,pyopenssl,cryptography,pyasn1,ndg_httpsclient
# right (but requests lib is pulling the version 2): hostpython3,python3crystax
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = INTERNET
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (str) python-for-android branch to use, defaults to master
#p4a.branch = stable
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
如果上面的错误日志和我解决它的方法(添加需求)是正确的,那么如果你能通过下面的日志(来自buildozer),我将不胜感激。
这是错误日志。我现在连续坐了 5 天,此时我不知道如何解决这个问题。我尝试了很多东西并解决了很多错误,但是这个...
日志-Link: https://pastebin.com/9Fx4Tuyi
我遇到了同样的问题。我通过将 openssl 添加到规范文件中的要求来修复它,进行清理并重建。
buildozer android clean
然后
buildozer android debug deploy run