如何序列化一个Class包含BitmapImage?

How to serialize a Class contains BitmapImage?

我有一个DeepCopy方法,它序列化传入参数的对象,returns返回反序列化的对象进行深拷贝。

我的方法是:

public static class GenericCopier<T>
{     
           public static T DeepCopy(object objectToCopy)
            {
                using (MemoryStream memoryStream = new MemoryStream())
                {
                    BinaryFormatter binaryFormatter = new BinaryFormatter();
                    binaryFormatter.Serialize(memoryStream, objectToCopy);
                    memoryStream.Seek(0, SeekOrigin.Begin);
                    return (T)binaryFormatter.Deserialize(memoryStream);
                }
            }
}

如果传递给参数的对象不包含任何 BitmapImage 字段和属性,则效果很好。

public class MyClass
{
  public string TestString {get; set;}
  public BitmapImage TestImage { get; set;}
}

如果我对 MyClass 进行 DeepCopy,

MyClass orginal = new MyClass(){ TestString = "Test"};
MyClass copy = GenericCopier<MyClass>.DeepCopy(orginal);

它抛出异常

程序集中的 'System.Windows.Media.Imaging.BitmapImage' 类型未标记为可序列化

我找到了序列化BitmapImage的方法here

但是,我如何混合使用这两种类型的序列化(BinaryFormatter 和 PngBitmapEncoder)来序列化 MyClass?

这里有两个选择:

选项 1:实施 ISerializable 和快照到 PNG

你必须在这里做的是让包含你的 BitmapImage 的所有 类 实现 ISerializable interface, then, in GetObjectData, return a byte array representing an encoding of the image, for instance PNG. Then in the deserialization constructor 将 PNG 解码为新的 BitmapImage

请注意,这会对图像进行快照,因此可能会丢失一些 WPF 数据。

由于您可能有多个 类,其中包含一个 BitmapImage,最简单的方法是引入一些包装器结构,其中包含从 BitmapImageBitmapImage 的隐式转换,例如所以:

[Serializable]
public struct SerializableBitmapImageWrapper : ISerializable
{
    readonly BitmapImage bitmapImage;

    public static implicit operator BitmapImage(SerializableBitmapImageWrapper wrapper)
    {
        return wrapper.BitmapImage;
    }

    public static implicit operator SerializableBitmapImageWrapper(BitmapImage bitmapImage)
    {
        return new SerializableBitmapImageWrapper(bitmapImage);
    }

    public BitmapImage BitmapImage { get { return bitmapImage; } }

    public SerializableBitmapImageWrapper(BitmapImage bitmapImage)
    {
        this.bitmapImage = bitmapImage;
    }

    public SerializableBitmapImageWrapper(SerializationInfo info, StreamingContext context)
    {
        byte[] imageBytes = (byte[])info.GetValue("image", typeof(byte[]));
        if (imageBytes == null)
            bitmapImage = null;
        else
        {
            using (var ms = new MemoryStream(imageBytes))
            {
                var bitmap = new BitmapImage();
                bitmap.BeginInit();
                bitmap.CacheOption = BitmapCacheOption.OnLoad;
                bitmap.StreamSource = ms;
                bitmap.EndInit();
                bitmapImage = bitmap;
            }
        }
    }

    #region ISerializable Members

    void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
    {
        byte [] imageBytes;
        if (bitmapImage == null)
            imageBytes = null;
        else
            using (var ms = new MemoryStream())
            {
                BitmapImage.SaveToPng(ms);
                imageBytes = ms.ToArray();
            }
        info.AddValue("image", imageBytes);
    }

    #endregion
}

public static class BitmapHelper
{
    public static void SaveToPng(this BitmapSource bitmap, Stream stream)
    {
        var encoder = new PngBitmapEncoder();
        SaveUsingEncoder(bitmap, stream, encoder);
    }

    public static void SaveUsingEncoder(this BitmapSource bitmap, Stream stream, BitmapEncoder encoder)
    {
        BitmapFrame frame = BitmapFrame.Create(bitmap);
        encoder.Frames.Add(frame);
        encoder.Save(stream);
    }

    public static BitmapImage FromUri(string path)
    {
        var bitmap = new BitmapImage();
        bitmap.BeginInit();
        bitmap.UriSource = new Uri(path);
        bitmap.EndInit();
        return bitmap;
    }
}

然后使用如下:

[Serializable]
public class MyClass
{
    SerializableBitmapImageWrapper testImage;

    public string TestString { get; set; }
    public BitmapImage TestImage { get { return testImage; } set { testImage = value; } }
}

public static class GenericCopier
{
    public static T DeepCopy<T>(T objectToCopy)
    {
        using (MemoryStream memoryStream = new MemoryStream())
        {
            BinaryFormatter binaryFormatter = new BinaryFormatter();
            binaryFormatter.Serialize(memoryStream, objectToCopy);
            memoryStream.Seek(0, SeekOrigin.Begin);
            return (T)binaryFormatter.Deserialize(memoryStream);
        }
    }
}

选项 2:使用序列化代理直接克隆 BitmapImage

事实证明 BitmapImage 有一个 Clone() 方法,所以有理由问:是否有可能以某种方式覆盖二进制序列化以用克隆替换原始文件,而不实际序列化它?这样做可以避免快照为 PNG 的潜在数据丢失,因此看起来更可取。

事实上,使用包含代理创建的克隆副本 ID 的 serialization surrogates to replace the bitmap images with an IObjectReference 代理是可能的。

public static class GenericCopier
{
    public static T DeepCopy<T>(T objectToCopy)
    {
        var selector = new SurrogateSelector();
        var imageSurrogate = new BitmapImageCloneSurrogate();
        imageSurrogate.Register(selector);

        BinaryFormatter binaryFormatter = new BinaryFormatter(selector, new StreamingContext(StreamingContextStates.Clone));

        using (MemoryStream memoryStream = new MemoryStream())
        {
            binaryFormatter.Serialize(memoryStream, objectToCopy);
            memoryStream.Seek(0, SeekOrigin.Begin);
            return (T)binaryFormatter.Deserialize(memoryStream);
        }
    }
}

class CloneWrapper<T> : IObjectReference
{
    public T Clone { get; set; }

    #region IObjectReference Members

    object IObjectReference.GetRealObject(StreamingContext context)
    {
        return Clone;
    }

    #endregion
}

public abstract class CloneSurrogate<T> : ISerializationSurrogate where T : class
{
    readonly Dictionary<T, long> OriginalToId = new Dictionary<T, long>();
    readonly Dictionary<long, T> IdToClone = new Dictionary<long, T>();

    public void Register(SurrogateSelector selector)
    {
        foreach (var type in Types)
            selector.AddSurrogate(type, new StreamingContext(StreamingContextStates.Clone), this);
    }

    IEnumerable<Type> Types
    {
        get
        {
            yield return typeof(T);
            yield return typeof(CloneWrapper<T>);
        }
    }

    protected abstract T Clone(T original);

    #region ISerializationSurrogate Members

    public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
    {
        var original = (T)obj;
        long cloneId;
        if (original == null)
        {
            cloneId = -1;
        }
        else
        {
            if (!OriginalToId.TryGetValue(original, out cloneId))
            {
                Debug.Assert(OriginalToId.Count == IdToClone.Count);
                cloneId = OriginalToId.Count;
                OriginalToId[original] = cloneId;
                IdToClone[cloneId] = Clone(original);
            }
        }
        info.AddValue("cloneId", cloneId);
        info.SetType(typeof(CloneWrapper<T>));
    }

    public object SetObjectData(object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector)
    {
        var wrapper = (CloneWrapper<T>)obj;
        var cloneId = info.GetInt64("cloneId");
        if (cloneId != -1)
            wrapper.Clone = IdToClone[cloneId];
        return wrapper;
    }

    #endregion
}

public sealed class BitmapImageCloneSurrogate : CloneSurrogate<BitmapImage>
{
    protected override BitmapImage Clone(BitmapImage original)
    {
        return original == null ? null : original.Clone();
    }
}

在此实现中,您的主要 类 保持不变:

[Serializable]
public class MyClass
{
    BitmapImage testImage;

    public string TestString { get; set; }
    public BitmapImage TestImage { get { return testImage; } set { testImage = value; } }
}

尴尬的是,虽然 BitmapImage 有一个 Clone 方法,但它实际上并没有实现 ICloneable 接口。如果有,上面的代码看起来会更清晰,因为我们可以简单地克隆每个可克隆对象,而不是为 BitmapImage.

调用特定方法