为什么我的十五人游戏程序打印的是“_”而不是替换的数字?
Why is my program of game of fifteen printing '_' instead of the replaced number?
我正在使用 cs50 和 pset3 十五。游戏看起来不错,除非输入数字以替换“_”。在游戏开始时,当游戏要求 number/tile 移动时,我输入了要移动到的“_”的数字,但它没有用所选数字替换“_”。只有当维度是偶数并且在游戏开始时选择“_”左侧的数字时才会发生这种情况。谢谢!
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("3[2J");
printf("3[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int dimensionNum = (d * d) - 1;
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
board[i][j] = dimensionNum--;
}
}
if (d % 2 == 0)
{
board[d - 1][d - 2] = 2;
board[d - 1][d - 3] = 1;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == 0)
{
printf(" _");
}
else
{
printf("%3i", board[i][j]);
}
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int _i, _j;
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == tile)
{
_i = i;
_j = j;
}
}
}
if (board[_i + 1][_j] == 0)
{
board[_i + 1][_j] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i - 1][_j] == 0)
{
board[_i - 1][_j] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i][_j - 1] == 0)
{
board[_i][_j - 1] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i][_j + 1] == 0)
{
board[_i][_j + 1] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
return false;
}
在移动函数中尝试找到棋盘中的棋子后,您应该检查获得的数组索引是否有效。因为,如果用户输入的数字超出允许值,则会使用一些垃圾值进行进一步的条件检查。因此,将 _i 和 _j 变量设置为 -1 或开头的其他内容,并在移动函数中的 for 循环之后检查它们是否为 - 1。如果是,说明你有非法输入,可以直接returnfalse。否则,您可以继续进行条件检查。其他代码似乎没问题。您也可以尝试使用调试器或通过演练来更好地理解。
如果这回答了您的问题,请单击绿色复选标记关闭此问题。
我正在使用 cs50 和 pset3 十五。游戏看起来不错,除非输入数字以替换“_”。在游戏开始时,当游戏要求 number/tile 移动时,我输入了要移动到的“_”的数字,但它没有用所选数字替换“_”。只有当维度是偶数并且在游戏开始时选择“_”左侧的数字时才会发生这种情况。谢谢!
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("3[2J");
printf("3[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int dimensionNum = (d * d) - 1;
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
board[i][j] = dimensionNum--;
}
}
if (d % 2 == 0)
{
board[d - 1][d - 2] = 2;
board[d - 1][d - 3] = 1;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == 0)
{
printf(" _");
}
else
{
printf("%3i", board[i][j]);
}
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int _i, _j;
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == tile)
{
_i = i;
_j = j;
}
}
}
if (board[_i + 1][_j] == 0)
{
board[_i + 1][_j] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i - 1][_j] == 0)
{
board[_i - 1][_j] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i][_j - 1] == 0)
{
board[_i][_j - 1] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
else if (board[_i][_j + 1] == 0)
{
board[_i][_j + 1] = board[_i][_j];
board[_i][_j] = 0;
return true;
}
return false;
}
在移动函数中尝试找到棋盘中的棋子后,您应该检查获得的数组索引是否有效。因为,如果用户输入的数字超出允许值,则会使用一些垃圾值进行进一步的条件检查。因此,将 _i 和 _j 变量设置为 -1 或开头的其他内容,并在移动函数中的 for 循环之后检查它们是否为 - 1。如果是,说明你有非法输入,可以直接returnfalse。否则,您可以继续进行条件检查。其他代码似乎没问题。您也可以尝试使用调试器或通过演练来更好地理解。
如果这回答了您的问题,请单击绿色复选标记关闭此问题。